I think MOBA as a concept is amazing. I quibble only on details of implementation.
What's even more interesting is that a lot of the bullshit could actually be more tolerable if the user interface were improved. [...] "Well, at least it seemed fair that I got to react before dying. Perhaps next time I will do something different like use fast boots to run away during my short reaction time."
Each and every single one of these complaints boils down to "I have 0 awareness, this is a fault with the game and not my inexperience!" I hope you can see this yourself so I won't have to write out a huge post pointing it out for every single instance of this. Also, lololol "Dota should have animations like Street Fighter", that's the most telling part of the comment. All of the things you mentioned in that post will clear away as you get better at the game.
For example, that match where I managed to top my team
Wut? There's no such thing. "B-b-ut muh KDA!"
but currently it seems rather lengthy before you even start playing a match versus real people if you go through the recommended actions.
B-b-b-ut muh snipur itumz!
Also, fuck that edit timer to this day. Vanilla 1 plox.
Well, watched/skimmed through the recording. 10/10 hilarity. Best part was the 20 second reaction time on Laguna Blading Juggernaut, and the Shopkeeper's Quiz. Mindless clicking all the items and "SHADOW AMULET GOES WITH EVERYTHING!" for justice. Who cares if you can deduce the components of the items in most cases?
-10/10 for streaming though, quiet and thus boring. You should know from your convention work that you should engage your audience! Not doing so is inexcusable because we know you know better than that.
Well, watched/skimmed through the recording. 10/10 hilarity. Best part was the 20 second reaction time on Laguna Blading Juggernaut, and the Shopkeeper's Quiz. Mindless clicking all the items and "SHADOW AMULET GOES WITH EVERYTHING!" for justice. Who cares if you can deduce the components of the items in most cases?
-10/10 for streaming though, quiet and thus boring. You should know from your convention work that you should engage your audience! Not doing so is inexcusable because we know you know better than that.
Yeah, I didn't really think about streaming as a show that anybody would watch. I mostly did it just to do it.
Surprise! I don't talk much when playing video games if there's nobody to talk to. This is just one of those games where nobody uses voice chat. Attention world. If it's a multiplayer online game, you MUST have a microphone and talk, unless you are deaf/mute.
I would very much like to see some sort of segregation of talkers and non-talkers, so that whenever I play a game online I will be with other people who are communicative.
Yeah, I didn't really think about streaming as a show that anybody would watch. I mostly did it just to do it.
Surprise! I don't talk much when playing video games if there's nobody to talk to. This is just one of those games where nobody uses voice chat. Attention world. If it's a multiplayer online game, you MUST have a microphone and talk, unless you are deaf/mute.
I would very much like to see some sort of segregation of talkers and non-talkers, so that whenever I play a game online I will be with other people who are communicative.
This is why I pretty much exclusively play games with my ShackTac friends. Teamspeak guarantees that I can chat in any game I'm playing with them.
This is a part of an unreleased last hits challenge map. Glad how much effort they're putting into the tutorials, but currently it seems rather lengthy before you even start playing a match versus real people if you go through the recommended actions.
I'm sort of ok with a lengthy forced tutorial since it'll make the first 50 real games people play better since everyone will at least sort of know what they are doing.
It'll also discourage smurfing.
It really sucks that it'll make getting friends into it a pain in the ass.
They could could be alleviated by only making the tutorials required for ranked games and leaving custom games alone.
Except that people did try to communicate. They just had absolute garbage microphone settings and didn't get informed they were doing it wrong.
Attention world. If it's a multiplayer online game, you MUST have a microphone and talk, unless you are deaf/mute.
So... at what point did you yourself speak to your team? I saw you accidentally toggle voice chat once or twice, but you didn't use it to talk to your team at all. Practice before you preach kid.
I would very much like to see some sort of segregation of talkers and non-talkers, so that whenever I play a game online I will be with other people who are communicative.
Surprise! I don't talk much when playing video games if there's nobody to talk to.
Special rules for Apreche mandated by his lord himself, Apreche.
Yeah, I didn't really think about streaming as a show that anybody would watch. I mostly did it just to do it.
Surprise! I don't talk much when playing video games if there's nobody to talk to. This is just one of those games where nobody uses voice chat. Attention world. If it's a multiplayer online game, you MUST have a microphone and talk, unless you are deaf/mute.
I would very much like to see some sort of segregation of talkers and non-talkers, so that whenever I play a game online I will be with other people who are communicative.
This is why I pretty much exclusively play games with my ShackTac friends. Teamspeak guarantees that I can chat in any game I'm playing with them.
TeamSpeak is not necessary. The game has in-game voice. Y NOBODY USE IT?!
I, personally, quite enjoy using the words I have learned over the course of my existence to express thoughts, feelings, and the occasional humorous anecdote. It's especially enjoyable while engaged in a communal activity with fellow members of my species.
Talking can be fun when playing a game with other human beings.
Sure, but would you take your chances with a bunch of random people? Or would you just use text chat to communicate not only with your own team, but joke with the enemy team as well? Also, see point 1 on in-game voice chat.
Talking can be fun when playing a game with other human beings.
Sure, but would you take your chances with a bunch of random people?
Generally speaking, yes, unless there are other factors involved.
Regardless of who those people are, we at the very least should share a common purpose of winning the game, and effective communication is very important to doing this in a variety of games.
Talking can be fun when playing a game with other human beings.
Sure, but would you take your chances with a bunch of random people?
Generally speaking, yes, unless there are other factors involved.
Regardless of who those people are, we at the very least should share a common purpose of winning the game, and effective communication is very important to doing this in a variety of games.
Effective communication doesn't require voice chat though.
So I saw a guy playing melee. He did this thing where he would start to swing his axe or whatever, but then stop. He would basically keep resetting the attack animation until it was time to let it go for the last hit. How he do that?
S stops whatever you are doing. So if he had autoattack on, he just mashed 's' and if he has if off he mashed 's' and rightclick.
It's stopping the attack animation, it saves you a couple of milliseconds, it's kinda like pre-loading the attack animation for easier last hits. You should never have auto attack on BTW.
It's also used to bluff some skills, like Elder titan's Stomp, you can stop it a few milliseconds before it actually happens, you don't get the cooldown or mana use, but you scare the other team and make them miss some last hits.
Talking can be fun when playing a game with other human beings.
Sure, but would you take your chances with a bunch of random people?
Generally speaking, yes, unless there are other factors involved.
Regardless of who those people are, we at the very least should share a common purpose of winning the game, and effective communication is very important to doing this in a variety of games.
Effective communication doesn't require voice chat though.
Even though you filter stuff so it's "English only" I'm rarely on a server with all English speakers, I'm lucky because it's usually English or Spanish, but sometimes there are Russians and Brazilians.
Even though you filter stuff so it's "English only" I'm rarely on a server with all English speakers, I'm lucky because it's usually English or Spanish, but sometimes there are Russians and Brazilians.
Whoops, double post, sorry.
The filter isn't absolute. It probably tries to put people with same language together, but if it can't form teams like that, it ignores the language option. There was a post about that on Reddit where someone had tested it by having a 4 man party and asking the fifth member of their team what language they had selected.
Even though you filter stuff so it's "English only" I'm rarely on a server with all English speakers, I'm lucky because it's usually English or Spanish, but sometimes there are Russians and Brazilians.
Whoops, double post, sorry.
The filter isn't absolute. It probably tries to put people with same language together, but if it can't form teams like that, it ignores the language option. There was a post about that on Reddit where someone had tested it by having a 4 man party and asking the fifth member of their team what language they had selected.
Nah, most Spanish speaking folks just look for the northern servers because the ping is better, and no one likes playing with the Brazilians, but in all fairness, all of the assholes I've met on the game are latinos, and that makes me sad.
Through playing more DotA I have realized a reason that people like it that did not previously occur to me.
In RTS games there are all those really big units such as Starcraft Terran nukes and battle cruisers. But when those RTS get played competitively, you never see those units. People aren't going to sit around and wait for you to build them. They'll kill you with the basic space marines or zerglings. Even in NS2 you never see exos in competitive play. Games just don't go that far. I also think of really really big creatures in M:TG that never hit the table. In my day, that was the Colossus of Sardia.
People like to play these games against other humans competitively, but they also like to build up to the really big units. The more powerful stuff is more fun than the basic units. DUH. It's very hard to do both at the same time. That's why you'll see a lot of people play an RTS and make a promise like "no attacking for 5 minutes." This way they can have the fun of building up something big and also the fun of competing against others.
In NS2 you will see nubs on a winning team simply defend RTs until the exos and onos are ready. They could have won earlier, but they don't. They want to have the fun of using the big units.
The key psychological reason for the popularity of the MOBA I think is that it solves this one problem so elegantly. You start playing immediately. You are fighting against the other humans immediately. However, you are still building. The game will be long. I guarantee the game will be long. Even if you lose, you will get many levels. Unless you are way way worse than I am, you will get to cast your ultimate at least once and also buy some strong items. Even against the pros, you will get to build. Against a pro at Starcraft, you'll be lucky to build a Barracks. Yet, this all happens without any bullshit such as "don't attack for 5 minutes."
In NS2 the way that people like to play, build up big then attack, is not the way to win. It is also not the way to win at any RTS I have ever played. But it is the way people like to play for fun. In MOBAs it is both the way to win and the strategy people find the most fun.
Any advancement in the MOBA genre can not lose this aspect, or nobody will play it.
An interesting idea. I think it's correct in essence, but you're wrong on a few specifics.
In RTS games there are all those really big units such as Starcraft Terran nukes and battle cruisers. But when those RTS get played competitively, you never see those units.
This isn't really the case. Evenly matched Starcraft games (competitive or otherwise) regularly go to Battle Cruisers and Brood Lords. You don't see nukes because they're just kinda' bad.
The game will be long. I guarantee the game will be long. Even if you lose, you will get many levels. Unless you are way way worse than I am, you will get to cast your ultimate at least once and also buy some strong items. Even against the pros, you will get to build.
From my experience playing HoN competitively, this is pretty much completely wrong. We've ended games in under 15 minutes before. Not regularly, I'll grant you, but it happened. If a team gets a lead, isn't incompetent, and is playing for serious, you can get shut down hard.
Also, we played against a world top-5 team in one tournament. We were pretty good, but they destroyed us. It wasn't even close. 15 minutes in and they were diving base towers to kill us in our pool. We took fourth place (they got first), but the difference between us and them was phenomenal. I don't think we'd ever been rolled so hard in our lives.
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Also, fuck that edit timer to this day. Vanilla 1 plox.
-10/10 for streaming though, quiet and thus boring. You should know from your convention work that you should engage your audience! Not doing so is inexcusable because we know you know better than that.
Surprise! I don't talk much when playing video games if there's nobody to talk to. This is just one of those games where nobody uses voice chat. Attention world. If it's a multiplayer online game, you MUST have a microphone and talk, unless you are deaf/mute.
I would very much like to see some sort of segregation of talkers and non-talkers, so that whenever I play a game online I will be with other people who are communicative.
It'll also discourage smurfing.
It really sucks that it'll make getting friends into it a pain in the ass.
They could could be alleviated by only making the tutorials required for ranked games and leaving custom games alone.
Regardless of who those people are, we at the very least should share a common purpose of winning the game, and effective communication is very important to doing this in a variety of games.
It's also used to bluff some skills, like Elder titan's Stomp, you can stop it a few milliseconds before it actually happens, you don't get the cooldown or mana use, but you scare the other team and make them miss some last hits.
Whoops, double post, sorry.
There was a post about that on Reddit where someone had tested it by having a 4 man party and asking the fifth member of their team what language they had selected.
There are even contextual pings when you click on towers, runes, enemies, etc.
Learn the items.
Hint: the stats an item will grant are a clue to what you need to build it.
In RTS games there are all those really big units such as Starcraft Terran nukes and battle cruisers. But when those RTS get played competitively, you never see those units. People aren't going to sit around and wait for you to build them. They'll kill you with the basic space marines or zerglings. Even in NS2 you never see exos in competitive play. Games just don't go that far. I also think of really really big creatures in M:TG that never hit the table. In my day, that was the Colossus of Sardia.
People like to play these games against other humans competitively, but they also like to build up to the really big units. The more powerful stuff is more fun than the basic units. DUH. It's very hard to do both at the same time. That's why you'll see a lot of people play an RTS and make a promise like "no attacking for 5 minutes." This way they can have the fun of building up something big and also the fun of competing against others.
In NS2 you will see nubs on a winning team simply defend RTs until the exos and onos are ready. They could have won earlier, but they don't. They want to have the fun of using the big units.
The key psychological reason for the popularity of the MOBA I think is that it solves this one problem so elegantly. You start playing immediately. You are fighting against the other humans immediately. However, you are still building. The game will be long. I guarantee the game will be long. Even if you lose, you will get many levels. Unless you are way way worse than I am, you will get to cast your ultimate at least once and also buy some strong items. Even against the pros, you will get to build. Against a pro at Starcraft, you'll be lucky to build a Barracks. Yet, this all happens without any bullshit such as "don't attack for 5 minutes."
In NS2 the way that people like to play, build up big then attack, is not the way to win. It is also not the way to win at any RTS I have ever played. But it is the way people like to play for fun. In MOBAs it is both the way to win and the strategy people find the most fun.
Any advancement in the MOBA genre can not lose this aspect, or nobody will play it.
Also, we played against a world top-5 team in one tournament. We were pretty good, but they destroyed us. It wasn't even close. 15 minutes in and they were diving base towers to kill us in our pool. We took fourth place (they got first), but the difference between us and them was phenomenal. I don't think we'd ever been rolled so hard in our lives.