Well gentlemen, with the addition of a feasible rail system, I've been discussing the possibilities with the venerable Mr Churba and have arrived at a rough plan for a rail network.
The basic idea is to build two main networks, the Over-rail, providing travel near or on the surface, to send people and empty minecarts outwards from Tertius City using charged rail and then an Under-rail which uses gravity over a long decline to send mincarts bulging with goods to Tertius City Understation, a station deep beneath Tertius City where they remain on their platforms until their owners return to Tertius City Understation and sends them up to the surface.
To use: You hook into the Under-rail network when digging in a mine and your carts will end up in Tertius City Understation whereupon you send them onto the boost lift (Large boosted spiral rail up to the surface.) where they end up next to the market and you sell your stuff before sending your traded items outwards on the Over-rail.
Carts with mined items may be sitting in the station for some time so if several people send carts along the same track they may get mixed together, to prevent this, place an item unique to you in the bottom right corner of the cart's grid to tell yours apart.
Anyone see any problems with this plan? We will also need a large space below central Tertius City to build in if someone can find one.
First we need to test what happens if you send a cargo cart such a long distance that it's no longer in the player's sight.
Side-note: @Jason, If Gold isn't a good item to use for currency, try slimeballs. They stack, have no use and cannot be easily attained.
My latest project on Tertius now complete I'm left to wonder, what next. I want to do more and build more. I'm just not sure if I should do another small project that I can finish or try and get my hands dirty with something bigger this time.
My latest project on Tertius now complete I'm left to wonder, what next. I want to do more and build more. I'm just not sure if I should do another small project that I can finish or try and get my hands dirty with something bigger this time.
I also have a similar feeling. I built my little underwater thing, but now I wonder if I should even do more. I could dig down and make a lair... 'lair', hah, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure that, if I build it, it would be one. A proper, deadly lair.
One week without the internet... 2 more to go until I can update my areas of Tertius / source new podcasts again. This new Mine-Geologist gig is a hard task-master :P
One week without the internet... 2 more to go until I can update my areas of Tertius / source new podcasts again. This new Mine-Geologist gig is a hard task-master :P
I've imposed a little Tertius break upon myself. Need to recharge those creativity batteries.
After some internal discussion and general anxiety, we’ve arrived at a plan for supporting mods. It’s still a bit vague and the details might change after we’ve run it by our lawyers, but here’s what we want to do:
* Let players sign up as “mod developersâ€Â. This will cost money (edit: no longer costs money!), and will require you agreeing to a license deal (you only need one per mod team). * Mod developers can download the source code from our SVN repository. As soon as we commit a change, it will be available to all mod developers, unobfuscated and uncensored. * Mod developers get a unique certificate for signing their mods. This means players can see who made what mod and choose to trust individual developers. The cost of signing up makes sure only serious developers have access to this certificate.
The rules of the license deal will contain:
* Mods must only be playable by people who have bought Minecraft * You can’t sell your mods or make money off them unless you’ve got a separate license deal with us * The mods must not be malicious (obviously) * We retain the right to use your mod idea and implement it ourselves in Minecraft. This is to prevent the situation where we have to avoid adding a feature just because there’s a mod out there that does something similar. It’s also great for dealing with bug fixes provided by the community.
In the long term, we hope this means people will do awesome new things with the Minecraft engine and play around with it. We want to buy and/or license good mods and/or total conversions and sell them ourselves. It’s possible we might have a mod marketplace for selling and buying mods that fans have written, or we might purchase and integrate nice mods that fit the main theme of Minecraft.
[edit:]
Just to clear up two things:
The access cost won’t be prohibitively expensive, and if you make a good mod or something else based on the source code, it’s highly likely we will want to license it.
Tumblr be blocked. Care to give some specifics of the bullshit?
Notch was talking about a Modder support system, which would cost money, but provide benifits such as access to the source code, unique certificate signing, and the possibility that your mod would be bought by Mojang and integrated, or at least officially licensed and supported.
Even before the announcement of it being free, I don't see the problem here.
The original problem was that Mojang was essentially telling modders to pay for the right to give away their ideas and work:
1) Pay us for the modding license.
If you want to be certified and have access to the unedited source code. I don't think this is somehow blocking out modders who wouldn't want to pay.
2) Do the work. 3) If we like it, we'll use it to make millions for the company.
Literally from the blog post you posted above, "...and if you make a good mod or something else based on the source code, it’s highly likely we will want to license it." Also, hasn't this already been happening? Haven't some of the mods been worked into the game in some form or another already during the development?
* We retain the right to use your mod idea and implement it ourselves in Minecraft. This is to prevent the situation where we have to avoid adding a feature just because there’s a mod out there that does something similar. It’s also great for dealing with bug fixes provided by the community.
This is the part that gets me. Bullshit.
* You can’t sell your mods or make money off them unless you’ve got a separate license deal with us
This part also, but to a lesser extent. Free enterprise, bitches.
My initial problem was that Notch wanted modders to pay for the right to develop his game for him. That seemed so parasitic. I follow his progress quite closely, and he seems to be getting lazy with MC development himself. This sounded like he was going to get paid to crowdsource.
Comments
Name is "Xefas".
The basic idea is to build two main networks, the Over-rail, providing travel near or on the surface, to send people and empty minecarts outwards from Tertius City using charged rail and then an Under-rail which uses gravity over a long decline to send mincarts bulging with goods to Tertius City Understation, a station deep beneath Tertius City where they remain on their platforms until their owners return to Tertius City Understation and sends them up to the surface.
To use: You hook into the Under-rail network when digging in a mine and your carts will end up in Tertius City Understation whereupon you send them onto the boost lift (Large boosted spiral rail up to the surface.) where they end up next to the market and you sell your stuff before sending your traded items outwards on the Over-rail.
Carts with mined items may be sitting in the station for some time so if several people send carts along the same track they may get mixed together, to prevent this, place an item unique to you in the bottom right corner of the cart's grid to tell yours apart.
Anyone see any problems with this plan? We will also need a large space below central Tertius City to build in if someone can find one.
First we need to test what happens if you send a cargo cart such a long distance that it's no longer in the player's sight.
Side-note: @Jason, If Gold isn't a good item to use for currency, try slimeballs. They stack, have no use and cannot be easily attained.
Also, gold works just fine.
It'll be better when Notch adds the trap door, though.
As of roughly five minutes ago, though, notch said Because of the feedback, we lowered the cost to "free". Sorry about that!
Edit - Goddamnit, Ninja'd by Jason.
1) Pay us for the modding license.
2) Do the work.
3) If we like it, we'll use it to make millions for the company.