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Minecraft Contest: Tertius (READ FOR UPDATE)

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  • Can I get a whitelist? I dunno if I'll build anything - I kinda wanna just look around.

    Name is "Xefas". =)
  • Can I get a whitelist? I dunno if I'll build anything - I kinda wanna just look around.

    Name is "Xefas". =)
    Done.
  • edited April 2011
    Well gentlemen, with the addition of a feasible rail system, I've been discussing the possibilities with the venerable Mr Churba and have arrived at a rough plan for a rail network.

    The basic idea is to build two main networks, the Over-rail, providing travel near or on the surface, to send people and empty minecarts outwards from Tertius City using charged rail and then an Under-rail which uses gravity over a long decline to send mincarts bulging with goods to Tertius City Understation, a station deep beneath Tertius City where they remain on their platforms until their owners return to Tertius City Understation and sends them up to the surface.

    To use: You hook into the Under-rail network when digging in a mine and your carts will end up in Tertius City Understation whereupon you send them onto the boost lift (Large boosted spiral rail up to the surface.) where they end up next to the market and you sell your stuff before sending your traded items outwards on the Over-rail.

    Carts with mined items may be sitting in the station for some time so if several people send carts along the same track they may get mixed together, to prevent this, place an item unique to you in the bottom right corner of the cart's grid to tell yours apart.

    Anyone see any problems with this plan? We will also need a large space below central Tertius City to build in if someone can find one.

    First we need to test what happens if you send a cargo cart such a long distance that it's no longer in the player's sight.

    Side-note: @Jason, If Gold isn't a good item to use for currency, try slimeballs. They stack, have no use and cannot be easily attained.
    Post edited by Omnutia on
  • @Omnutia: Please see me before starting this project. I believe I have something you'll like.

    Also, gold works just fine.
  • My latest project on Tertius now complete I'm left to wonder, what next. I want to do more and build more. I'm just not sure if I should do another small project that I can finish or try and get my hands dirty with something bigger this time.
  • edited April 2011
    My latest project on Tertius now complete I'm left to wonder, what next. I want to do more and build more. I'm just not sure if I should do another small project that I can finish or try and get my hands dirty with something bigger this time.
    I also have a similar feeling. I built my little underwater thing, but now I wonder if I should even do more. I could dig down and make a lair... 'lair', hah, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure that, if I build it, it would be one. A proper, deadly lair.
    Post edited by Victor Frost on
  • A proper, deadly lair.
    I did that for some of my friends with a huge vault of treasures at the end. They had fun.

    It'll be better when Notch adds the trap door, though.
  • I've almost completed the "1" rail line around Sirako, also began work on the "2" line. There might be 3 before I'm done.
  • So, I got on, and Churba gave me some trees, and then I planted the trees, and then they died. I suck at this game ._.
  • So, I got on, and Churba gave me some trees, and then I planted the trees, and then they died. I suck at this game ._.
    How did you kill saplings?
  • I just put them down and then they disappeared like 2 seconds later.
  • I just put them down and then they disappeared like 2 seconds later.
    Sometimes that happens with lag. They shouldn't have totally disappeared, though. Check later and they might be there.
  • How many people are playing on the server on average now?
  • Anywhere from 2-5 normally.
  • edited April 2011
    One week without the internet... 2 more to go until I can update my areas of Tertius / source new podcasts again. This new Mine-Geologist gig is a hard task-master :P
    Post edited by Casa Vino on
  • One week without the internet... 2 more to go until I can update my areas of Tertius / source new podcasts again. This new Mine-Geologist gig is a hard task-master :P
    I've imposed a little Tertius break upon myself. Need to recharge those creativity batteries.
  • This is bullshiiiiiiiiiiiiiiiiiiiiiiiiiiit.
    I'd put down a tenner that this arose at least in part from the Pistons mod, which they're currently trying to integrate.
  • This is bullshiiiiiiiiiiiiiiiiiiiiiiiiiiit.
    Tumblr be blocked. Care to give some specifics of the bullshit?
  • After some internal discussion and general anxiety, we’ve arrived at a
    plan for supporting mods. It’s still a bit vague and the details might
    change after we’ve run it by our lawyers, but here’s what we want to
    do:

    * Let players sign up as “mod developers”. This will cost money (edit: no longer costs money!), and
    will require you agreeing to a license deal (you only need one per
    mod team).
    * Mod developers can download the source code from our SVN repository.
    As soon as we commit a change, it will be available to all mod
    developers, unobfuscated and uncensored.
    * Mod developers get a unique certificate for signing their mods. This
    means players can see who made what mod and choose to trust individual
    developers. The cost of signing up makes sure only serious developers
    have access to this certificate.

    The rules of the license deal will contain:

    * Mods must only be playable by people who have bought Minecraft
    * You can’t sell your mods or make money off them unless you’ve got a
    separate license deal with us
    * The mods must not be malicious (obviously)
    * We retain the right to use your mod idea and implement it ourselves
    in Minecraft. This is to prevent the situation where we have to avoid
    adding a feature just because there’s a mod out there that does
    something similar. It’s also great for dealing with bug fixes provided
    by the community.

    In the long term, we hope this means people will do awesome new things
    with the Minecraft engine and play around with it. We want to buy
    and/or license good mods and/or total conversions and sell them
    ourselves. It’s possible we might have a mod marketplace for selling
    and buying mods that fans have written, or we might purchase and
    integrate nice mods that fit the main theme of Minecraft.

    [edit:]

    Just to clear up two things:

    The access cost won’t be prohibitively expensive, and if you make a good mod or something else based on the source code, it’s highly likely we will want to license it.
  • edited April 2011
    Tumblr be blocked. Care to give some specifics of the bullshit?
    Notch was talking about a Modder support system, which would cost money, but provide benifits such as access to the source code, unique certificate signing, and the possibility that your mod would be bought by Mojang and integrated, or at least officially licensed and supported.

    As of roughly five minutes ago, though, notch said Because of the feedback, we lowered the cost to "free". Sorry about that!

    Edit - Goddamnit, Ninja'd by Jason.
    Post edited by Churba on
  • Why don't they just do mods the same way as Valve?
  • What happens when someone leaks the source code?
  • This is bullshiiiiiiiiiiiiiiiiiiiiiiiiiiit.
    Even before the announcement of it being free, I don't see the problem here.
  • How can they retain the right on your idea?
  • This is bullshiiiiiiiiiiiiiiiiiiiiiiiiiiit.
    Even before the announcement of it being free, I don't see the problem here.
    The original problem was that Mojang was essentially telling modders to pay for the right to give away their ideas and work:

    1) Pay us for the modding license.
    2) Do the work.
    3) If we like it, we'll use it to make millions for the company.
  • How can they retain the right on your idea?
    They make it part of the agreement when you sign up for the service.
  • edited April 2011
    This is bullshiiiiiiiiiiiiiiiiiiiiiiiiiiit.
    Even before the announcement of it being free, I don't see the problem here.
    The original problem was that Mojang was essentially telling modders to pay for the right to give away their ideas and work:

    1) Pay us for the modding license.
    If you want to be certified and have access to the unedited source code. I don't think this is somehow blocking out modders who wouldn't want to pay.
    2) Do the work.
    3) If we like it, we'll use it to make millions for the company.
    Literally from the blog post you posted above, "...and if you make a good mod or something else based on the source code, it’s highly likely we will want to license it." Also, hasn't this already been happening? Haven't some of the mods been worked into the game in some form or another already during the development?
    Post edited by Kiey on
  • edited April 2011
    * We retain the right to use your mod idea and implement it ourselves
    in Minecraft. This is to prevent the situation where we have to avoid
    adding a feature just because there’s a mod out there that does
    something similar. It’s also great for dealing with bug fixes provided
    by the community.
    This is the part that gets me. Bullshit.
    * You can’t sell your mods or make money off them unless you’ve got a
    separate license deal with us
    This part also, but to a lesser extent. Free enterprise, bitches.
    Post edited by Victor Frost on
  • My initial problem was that Notch wanted modders to pay for the right to develop his game for him. That seemed so parasitic. I follow his progress quite closely, and he seems to be getting lazy with MC development himself. This sounded like he was going to get paid to crowdsource.
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