As helpful as I try to be, that would be an enormous pain in the ass, so I'd probably not even if you were seriously asking. But getting a hold of Breen isn't hard, and he knows exactly how it works, and why it's better than the previous design - he did 99% of the work, I just built the fabbers.
I bet if I saw what's visible I could work it out. I have 5 relays on my condensor each with 5 (minus overlap) collectors with glowstone. there's not a flat surface in the house that I could put in/on a ceiling. You seem to be saying that your condenser isn't recessed, and I just can't grok it unless you haven't maxed out the number of collectors.
As a side note I've tapped into WUB's wireless power plant from miles away and I've been using it to do some serious lake quarrying. It's great.
I bet if I saw what's visible I could work it out. I have 5 relays on my condensor each with 5 (minus overlap) collectors with glowstone. there's not a flat surface in the house that I could put in/on a ceiling. You seem to be saying that your condenser isn't recessed, and I just can't grok it unless you haven't maxed out the number of collectors.
As a side note I've tapped into WUB's wireless power plant from miles away and I've been using it to do some serious lake quarrying. It's great.
What? Nah nah nah, man, you're thinking about it all wrong. It's recessed by one block back from the main workshop, hidden behind a wall of jackos, and then one block up from the regular floor level. The place I access the collector is from underneath the whole fabber array, through a hole in the ceiling of my workshop basement - since the basement workshop is neatly underneath the fabber array. That's the only uncovered path to the collector, every other face of it is covered with relays, and every other face of those is covered with collectors, and then their attendant jackos - which all together fits into a cavity in my wall, that I made to be a 5x5x5 cube. That arrangement necessitates that the access cavity to the condenser is 3 blocks long. The whole wall is covered with marble and obsidian covers - the actual block called a cover, made by handsawing down blocks to 1/8th thickness.
You can position extra relay assemblies above and to the sides of your chest if you have five relays feeding one which touches the Condenser. Access becomes a problem, though.
You can position extra relay assemblies above and to the sides of your chest if you have five relays feeding one which touches the Condenser. Access becomes a problem, though.
Dwa? I understood that you can't put relays in series. They have to go from collector to condenser and nothing else. Is that not right?
Or do you just mean top and bottom of the chest? Yeah, that you can do.
one charges my klein star omega(s), so that i can use a tablet & get everything easily technically, I built pkerr's as well so... it's kind of "three"
EE bug oh boy what this time?
sometimes i get negative values on the tablet & i can keep on taking until the right side is empty. i tried shift-Right Clicking the stuff on the right & got a "broken pipe" error.
I'm planning to slow down the day/night cycle as soon as I figure out how. Day is ludicrously short when you're trying to get stuff done. You practically can't walk from spawn to Chicken Shack without it getting dark.
OK, informal poll. Add Forestry manually to the server? I really want to try setting up automated farms. The mod author didn't like being bundled with Tekkit so he put malicious code to execute on Tekkit servers until they took him out of the package. The code has since been removed, and people report success installing Forestry manually.
No. I'm telling you from experience it's not worth the hassle to deal with more plug-ins on a world that's not fresh. Especially in an environment like Tekkit with everything pre-assembled. Even if you "know" it'll work. Item ID's could mis-match that someone didn't notice in the last patch, it's way harder to update the server in the future, etc.
OK, not adding another mod, no problem. It's too bad because Forestry looks pretty neat (no doubt why it was in there in the first place.) I did research this and currently, by many accounts, there are no item ID conflicts or anything of the sort. There is one issue with loading the mod in that it must be loaded by the server executable AFTER IndustrialCraft on each restart, but that's all (granted future updates could change this and testing would be necessary to see if it's all still kosher).
Apreche - feel free to opt out of my unstable server. :-) Tekkit itself is a modpodge of mostly stable add-ons to minecraft. It has (rare) instabilities and crash bugs built in, so you're not gonna get 99.9% uptime with it unless you just remove everything that's problematic, and at that point, you're practically playing vanilla (boring). I'm not feeling especially like a failure at present but I'll let you know when I do.
Okay, after experimenting with solar and wind power, here are my findings. While wind generators take considerably less resources to construct, their inconsistency, inefficiency, and space requirements for nominal output make them more trouble than they're worth as a supplement to solar power.
Comments
As a side note I've tapped into WUB's wireless power plant from miles away and I've been using it to do some serious lake quarrying. It's great.
Or do you just mean top and bottom of the chest? Yeah, that you can do.
P.S. i accidentally crashed the server with an EE bug. seem to have a knack for that.
>EE bug
oh boy what this time?
(this explains why the guy I just whitelisted is having problems)
technically, I built pkerr's as well so... it's kind of "three" sometimes i get negative values on the tablet & i can keep on taking until the right side is empty. i tried shift-Right Clicking the stuff on the right & got a "broken pipe" error.
Yeah, try not to get negative values. Bad mojo. Happens to me but doesn't crash the server (probably because I don't try to exploit it.) :-P
What say you?
Apreche - feel free to opt out of my unstable server. :-) Tekkit itself is a modpodge of mostly stable add-ons to minecraft. It has (rare) instabilities and crash bugs built in, so you're not gonna get 99.9% uptime with it unless you just remove everything that's problematic, and at that point, you're practically playing vanilla (boring). I'm not feeling especially like a failure at present but I'll let you know when I do.
While wind generators take considerably less resources to construct, their inconsistency, inefficiency, and space requirements for nominal output make them more trouble than they're worth as a supplement to solar power.