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FRC Forums Tekkit Server

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  • That's nuts, Om...

    I wonder if you could use sensors + ComputerCraft to create a "real life" version.

    I installed Sphax BDCraft 32x with a/the Tekkit expansion. I had to do some manual tweaking using forum-supplied fixes, but everything looks AWESOME now.

    I'm not sure I'm a fan of the IC2 textures. Hard to differentiate, but then again, so are the defaults so maybe I just need to get used to 'em.
  • edited September 2012
    Minor announcement: I've added the LWC plugin to the server. This will allow you to lock your containers with console commands. Some containers are locked by default when you place them. I've patched the config file to allow many Tekkit items, including IC2 and EE2 items, to be locked. You can lock doors, gates, chests, safes, furnaces, macerators, condensers, all sorts of things.

    The important commands are as follows:

    /cprivate -- begins the creation of a new private protection. You type this and then hit enter, then left click on the chest/door/etc you want to lock. Only you will be able to open it. Alternatively, you can supply a list of space-separated player names who can access the block.

    /cpassword [password] and /cunlock [password] -- begins the creation of a password lock. Left click etc yadda.

    /cpublic -- creates a locked, public chest. This is basically for preventing anyone from locking the chest themselves.

    /cremove -- removes protection from a block after left clicking.

    /cmodify -- allows you to add or remove users from the protection. List space separated users to add, prefix with '-' to remove.

    Here is the documentation:
    http://dev.bukkit.org/server-mods/lwc/

    Among other things, this makes Trade-O-Mats not totally pointless on the server. You can put your items in an adjacent, locked chest and sell whatever for whatever. HV solar arrays for Iridium Ore, your call.
    Post edited by muppet on
  • I can't edit now so here's an addendum, which I swear I typed out...

    /cunlock unlocks the password lock on a block for your current login session, for YOU only. It's how you get into passworded chests/doors/etc.
  • edited September 2012
    Oh, and WorldGuard is also now installed, which means that if you'd like, an op can create a region for you around your home, basically setting up a building plot, wherein nobody else is allowed to build or break blocks. You can also set it so that people can't even come in... but I think just building locked doors and so on is a better solution than magical invisible force fields so let's refrain from that.

    What this means is that your locked doors (and for that matter, walls) will matter. People can't bust down the wall to bypass your clever combination lock, etc.

    Any op who wants some instruction in WorldGuard, let me know, otherwise just look it up on the Bukkit Wiki. It's pretty simple and uses the same cuboid selection method as WorldEdit.

    Ops only: Once you select a cuboid, you just:

    /rg define [region_name] [region_owner]

    and by default, nobody else can build/break blocks there. Users can then protect their chests, doors, etc with LWC.

    You can add members with build/break permissions like this:

    /rg addmember [space_separated_list_of_names]

    You can also use:

    /rg redefine

    if you make a mistake with the selection. Just make a new selection and enter the above command.

    And if you want to remove your region entirely:

    /rg remove [region_name]

    There are also flags you can set like greeting and farewell messages, check the wiki.
    Post edited by muppet on
  • edited September 2012
    i may or may not have mistyped a crucial number while exploring... my player.dat may need to be baleeted ): lol (sorry mup) oh well need to sleep anyway
    Post edited by no fun girl on
  • oops

    I'll give it a try.

    The Transmutation Tablet has also (predictably) flaked out and now will ONLY work in Gravitas...
  • Fixed tablets by reloading the worlds in proper order but will have to wait and see if it's a permanent fix.
  • Google Maps style view of our server:

    http://75.127.2.160:8123/
  • Pkerr2's (not sure of his FRC name) largest castle (so far as I'm aware):

    http://75.127.2.160:8123/?worldname=FRCF Tekkit&mapname=surface&zoom=5&x=1250.0680410911473&y=64&z=767.2908862360318

    It's in need of some repairs, just incidentally... ;-) I think the terraformer damage was never fixed. C'mon man, we need more cool stuff. :-D

    Also, just a side note: Gravitas is visible on this map, but is subject to change. I'm still tweaking the world generation rules and will be respawning it at least one more time. Among other issues, ore generation is extremely inconsistent.
  • Sorry, ninjarabbi. Like, two seconds after I said "hello" to you on the server last night, I passed out asleep on the couch for a second and then decided it was time for bed. :-)
  • edited September 2012
    Continuing the thread spam:

    SCHEDULED MAINTENANCE Friday 9/14 at 7pm - 10pm.

    The server will be DOWN while I install some patches. The patches are mostly anti-griefing in preparation for recruiting new members, but also in support of the EE-free environment of Gravitas, which is coming back. I will take backups at 7pm and may need to restore to those backups if something goes wrong.

    This means that while you may find the server up during this window, it will likely be because I need the server running so that I can issue commands and test changes. Any building or other actions you may perform in this window might be rolled back.

    I may edit the whitelist during this period to prevent anyone but me from logging in, just to simplify things and avoid issues that might occur with extraneous players being logged on while I make world changes.
    Post edited by muppet on
  • By the way Scott, your castle is still standing:

    http://75.127.2.160:8123/?worldname=FRCF Tekkit&mapname=surface&zoom=6&x=9.464586334043467&y=64&z=-1442.3140237895866

    Even the garden and melon farm are still just sitting there, waiting...
  • OK, so I read through most of this thread and am still not sure what Tekkit is. I even viewed the site, and I'm not quite sure what it is. Is it some sort of Minecraft mod?
  • It's a pack of a bunch of mods.
  • It's a pack of a bunch of mods.
    With a convenient launcher that compiles them all for you and keeps them all updated, as well as a dev team that reconciles conflicts and keeps them all (mostly, generally) compatible.
  • Oh, cool. That sounds like a fun way to get back into Minecraft. Are there just server bits or client and server bits?
  • There is a single player version called Technic which can be launched from the same launcher. If you want to get onto the FRCF Tekkit server I just need your minecraft name so that I can whitelist you.
  • I'll get it all set up once I get home this afternoon. Been awhile since Minecraft graced my system.
  • Double post, ho! SquadronROE. Installing Tekkit now.
  • Are you saying SquadronROE is your minecraft name? I just whitelisted that.
  • edited September 2012
    Yup. Thanks!

    EDIT: Are you sure? It's saying I'm still not white-listed. 75.127.2.160, right?
    Post edited by SquadronROE on
  • Try now, sorry, I had to reload the whitelist.
  • Patches were applied without incident. I'm still fine tuning Gravitas before I open it up. Terrain Control is an awesome program for generating crazy landscapes, but it's extremly finicky and even fine adjustments cause sweeping changes. Right now I'm mostly trying to get ore distribution right and make the landscape at least somewhat navigable without flying. :-)
  • edited September 2012
    RAWR! I have managed to wrangle ccSensors to finally spit out the contents of a fuel tank!
    os.unloadAPI("sensorsUI")
    os.loadAPI("/rom/apis/sensorsUI")
    os.unloadAPI("sensorsData")
    os.loadAPI("/rom/apis/sensorsData")

    -- Dictionary Printer
    function printDict(data)
    for i,v in pairs(data) do
    print(tostring(i).." - "..tostring(v))
    end
    end

    local probeTargets = sensors.getAvailableTargetsforProbe("top","fueltank","LiquidTank")
    local fuelTarget = probeTargets[1]
    --print(fuelTarget)
    local tankReadings = sensors.getSensorReadingAsDict("top","fueltank",fuelTarget,"LiquidTank")
    --printDict(tankReadings)

    print(tankReadings.stored)


    Could be one line but what getAvailableTargetsforProbe spits out it pretty immense.

    Also: Being able to directly edit the files with Geddit is a real time saver.

    In one line print(sensors.getSensorReadingAsDict("top","fueltank","buildcraft.factory.TileTank@2b03bf8,633,65,-86","LiquidTank").stored)
    Post edited by Omnutia on
  • edited September 2012
    That's awesome. I wish I could bring myself to write code when I'm not at work. ;-)

    I haven't brought Gravitas online, because it's still unstable due to mass quantities of lava in some areas.

    I DID bring Terminus online. It's got a portal near the travel agency. The server will maintain a separate inventory for you on Terminus, so your stuff won't come with you through the portal, but will be returned when you come back. EE won't work there pretty much at all, with a few exceptions to be revealed as time goes on. You can't use /home or /back or /tpa to move between the main world and Terminus, but /spawn still works as a failsafe if you get trapped. I'll probably turn /home and /back on again, actually, now that I've made it so inventory can't cross. My main concern was people muling stuff from their condensers on the Overworld.

    The idea of Terminus is to be a hardcore, mining, crafting, challenge world. It's tough to live there, but way cool. I just got a generator and an electric furnace running. Iron is scarce. Almost nothing else is, but getting around can be challenging without flight. :-)

    If you find a bug or exploit that lets you get EE stuff, let me know. To the other ops, please maintain the spirit of Terminus by not flying/spawning items in that world.

    Thanks! :-)

    My next planned enhancement is to add the Bookworm plugin which allows writable books and bookcases that store them. The library will be able to have written material as well as items, if people want, and I can use books/journals as quest narrative for my other RPG-esque plans. :-D
    Post edited by muppet on
  • You might want to build some sort of gate or something outside of the portal. It would be easy to accidentally walk through it with all of your items and get screwed.
  • You don't actually lose any items. The server maintains distinct inventories for the worlds where its separate.
  • I would LOVE the bookworm plugin. Huzzah for the library.

    Also, any ideas of what to do with my massive cache of LV solar arrays? Or should I just build solar ziggurats?
  • Also, any ideas of what to do with my massive cache of LV solar arrays? Or should I just build solar ziggurats?
    upgrade them to HV!
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