I think the titanic problem here was that the entire stream was a mockery compared to past tournaments. If it was just James being a shit-for-brains with everything else perfect, well he might still be told to get stuffed but at least it wouldn't be this whole shitshow.
The titanic problem thing is more of a joke about valve failing to fix things that are huge problems - for example, greenlight - and just seemingly abandoning things a lot.
But yeah, I've been reading about the production problems, what a fucking mess. Jesus christ, what the fuck were they doing.
There's so many side channels you can't possibly prevent a determined pair from cheating. So why even play ultra-competitive bridge?
There's always the challenge of testing whether you can cheat better than the other guys.
There's an incentive to cheat at pretty much any game/sport with an "ultra-competitive" level when there's money and/or titles on the line. Part of how "good" a sport is depends on how easy the game makes it to cheat, and what the adjudicating organizations do to detect, prevent, and punish cheating. On that mark, I think that the bridge community starting to use statistical analyses and match videos to detect and prove cheating is actually a very very good sign.
Even though the Shanghai major is over, things are still going poorly. Apparently the Marriott at which the teams were staying hired an outside contractor to clear the practice rooms. Now some of the equipment the teams brought over has disappeared including a keyboard that had previously been lost by the tournament organizer, Perfect World.
As a non-fan or fighting game player, I know for sure which kind of match I'd rather see again. The difference in player reactions to victory and defeat? That's what makes a sport into a spectator sport! Otherwise I might as well watch bots playing.
Exhibition matches have a lustre to viewers who may not otherwise have watched the game.
The commentary was rather different, the latter clip was done tongue in cheek. The game play was otherwise amateur to the point of difficult to watch. Getting the acting cutaways were the only redeeming feature.
The FGC knows that the exhibition matches draw in a greater cloud which is why they opened the competition with the exhibition match.
Sure, I know it's an exhibition match, and the play level was so bad that I kept thinking that I could do just as well with a few days of practice. The match in the first video was, as a pure match, way more entertaining.
But a spectator sport has to be more than that for me! If a football player scores a goal, they ALWAYS celebrate. At the end of a race, a the drivers get out of their cars and spray champagne all over. In wrestling matches, there's all kinds of posing and stupid shit.
I just want to see ANY esport tournament with an enforced 1 minute gap between bouts. The way the players leave their hands in exactly the same position, and their eyes pointing in the same direction? Just fucking BORING! Or how about, between the bouts, have the video from each player's webcam shown on the opposing players' screens? That way they would have to acknowledge that their opponent is at least a human, and not a bot.
Breaks for celebration Breaks for drama Sufficient pomp and circumstance Penalties (we need flags or cards or something) Better taunts and emotes within the games (good players would use them) etc...
I don't know that I've seen much showmanship in Asian countries playing sports of any kind. But then again I don't know that I've watch many Asian countries play sports outside of the Olympics (which generally doesn't have any visible celebration, or it's really toned down). Maybe just being humble?
It doesn't matter how much you let players celebrate if they are emotionless robots. If you want to get hype you're going to have to find some people with swag to play the game. There are a lot of people like that in the FGC, they just don't make it far. The few that do, tend to get eliminated a few rounds before the finals. Only the stone cold killers make it to the end.
WTF are you talking about? Literally the first example I gave, of a football player scoring a goal?
Yes I'm aware, but there are tons of countries that play football and you didn't specify, so I was hypothesizing about it maybe being cultural behavior.
Also every sport has varying levels of celebration. In golf theres celebration but they don't sprint around the putting green when they sink a ball.
That mistake happened between rounds not between games. And if I ever encounter fighting game that forces me to wait half a minute between rounds for no reason, I'll throw that game out immediately. When I want to play a game I want to play a game, not wait for it.
That mistake happened between rounds not between games. And if I ever encounter fighting game that forces me to wait half a minute between rounds for no reason, I'll throw that game out immediately. When I want to play a game I want to play a game, not wait for it.
Right. That's good for you, playing in your own living room. But for a spectator sport, pauses between action is a GOOD thing. It allows time for what just happened to sink in, to show slow motion replays, for us to watch the players react, to hear expert analysis, and much more.
I'm not saying every gamer ever should have to wait between rounds or between games, just in tournaments like this.
If you're playing tennis in the park, you can keep going however long you want, and take a break whenever you want, and take as long between points as you want. In tournaments, there is a shot clock, and at every change of ends there is a 1 minute commercial break (or, for people watching the BBC, a 1 minute gap to get updates from other matches).
With these fighting games, not pausing between rounds and matches means the players are penalized for allowing themselves to show any emotion or reacting in any way. This is unnecessarily BORING.
There's no reason a pause between rounds shouldn't be a selectable option for matches in every fighting game. It's an easy thing to program in and leave off by default. There's already changing of the options for most fighting games before the tournament starts, so one more option in the menu costs very little.
It would be easy to make, but I don't think people would really want it. From what I've seen bigger fighting game events are already too big for the time they have and everything always runs overlong, so adding features to drag things out probably wouldn't be popular. Also, I'm pretty sure that most fighting games use default rules and options in tournaments.
I don't really see any merit in trying to force people to perform and put up a show in addition to playing the game. For people who tend to do it naturally there is more than enough time to show emotions in tournaments.
Comments
But yeah, I've been reading about the production problems, what a fucking mess. Jesus christ, what the fuck were they doing.
Voice echoing, and what sounds like a rabid dog along with lasers:
http://oddshot.tv/shot/dotamajor-201603024110456
Saying a team won prematurely:
http://oddshot.tv/shot/dotamajor-2016022841713262
Russian Casters have no table:
The english stream translator has to be the producer now:
China censorship of the game models causing glitches:
No bus for the stream hosts after a 17 hour workday:
Opening ceremony cancelled:
New production crew worked 48 hours nonstop to make up for the previous crew:
Production network runs on public wifi:
They lost one of the pro player's hardware for an hour:
I thought I saw Vanilla automatically embedding tweets before but that could just be my imagination.
It is glorious.
There's so many side channels you can't possibly prevent a determined pair from cheating. So why even play ultra-competitive bridge?
There's an incentive to cheat at pretty much any game/sport with an "ultra-competitive" level when there's money and/or titles on the line. Part of how "good" a sport is depends on how easy the game makes it to cheat, and what the adjudicating organizations do to detect, prevent, and punish cheating. On that mark, I think that the bridge community starting to use statistical analyses and match videos to detect and prove cheating is actually a very very good sign.
http://www.gosugamers.net/hearthstone/features/4896-exposing-the-win-trading-corruption-in-china-the-aftermath-story
Then this one: As a non-fan or fighting game player, I know for sure which kind of match I'd rather see again. The difference in player reactions to victory and defeat? That's what makes a sport into a spectator sport! Otherwise I might as well watch bots playing.
The commentary was rather different, the latter clip was done tongue in cheek. The game play was otherwise amateur to the point of difficult to watch. Getting the acting cutaways were the only redeeming feature.
The FGC knows that the exhibition matches draw in a greater cloud which is why they opened the competition with the exhibition match.
But a spectator sport has to be more than that for me! If a football player scores a goal, they ALWAYS celebrate. At the end of a race, a the drivers get out of their cars and spray champagne all over. In wrestling matches, there's all kinds of posing and stupid shit.
I just want to see ANY esport tournament with an enforced 1 minute gap between bouts. The way the players leave their hands in exactly the same position, and their eyes pointing in the same direction? Just fucking BORING! Or how about, between the bouts, have the video from each player's webcam shown on the opposing players' screens? That way they would have to acknowledge that their opponent is at least a human, and not a bot.
Breaks for drama
Sufficient pomp and circumstance
Penalties (we need flags or cards or something)
Better taunts and emotes within the games (good players would use them)
etc...
Also every sport has varying levels of celebration. In golf theres celebration but they don't sprint around the putting green when they sink a ball.
I'm not saying every gamer ever should have to wait between rounds or between games, just in tournaments like this.
If you're playing tennis in the park, you can keep going however long you want, and take a break whenever you want, and take as long between points as you want. In tournaments, there is a shot clock, and at every change of ends there is a 1 minute commercial break (or, for people watching the BBC, a 1 minute gap to get updates from other matches).
With these fighting games, not pausing between rounds and matches means the players are penalized for allowing themselves to show any emotion or reacting in any way. This is unnecessarily BORING.
I don't really see any merit in trying to force people to perform and put up a show in addition to playing the game. For people who tend to do it naturally there is more than enough time to show emotions in tournaments.