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Rocket League

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  • Yeah, it does make sense to show only the rank from 1 to N to the players.

    However, for matchmaking purposes I would say that it's still preferable to be able to balance the teams out using the additional information of the score. That way, in situations like the one you mentioned (the 5th player is way better than the 6th), you can still create a fairer game by, for example, teaming up the 5th player with the 10th and 11th, while teaming the 6th, 7th, and 8th together.

  • Apreche said:

    Right now there is no limit on how many people can be "Bronze II" or "Gold I". If everyone is a god at the game, then the game is too damn easy.

    Or, the skill game at the upper end advanced and diverged from regular gameplay, leaving a wide gap between "high skill" and "everyone else skill" players. The bottom of that would rise a little, hit that wall/gap, and likely quit the game forever.

    End result: gods and short-term newbs, and no one else.

  • I haven't ever tried 1v1 but the difference in strategy is quite a bit different between 2v2 and 3v3. Skills gained beyond maneuvering the car don't translate super well between the two considering you have usually two roles to fill in 2v2.
  • Yeah, it does make sense to show only the rank from 1 to N to the players.

    However, for matchmaking purposes I would say that it's still preferable to be able to balance the teams out using the additional information of the score. That way, in situations like the one you mentioned (the 5th player is way better than the 6th), you can still create a fairer game by, for example, teaming up the 5th player with the 10th and 11th, while teaming the 6th, 7th, and 8th together.

    Yes, thanks for pointing this out. I don't know for certain, but I do not think Rocket League currently gives any shits which players are on which team. As far as I can tell, it takes 6 players who are close enough to each other, and then assigns them to teams randomly. This often results in lopsided teams, and that is why you get a lot of forfeits.

    Also, for balancing teams, there is something else very important to consider. Think about a basketball game 5v5. Who would win?

    LeBron James and 4 college players that could be in the NBA someday OR 5 not-star NBA players.

    It's a close call right? The point is that just one player having even a little bit more skill than the others actually provides a tremendous advantage to the team they are on. Just like in Counter-Strike where if your team has one person that can aim, and the other team doesn't, they can headshot the entire enemy force single-handedly. If in Rocket League just one of your players is a bit stronger than the rest, they can take the entire game into their own hands.

    You have to take this fact into consideration of any metrics you want to measure. No matter how good I am at basketball, I'm not Michael Jordan. If there's a Michael Jordan on the other team, you can't reasonably expect me to be able to do anything meaningful. It won't matter if I'm garbage, average, or above average. My performance will be about the same. Likewise, if there's a Michael Jordan on my team, you can't expect me to do anything meaningful either. If I'm on defense, there will be no shots to save. On offense, I'll be lucky if His Airness needs an assist.

    And this is another reason you need to have huge swings in ranking. With the grinding method Michael has to start at the lowest rank and play a ton of games before reaching the rank he belongs. With advanced metrics you would be able to detect the fact that a god player just joined the league, and rocket them up to the top after you have a significant data sample. And you NEED to send them to the top, because you can't get meaningful data on the weaker players while this god is interfering in their games.

    It's similar to a quicksort. Split them up!
  • edited October 2015
    MATATAT said:

    Skills gained beyond maneuvering the car don't translate super well between the two considering you have usually two roles to fill in 2v2.

    But those skills win games on their own at the Unranked/Bronze level. Knowing how to control your boost and hit the ball so it goes in the goal are best learned either practicing on your own or playing 1v1s.
    Post edited by Banta on
  • Yeah probably at lower levels they are fine enough to get by. But how you play the field and transitioning between offense and defense without leaving yourself exposed are very different with a third man.
  • True, but Scott is complaining about how he can't get out of the lower levels, mostly because his teammates aren't good. I'm countering that the skills one gains by playing and winning 1v1s transfer over into winning 3v3s at the lower levels he is playing at.
  • I've become quite good at the transitioning. I used to constantly be like "fuck" as the ball rolled down the field towards our goal, and I had no way to catch up to it.

    Now I routinely just dodge forward twice and slide into the goal well before the ball arrives. I think once all day yesterday I didn't make it in time. Often I'll fly in and make a big save.

    The other thing I've done a lot lately is follow up on clears. I'll stay back on defense, because everyone knows my teammates won't. But when I get a big clear, I'll follow it down the field and press it on goal. This helps in situations where I happen to clear it into a spot where enemy players are waiting to send it right back. It also helps when teammates are not in a position to field it. I'm already heading in the same direction as the ball, and most other cars are not. Just keep driving and go for a center or a shot.

    If it doesn't result in a goal, it still usually creates a longer offensive time of possession than we would get by clearing and staying back on D.
  • I think to a point. I found it somewhat difficult to break out of bronze 3 without a decent team. It's like a cesspool of people who can't make it higher either because of their skill or people in the same position you're in.
  • MATATAT said:

    I think to a point. I found it somewhat difficult to break out of bronze 3 without a decent team. It's like a cesspool of people who can't make it higher either because of their skill or people in the same position you're in.

    I'm worse than that. I'm on the border between Bronze I and II. But I still feel confident with a team I could get to silver in non-solo mode. A lot of times we give up a goal it's because in my mind a teammate is back in goal, and of course nobody is there. If I had teammates I could trust to rotate predictably, we wouldn't be giving up those goals.

    I also feel like if I just had one other person who could score a few goals, I could stay on defense, make a few saves, and watch my way to victory.
  • I run an actual sport with points and rankings: Fight Night Combat. The rankings system is based on the ATP rankings system, though I've studied loads of other sports and how they do things.

    Loads of people ask me about it, and why I haven't put in place an Elo rankings system, or why this or why that. It turns out that to make a fair and balanced system, all the talk in the world is the easy part. The hard part is implementing it in a way that the mechanism design stuff works out, and all my decisions end up making people want to take part more and win more.

    So, with the tennis rankings, there are actually two different doubles rankings. One is per player, and one is per team. The idea is that this incentivizes players to stick with one partner for a year, because the team rankings determine who gets invited to the World Tour Finals. Someone could have a higher rankings due to results with multiple partners, but not have a team to reach the finals.

    With Rocket League, this could work as an incentive to find team mates and play with them.
  • Apreche said:

    LeBron James and 4 college players that could be in the NBA someday OR 5 not-star NBA players.

    This is pretty close to what happened in the finals this year, actually.

    Well, the other team had the league MVP. But still.
  • edited October 2015
    Maybe I just got lucky but I played some exhibition matches online yesterday and every team I was on we were just straight up dominating. 9-0 and the like. Granted they were just exhibition matches so none of it really mattered.
    Post edited by MATATAT on
  • Just installed and finished my first match. This shit is hot.
  • I played 30 min of training yesterday and was in love. Maybe I'll get a real match in tonight.
  • You guys are in now?

    I'll start playing again this week. As soon as I finish a video thing.
  • I'm playing at this moment, yes. First session so I blow but it is what it is.
  • I would have been in earlier, but I sunk 100 hours into Splatoon this summer
  • I find I go on these hideous streaks. Go 6-0 one night. 0-7 the next. Is there a way to download my match history, to see if it's not just my imagination?
  • Starfox said:

    I find I go on these hideous streaks. Go 6-0 one night. 0-7 the next. Is there a way to download my match history, to see if it's not just my imagination?

    You can see your total win/loss record under career stats, but unless you save all replays or keep meticulous notes you won't notice any trends from that info.
  • You used to be able to use https://rocketleaguestats.com/

    Seems like it's not working, though. I'm getting all 0s across the board.

    https://rocketleaguestats.com/profile/Apreche/steam
  • I was going to make a joke about mine showing accurately as all zeros, but it turns out I don't even exist.
  • edited October 2015
    Good Guy Rocket League. Makes a DLC that actually changes the game. Charges $0 for it.

    http://www.rockpapershotgun.com/2015/10/28/rocket-league-mutators-dlc/

    Post edited by Apreche on
  • Rocket Hockey League is a go!
  • chaosof99 said:

    Rocket Hockey League is a go!

    Great for people who can't get any air!
  • That already exists. Hold down powerslide continuously. You can't steer for shit, it's hilarious.
  • My rank is slowly rising. I'm going between like 250-275. I should be able to make 300 if I keep playing.

    Also, this guy just made an aerial goal that I can't possibly make. But he did it with a Guitar Hero controller. FML

    https://gfycat.com/EnchantedConstantArmyworm
  • edited November 2015
    Now in the low Bronze III territory. I think I'm about 310 right now. The higher I rank up the better the games are. It used to be 1/5 games were good. Now it's 1/5 games are bad.
    Post edited by Apreche on
  • edited November 2015
    Where do you see rank? Do you have to play a certain mode to get ranked?
    Post edited by Pegu on
  • Pegu said:

    Where do you see rank? Do you have to play a certain mode to get ranked?

    If you choose "find match" in the main menu, this box will appear.

    image

    You can select as many or as few of these boxes as you like. Then when you press "find match" it will put you in a game of one of the types you have selected. If you only select "standard" you are going to end up in a standard game. If you select "standard" and also "doubles" you could end up in a standard game, or a doubles game. You'll find out.

    The ones on the top are casual games. The ones at the bottom are ranked games. You have a different rank for each of the four ranked modes. I play solo standard, and that's where my rank is at Bronze III.

    It's a really bad ranking algorithm, though. It's based on grinding like Hearthstone.
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