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Overwatch

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  • More than feeling better, if rank 60 is top 6%, then a huge % of players are between 40-60, and even 1 point variances in rank can mean huge differences in skill. With this, they flatten the bell curve, so that there is more fine-tuning in matchmaking, and you're less likely to get stuck in matches with large skill discrepancies.

    I'd say that their assumption is that skill's more bell-curvy, and most people do actually have pretty similar skill levels. That value is consistent with a standard deviation of 5 points on the bell curve. Given that the best ratings people have been able to get so far is in the high 80s, they could probably have just relaxed their SD a little bit.

    However, I doubt that 1-point variances in the 40-60 range are actually significant, even if some people think they are.
  • They actually said somewhere that the skills were actually quite bell-curvy. Additionally, if 60 is 94th percentile (and 40 is 6th) then 88% of players are between 40-60. That's huge.
  • I'd be down for another 6v6 game. That was super fun.

    I can't until my connection stops being fucky.
  • I'll be on tonight after podcasting. 7ish PST if not earlier
  • I'm interested in more 6v6 mystery brawl so I can practice with some less used heroes.
  • I should be back on next week. My desktop is in Rochester but my body is in Boston. I'm not coping well.
  • Noticed the last couple of days my aim has gone to crap, I think that's because I keep playing characters like Winston, Symetra and Rein. Might have to spend some time solo sniping.
  • My new mouse has a slightly different profile compared to my old one, and it noticeably affected my aim. I'm slowly recovering it.

    Sniped that ulting Pharah out of the sky with my Torb, so it's coming back ;)
  • Set up a custom game with hard Ana's on opposite, headshots only, skirmish mode. Then pick widowmaker, or whomever you want to practice with. Zarya, pharrah, etc won't work.
  • edited August 2016
    It is officially canon.

    https://gfycat.com/BadIllHerring
    Post edited by ThatGent on
  • My post about the PTR changes was swallowed. Lots of rebalances. Genji was nerfed, Mei was buffed, and the healers were re-evaluated with Mercy becoming better at the expense of Zenyatta and Lucio.
  • Mercy needed something she's a little to utility with no fun compared to the other healers.
  • Twice in a row they buff a character I already felt a little overpowered playing and nerf a character who was my mortal bane.

    Good times.
  • edited August 2016

    Players of drastically different skill ratings (more than 500) will no longer be able to group together in competitive matches

    Uh oh.

    McCree's ultimate got nerfed pretty significantly for high-level play, since it now drains instantly like other ults.
    Post edited by Linkigi(Link-ee-jee) on
  • Genji getting nerfed is kinda lame. Sure he's very strong, but he's also really hard to use effectively. And if you're not good with him you might as well be playing your average Hanzo.
  • People figured out how to maximize his damage through animation cancelling. At the pro levels it was too much. I do think it should they should have approached it differently though.
  • edited August 2016
    Post edited by Ikatono on
  • I'm excited about a mei buff... hehehee
  • Ikatono said:
    Oh man, please tell me that's true.
  • Ikatono said:
    Oh man, please tell me that's true.
    I just checked - it appears to be PTE only at the moment, unknown if it will be deployed in the main game.
  • edited August 2016
    Other than gremlin D.Va, my favorite new e-mote is Reaper squatting like a stereotypical bosozoku. Now I need a skin of him with the biggest of pompadours.

    Symmetra's new emotes are also very nice. I really like to what lengths they go to distinguish each character and highlight their personalities in animation.
    Post edited by chaosof99 on
  • New Animated Short: The Last Bastion

  • People figured out how to maximize his damage through animation cancelling. At the pro levels it was too much. I do think it should they should have approached it differently though.

    I'd never heard of that, but looking at videos I might need to give that a try.
  • edited August 2016
    chaosof99 said:

    New Animated Short: The Last Bastion

    See, now you can't even hate him because he's a tragic, amnesiatic softie with PTSD.
    Post edited by Victor Frost on
  • edited August 2016
    I can still judge him for going in turret mode after (assuming) being under fire, instead of running in cover and for better position.

    Still better than the Tracer that wasn't able to deal with Widowmaker on extremely close range.
    Post edited by Apsup on
  • Apsup said:

    I can still judge him for going in turret mode after (assuming) being under fire, instead of running in cover and for better position.

    Still better than the Tracer that wasn't able to deal with Widowmaker on extremely close range.

    Tracer is just a victim of the ages old action movie trope of sexy people having a hard time killing other sexy people.
  • I actually feel like bastion could do with some tweaking. In my experience every bastion nowadays is basically a non issue for most characters to deal with immediately.
  • MATATAT said:

    I actually feel like bastion could do with some tweaking. In my experience every bastion nowadays is basically a non issue for most characters to deal with immediately.

    Play against me when I'm Bastion. I will fuck you up so hard.

    Unless you're a good Genji before the next patch.

  • edited August 2016
    Genji, Widow, Symmetra, two Symmetras, three Symmetras...
    Honorable mention to Ana's dart.
    Post edited by ThatGent on
  • edited August 2016
    If you're good at long range Junkrat is a really good counter too, one direct grenade hit can decimate Bastion. And Tracer is fairly solid against bastion.
    Post edited by MATATAT on
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