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  • Very fun time!

    TIL: No one can handle dad when it's dad time and I'm dad. NoFunGirl is a scary Mei player. Jormungander plays Reinhardt like a boss.
  • edited August 2016
    Dad time was worst time. We were super disorganized, with heroes not good vs dad (RIP pharrah).

    Mei time was best time. But everyone decided to kill Mei...
    Post edited by no fun girl on
  • Playing a bunch today probs, on right now.
  • Played a bunch this afternoon. Got 2 Symmetra PotG's in three matches. Gold eliminations and obj kills on both. Holy fuck that was satisfying.
  • Symmetra is my current fav
  • Today on scumstrats, played a 5 Bastion, Reinhart game on Mumbai Defense and won. Then turned the tables with 5 Genji, Mc.Cree offense and won.
  • Cremlian said:

    Symmetra is my current fav

    Welcome to the fold.
  • https://gfycat.com/GlamorousCoolBarebirdbat

    This is why you always check your surroundings.
  • I stick to Symmetra when defending Kings Row and Hanamura. Anyone else have favorite maps for busting her out? I could see a case for defending Hollywood but I will always try to get my Torb on there. I'd consider trying Volskaya and Anubis, but other than those, wouldn't use her.
  • Every map. EVERY. MAP.
    The best strategy is to cajole another player or two into going Lucio for their first life so that they can speed boost you to their spawn and set up sentry turrets, every second counts prior to those doors opening. Plop as many turrets as you can around those doors. Then start charging a shot two seconds prior to doors opening and keep doing so for as long as it's safe.
    Your effort will be paid off in a 50%-90% charged ulti guage in the first few seconds of the match.
  • Thing is symmetra players love to pick her when it's inappropriate. Yeah that teleporter is handy, but wouldn't have been necessary if they had been doing more damage or healing people. When she consistently outputs damage on chokes & inescapable corridors, great. When the teleporter isn't immediately destroyed, and can tele a full load a long distance, great. But certain contexts (mobile payload, KOTH, too many checkpoints, short tele distance), she's not going to have enough time or safety to set up new turrets that are going to do as much as a more context appropriate hero, or it's just not going to pay off enough. I'm not saying she doesn't do work, just in some situations, she doesn't do ENOUGH work. When someone insists on playing a hero even though the context has changed and it's not working out anymore, they are useless autolock hanzo and not pulling their weight. This is coming from someone who loves Mei, but recognizes that her damage output is really low and she isn't always the best choice.
  • Symmetra's good with defending:
    1) Choke points, where she can set up turrets and get close without being exposed
    2) A fixed defense point far from spawn, where the teleporter is needed to reinforce on pace with the office.

    During payloads and on last points you're generally better served with a different character.
  • It's dependent on the style and skill of the Symmetra. My style is to place single turrets in all the different ways someone can come in and use it as a alarm system that I can use to get to a point where I can pretty much ambush someone. I'll change out of Symmetra if they hard counter her too much with WInston or Tracer (or anyone decides it's their life goal to kill every one of my turrets regardless of where they are). While I tend to avoid Symmetra when the map becomes a payload map, I've had some really great games as her on those kinds because people tend to not expect a Symmetra. With properly positioned turrets you have a net of information almost as good as Widow's Ult or Hanzos Arrows. Also placing the teleporter behind the advancing team sometimes allows for back attacks that can be devastating.

    The skill is to realize when you need to change it up.
  • The most effective general case symmetra I've seen is point defense maps where she makes a safe room for the team to regroup, escape to, and heal near the point. But it's not enough on its own. She has to also reliably spam entryways (Especially Reins) with her balls, and also be ready to aggressively jump into the fray and attack when a battle is winnable.

    An aggressive Sym jumping into a tight melee at the right moment can turn it from a partial kill to a team kill.
  • edited August 2016
    I've been playing a lot of Ana recently. I like her a lot. Then play Lucio if I'm healing and it's close quarters. She is surprisingly effective at short and long range. And shutting someone's ult down with a sleep dart is the best.
    Post edited by MATATAT on
  • Always be smart with teleporter placement. I never go for the first or second most obvious spot.

    And as has been said here, absolutely, 100%, always switch off Symmetra if a team caps a point and starts a rolling payload.
  • I'll drop a teleporter in a crappy spot if I think the short term gain of a 30 seconds of quick response outweights it's shorter lifespan.
  • I broke level 100 yesterday and realized then that the Level progression resets to each level again be less points until the threshold is met, so I've been grinding levels for boxes the last couple of days before the summer games even ends, and I got what I wanted basically with the last box I got: The Shotput Highlight Intro.
  • Finally got the Mercy red outfit. I have happiness. Already have soccer Lucio and Zarya weight lighting, so I'm g2g for all the pretty Olympics stuff.
  • I ended up getting both Lucio ones, I think Window (don't care), Zarya's white one, and the orange Tracer one. I really wanted the British flag Tracer one but I don't think it's gonna happen. I got the shotput intro I think in my first box.
  • edited August 2016
    Rym said:

    The most effective general case symmetra I've seen is point defense maps where she makes a safe room for the team to regroup, escape to, and heal near the point. But it's not enough on its own. She has to also reliably spam entryways (Especially Reins) with her balls, and also be ready to aggressively jump into the fray and attack when a battle is winnable.

    There are a few maps that Symmetra can play offense quite effectively, but they are edge cases. Attacking on Dorado can be effective if you can keep turrets on the payload AND put them other places on the route as well. But you can't go into a hidey hole once they're up because they WILL be destroyed and you've gotta be running round causing confusion and slowing the other team down while your teammates kill them AND be able to go redeploy turrets at the same time. It's a juggling act the likes of which only Courage Burrage has seen.
    Rym said:

    An aggressive Sym jumping into a tight melee at the right moment can turn it from a partial kill to a team kill.

    Yep. No expects aggro Symmetra.
    Post edited by Victor Frost on
  • Right here is a great example of some classic aggressive Symmetra play.
  • ThatGent said:

    Right here is a great example of some classic aggressive Symmetra play.



  • A friend of mine pulled this nonsense the other day, who knew it was Tony Hawk under all that armour?

  • You should get your friend to post this over on /r/Overwatch
  • I loooove going up against Reinhardts as Symmetra. He's basically fucked if he turns around to try to swat you, revealing his exposes ass to the team. If he doesn't turn, you're gonna cook him regardless.
  • Matt said:

    I loooove going up against Reinhardts as Symmetra. He's basically fucked if he turns around to try to swat you, revealing his exposes ass to the team. If he doesn't turn, you're gonna cook him regardless.

    Also, your charge-balls penetrate his shield (and yes, I know how this sounds).
  • Unless he gets powered up by ana then it's OVER!
  • RymRym
    edited August 2016
    When you're Rein and that happens, don't swing and swat: charge forward.
    Post edited by Rym on
  • Lol Vic, you know I was 1. In that game 2. On your team 3. Spamming junk bombs down the line around you as Webby was scoring a lot of direct hits as pharrah 4. Also getting those kills & highlight reel.

    Not to say that isn't aggressive symmetra play, but that was an unbalanced game, and a more organized team would have shut us down fast.

    Also, like I said, symmetra has her place, but people are playing her when they could and should be playing someone else. And it puts a lot of pressure on the rest of the team, which is why some games just crumble.

    Strategically, what I saw in custom spectating confirmed my experience on the ground. The players on this forum, in general, do not push aggressively or with coordination. They also tend to push the same heavily guarded and disadvantaged point over and over. There's even a weird choke mentality where the defending team will back away from the choke but the attacking team will stay there (I think they would rather be playing defense where the map forces you to work together and play more statically). There are exceptions; they know who they are, but that does not a whole team make.
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