Why don't we try to do something different than a succession game? Can we come up with some other way to collaboratively fortress some dorfs?
I don't see how we could, unless we all go to your place and hotseat it. Unless you mean like having a G+ hangout where we all watch someone play, or something like that? Is that what you are talking about?
Nobody can come up with any ideas besides play a bit and pass it on?
What other ways could there be. Find a way to play the game at the same time? Or everyone plays with same world on same starting place and results are compared after certain time?
Succession game is the easiest method that works well to do multiplayer dwarfs.
I had thought of suggesting a forum game of DF based on the Sims 3 Legacy Challenge. We'd all get the same starting location and loadout, and the challenge would be to achieve certain goals and score points. I didn't get as far as to write up any rules, as that would be a fair amount of work. Also, it would be far too easy to cheat, and administering the scoring system would be a nightmare.
I think the succession game is so successful among DF players because it is relatively simple to run. I'm not interested in running anything more complex that a succession game.
How about fortress vandalism? Whoever wants to be the host plays a game for 2 or 3 years (just enough to get to that pleasant but ominous period before everything goes to hell). Document it in the first person as if you're the pleasant, competent initial leader, and then post all of the files. Anyone else can pick up the file and destroy the host's work in the sickest, most creative way possible. As added structure, the host should hint at certain Chekov's Guns within the initial post ("I am very impressed that the party has already captured a bear and built a pit to keep it in!" or "Urist just keeps digging lower and lower. Hopefully, he will eventually wise up and spread horizontally, but I just don't have the heart to tell him to stop...") that the vandals have to integrate into the storyline of the fortress' decline.
Just something I came up with 5 minutes after reading Scott's post.
way they do it over at SomethingAwful you play for a year, give screenshots, and pass the file to the next person in line. Story-wise it's like holding an election each year for mayor.
Or everyone in the forum is a noble and we make demands of the person holding the fortress in a convoluted, political system.
This could be interesting. The player that plays for that year makes a report to the council at the end of the year, and we set goals and critique what's gone on so far. Maybe we could have a vote to see if the person plays another year or something?
I offer myself to sit on the Council of Crotchety Cunts.
The idea of setting laws at the start of a turn, that then have to be followed that year, sounds like great fun. It would add some restrictions and guidance to a player's turn.
We could have votes before every turn on major objectives for the player.
That's not a bad idea. It will definitely help me know what to do on my turn.
Don't you have the book? Shouldn't that help you to know what to do. My plan was to use the flowchart on the wiki to see what the fortress might be missing and then work on that for my year.
Every player can be given 2 or 3 practical tasks, like form a militia, Get adequate farming up, create certain industries, and also give every player one especially dwarven task. I.e. Create epic throne room for dwarf x, construct a Trade depot Elf drowning system, make a labyrinth and drop a forgotten beast in it to punish war prisoners in, etc.
[edit] Or to give more freedom, just forget the practical tasks- do what you need to in the situation, but assign some entertaining project that you must accomplish during your turn.
Essentially a council of Mountainhome nobles assigning inane mandates to our outpost- what could go wrong! For now I'd say go ahead and start an initial embark Thane if you haven't already, lest we get hung up debating the gameplay. We can work out the objectives in the meantime.
Comments
Succession game is the easiest method that works well to do multiplayer dwarfs.
I think the succession game is so successful among DF players because it is relatively simple to run. I'm not interested in running anything more complex that a succession game.
Just something I came up with 5 minutes after reading Scott's post.
Or everyone in the forum is a noble and we make demands of the person holding the fortress in a convoluted, political system.
The idea of setting laws at the start of a turn, that then have to be followed that year, sounds like great fun. It would add some restrictions and guidance to a player's turn.
Every player can be given 2 or 3 practical tasks, like form a militia, Get adequate farming up, create certain industries, and also give every player one especially dwarven task. I.e. Create epic throne room for dwarf x, construct a Trade depot Elf drowning system, make a labyrinth and drop a forgotten beast in it to punish war prisoners in, etc.
[edit] Or to give more freedom, just forget the practical tasks- do what you need to in the situation, but assign some entertaining project that you must accomplish during your turn.