Dwarf Fortress Succession Game II
Well, we are at it again. For reference,
this is what we're aiming for. An epic tale, told by epic players.
All who are interested, post ye names below. I'll update this post with the names as they appear.
(Yeah, I know I totally copied thane's wording, but whatever)
Todielathu:
Region FilesChapter OneAndrew -
Map Savethaneofcawdor -
SaveGünter
nineless
Apreche (?)
Comments
What sort of starting location would you all like to use? I would prefer to start near some sort of soil because it's really, really easy to start farms when you dig into some peat or clay. Because it worked out so great last time, the Rapid Expansion build should work well. We can also use a smaller starting grid so games don't get slowed down a couple years in (5x5 or 6x6). Any other ideas you guys want to add?
As for turns, I was thinking we do a one in-game year or one week IRL turn (whichever comes first). That way, if some players don't have enough time to put in a full year time of play, they can only play a couple months or whatever their schedule allows and still participate.
For the embark rectangle, I use 3x3 myself, but I can easily run a larger area.
Also, I am for no engraving in the bed rooms!
I take it the engraved bedrooms thing was a joke.
I, Andarian, propose we found a new colony in The Bent Spines, a treacherous yet potentially prosperous land in the southern hemisphere. We have reason to believe that there is an active magma pipe in the region, one which would be useful for our great civilization. The land is cold and barren, offering untamed wilds for us to test our mettle. What say ye, great council? Will you grant the approval of this mining colony?
Also, I just tried to use the graphics version. It was buggy and crashy. It crashed immediately the first time I started it. Also, it has no audio.
Either way, the save files should be compatible.
You can change the title to something useful, I just stored this because it's a new feature. You'll have to paste it into your data\init\embark_profiles.txt file. A white line between this and existing profiles might be required, but I don't know about that.
This is the diary of Andarian, son of Petrius the Potash Maker, first lord of Spatteredlances.
Strike the Earth!
1st Granite 301 - We have arrived at Spatteredlances! We stopped on top of a hill, a great point to initiate defensives. We begin building some workshops to construct our picks and dig down into the mountain.
15th Granite 301 - We've finished the hollowing of our hill, and begun the framework for our fortress. This hill top will make a nice emplacement for marksmen. We might even consider making a little castle on top. We are trying to reach the sand to find some suitable farmland, there is little water here and of that, all of it's frozen. It's quite cold up here in the mountains, I can feel my bones start to freeze.
18th Granite 301 - I've designed a basic layout for our workshops and trashroom. The miners have begun crafting them out while we still look for some farm land. I am chilled to the bone, we need to get inside the mountain if we don't want to die from the cold.
26th Granite 301- Success! We have created a farm room from some sand we found west of our location.
17th Slate 301 - We are finally finishing some of the fortress rooms. I've laid out plans for workshop space, office space, a grand hall, and our apartment complex. Our spirits are high as we make steady progress in the construction.
25th Slate 301 - We've spotted a Giant Eagle circling us over head. I've ordered everyone to start moving in doors. I feel that this does not bode well...
21st Felsite 301 - I'm having second thoughts on placement of the apartments and grand hall. I think I'm going to take a second look at the design.
5th Hematite 301 - I've redesigned the housing situation and moved the grant hall into the new open space. I utilized a fractal design that I learned from university. Hopefully our artful design will give us favor from the Council.
15th Hematite 301 - I ordered the construction of some obisidian short swords. I have a feeling that anything could happen, especially in this dangerous land. Additionally, they are quite valuable.
25th Hematite 301 - I've laid out an early design for a trap hall in case we get seiged.
17th Galena 301 - The first phase of the bedrooms are completed, now I just need to layout the rest of the design. We are low on wood, so I need to get the dwarves out to get chopping.
20th Galena 301 - Construction of the defensive tower is complete. All it needs is fortifications carved in it.
A note on fortifications: If you set them high up, the bonus for not getting hit increases vertically as well as horizontally.
28th Limestone 301 - After I threatened to eat his dogs, our woodcutter finally got to work. Fortunately, the traders have arrived. I just need to calm my nerves enough to not scare them away...
2nd Timber 301 - We finally found a steady water source south of the fortress. I have begun working on a tunnel system to transfer water to a cistern below our main fort. This endeavor is quite significant, and I feel that many of the decisions will be left to a successor...
25th Timber 301 - It's finished! I've finally finished the design of the bedrooms. It took quite some time, however it will pay off in the future.
13th Opal 301 - I've begun work on smelting a bunch of the native copper around the fortress.
22nd Obsidian 301 - We've finally finished the tunnel to drain water towards the main fortress. All that needs to be completed is a cistern and then it's ready to be opened. Each lever opens it's corresponding floodgate. We were lucky that the river froze over, it made our work infinitely easier.
24th Obsidian 301 - I designed a layout for a tomb to lay our dead to rest. Hopefully, it won't be used anytime soon.
It's been one year, but I feel I can hold on no longer. My duties as fort architect, leader, babysitter, and engineer have left me exhausted. I sent word back home for a replacement to be sent. Hopefully I can now focus on my engineering duties as we ramp up production. To my successor:
-I've left a map of the walls that need to be dug out to continue work on the bedroom complex. Please only mark the walls in red squares for deletion when you are ready to start building.
-Before you let the water flow, make sure you have a cistern for the water to be stored. You will also need to lay the ground work for a pump system to raise the water several z-levels up. I was hoping for some waterfalls in the main hall.
-Food is stable for now, but we need to make sure we can accommodate migrants.
-While things have been relatively quiet, you will need to make sure defenses are ramped up.
Bedroom schematics:
Storage Rooms:
Tower Foundation: