I thought so as well, but I played only 30ish minutes before I started the Succession fort and I easily remembered everything.
Yeah, it didn't take that long. Within about 15 minutes I was building beds and doors and had a farm. Now I've just got to learn the complex stuff I never learned, like that tower you got going on there.
I thought so as well, but I played only 30ish minutes before I started the Succession fort and I easily remembered everything.
Yeah, it didn't take that long. Within about 15 minutes I was building beds and doors and had a farm. Now I've just got to learn the complex stuff I never learned, like that tower you got going on there.
It's nothing that complicated, really. You just build walls, carve fortifications if you want archers, build floodgates/doors if you want a gate, and ramps to climb on top of the walls if you want to build higher.
From the quill of Thanius Lanterncatch, First Chisel of The Arrow of Binding, Head of Geomanufacturative Studies at the University of Uthmikudib.
1st Granite, 302
What a place this is! So big already, and it has only been one year since the expedition arrived. But it’s very empty right now, as no immigrants have arrived. Animals wander the halls, over piles of rubble left by the excavation. It’s all very bare now; no thought has been spared for ornamentation as yet.
Getting right down to business, I decide to follow up Andarian’s plan to create a cistern full of water from the brook. This supply shouldn’t freeze up in the winter, and it will provide much needed resources for the growing colony.
12th Granite
As I pored over the colony’s accounts that, well, there weren’t any, except for a few scribbled estimates on a small sheet of parchment. Great. At least I’m not the poor bastard who has to go through it all and account for pretty much every piece of loose stone in this place. That’s Andarian’s job.
Hey, elves have come to trade! Great, we have some garbage to offload.
Ack! A thief! Andarian was carrying some trade goods to the depot when the kobold jumped out and ambushed him. With Andarian running away like a good accountant, I’ve tasked our resident axedwarf to take care of business.
Well, he managed to chase them (another one jumped out not long after the first) off, just as the two elven merchants arrived.
7th Slate
All the trade goods have finally arrived in the depot. While we were waiting, our former leader has been busy updating the outpost’s records. We now have a reasonably good idea of the things taking up space around here. There are about 150 drinks of wine and 125 plump helmets. Not a bad state of affairs, but it could be better.
Trading went well, the elves accepted our bone crafts in exchange for a couple of cages, some thread and two barrels. All useful, and infinitely better than an ash longsword.
2nd Felsite
Things are going very well. Boringly well, in fact. The food supplies grow steadily, the cistern is nearly complete, and I’ve placed a few cage traps outside the entrance to protect against thieving kobolds. All it would take to throw this place into chaos would be some migrants.
3rd Felsite
Migrants.
3 dwarves with skills relating to cheese-making? Really? It’s a bit excessive.
The cistern is almost ready for flooding. When it is ready, we’ll be able to establish irrigation for all kinds of farming, fishing and most importantly, the waterfall in the meeting room.
I’ve also finished excavating the west wing of the planned bedroom complex, which should house all the new arrivals.
17th Hematite
Oh no.
The pressure of counting all that stone has finally taken its toll. Our beloved former leader has gone into hiding. He’s taken control of the mechanic’s workshop and is gathering a large quantity of the humble mineral alunite.
After several days, Andarian emerged, triumphantly holding aloft:
Just so I don't bring this up when it's my turn, I'm going to have to pass for a bit. I've become very far behind on my novel, and any time spent on DF would probably be better spent writing.
You wouldn’t believe the garbage we’ve traded away! Mountains of alunite whistles and obsidian sceptres were traded in exchange for meats, cloth, leather, seeds, grog, all kinds of useful goods. There were some very tempting steel items for sale, but they were far too expensive at this time.
17th Sandstone
Just as I had fixed the floodgate system (someone placed the floodgates ABOVE the water… not naming names…) and pulled the levers, ready to flood the cistern, this happened:
Bloody annoying. At least it’s ready to go next year. And with all the traded meats and drinks, we’re not in any desperate need of the cistern.
The trade agreement has finally been completed (the liason must have followed Andarian around for months waiting for a meeting) and what they have requested is below:
14th Timber
Here we go again, another crazy with an idea. This time, it’s one of the migrant leatherworkers. Here’s hoping it goes as well as last time.
He’s taken donkey leather and cat leather. Hmmm.
(Drumroll) It’s:
A hood.
Awesome.
15th Moonstone
As the miners are idle, now that the cistern is complete, I’ve ordered them to complete Andarian’s housing plan. During the excavations, we struck some native aluminium, which I’ve ordered smelted into bars.
19th Moonstone
Ambush smambush.
Who needs an army when you have wooden cages? With their axe-wielding leader captured, the remaining goblins fled into the night. But what to do with the captives?
8th Obsidian
Just as I though my term would end without another surprise, I am pleased to announce the birth of our first fortress-born child, Kumil Astelcerol.
13th Obsidian
Another strange mood. This time, a stonecrafter.
He’s taken some native aluminium ore, and two lots of aluminium bars. This one will be epic.
And it is, except I failed to see him take some cruddy alunite rock first. Still, it is the first exceptionally valuable artefact produced here:
Value: 146400 Dwarfbucks. It has instantly more than doubled the wealth of the fortress.
1st Granite, 303
And that’s it. To my successor I leave a fortress bigger and somewhat better than I found it. Many of the long-term projects I have started should be easily finished in the next year. The fountain project may be somewhat confusing and possibly flawed – without water to test it, it is impossible to know – but it will be a worthwhile pursuit, with the addition of a power source, of course.
The food and drink situation is stable, defences are weak and in need of an overhaul, but barring an invasion, your time in command should not be particularly difficult.
I suggest constructing an arena for our goblin friends. Then you could capture or import some dangerous animals, or just pit some space-wasting dwarfs against them and see who comes out on top. The goblins would die eventually, and you know it's always fun to rile up the goblins.
I suggest constructing an arena for our goblin friends. Then you could capture or import some dangerous animals, or just pit some space-wasting dwarfs against them and see who comes out on top. The goblins would die eventually, and you know it's always fun to rile up the goblins.
That's always a good option. And it's really feasible in this case, because all the goblins except for the axeman leader are wrestlers. Fists vs obsidian shortswords: I wonder who will win?
I suggest constructing an arena for our goblin friends. Then you could capture or import some dangerous animals, or just pit some space-wasting dwarfs against them and see who comes out on top. The goblins would die eventually, and you know it's always fun to rile up the goblins.
That's always a good option. And it's really feasible in this case, because all the goblins except for the axeman leader are wrestlers. Fists vs obsidian shortswords: I wonder who will win? That could be interesting if you gave the sword to a cheese maker or a child.
Currently playing the game. Only 30 dwarves, and it goes slow as fuck. Great. I'm considering knocking down pretty much every wall and building proper 3 tile wide hallways. At least traffic will be less congested then.
EDIT: It appears that, even with my computer currently being on a crap performance drive, that my fortress with 80 dwarves runs faster than this fortress! My fortress dropping to a minimum of 27, the forum fortress a minimum of 22 frames per second.
Currently playing the game. Only 30 dwarves, and it goes slow as fuck. Great. I'm considering knocking down pretty much every wall and building proper 3 tile wide hallways. At least traffic will be less congested then.
EDIT: It appears that, even with my computer currently being on a crap performance drive, that my fortress with 80 dwarves runs faster than this fortress! My fortress dropping to a minimum of 27, the forum fortress a minimum of 22 frames per second.
It is with one tile wide corridors. When I get my computer back to normal performance I should be able to play at 40+ FPS again. As I could with the 80 dwarves fortress.
EDIT: Okay, new new PSU, one with appropriate amps and thus wattages, and my own big fortress is back at 50 FPS. Now the hub-hub has calmed in that fortress though, the forum fortress now runs at 30FPS, but they haven't finished the mass hauling tasks I started yet so that is acceptable, so that'll speed back up once that is over with and I mowed down the walls.
Nobody has posted anything in 5 days. Is someone taking their turn? If nobody continues it, I will. Seriously, you don't want that to happen. I will ruin everything, but not on purpose.
Nobody has posted anything in 5 days. Is someone taking their turn? If nobody continues it, I will. Seriously, you don't want that to happen. I will ruin everything, but not on purpose.
I'm currently (attempting to) get through my year, or at least Spring. Thus far the, pardon me saying this, horrendous work by previous players puts me in, or near, a too-freaking-hard-to-survive spot. Why Swiss cheese a first floor outside wall?!
I'm currently (attempting to) get through my year, or at least Spring. Thus far the, pardon me saying this, horrendous work by previous players puts me in, or near, a too-freaking-hard-to-survive spot. Why Swiss cheese a first floor outside wall?!
Oh no, was anyone hurt? Maybe it's time to call the...
Oh no, was anyone hurt? Maybe it's time to call the...
Sorry if the truth hurts. Scott, good luck. Andrew, please scrap my name from the players list. I've more important things to do than play a game with someone as thane. Seriously now, what's with that fucking whaambulance? I only said the previous two players put me in a situation where I can't do else than lose. And it's not the fun kind of losing, I haven't been able to do jack squat. No work for me to see lost in vain. No work, no fun.
Sorry if the truth hurts. Scott, good luck. Andrew, please scrap my name from the players list. I've more important things to do than play a game with someone as thane. Seriously now, what's with that fucking whaambulance? I only said the previous two players put me in a situation where I can't do else than lose. And it's not the fun kind of losing, I haven't been able to do jack squat. No work for me to see lost in vain. No work, no fun.
Sorry if the truth hurts. Scott, good luck. Andrew, please scrap my name from the players list. I've more important things to do than play a game with someone as thane. Seriously now, what's with that fucking whaambulance? I only said the previous two players put me in a situation where I can't do else than lose. And it's not the fun kind of losing, I haven't been able to do jack squat. No work for me to see lost in vain. No work, no fun.
Ah, are you the kind of person who will play a game, even when they are not enjoying it at all? I already indicated that I'm not enjoying the turn because I can't do a single fucking thing. How can I not do a thing, and why am I not enjoying myself? 1. The hallways are one fucking tile wide. A fortress with 30 dwarves that runs noticably SLOWER than my own fortress with 80 dwarves. 2. No freaking supplies worth mentioning. 3. Not a single shred of useful defence. 4. A horrendously designed fortress. The apartment complex is nice yes. That is all. 5. A stupefyingly bad and inefficient 'waterfall' (design) that will not only waste the water pumped through it, but will also require a bunch of dwarves to pump for it to work, perhaps. On a map that is frozen for the majority of the time! 6. Tasks having been assigned to shops. SHOPS! With 30 dwarves! There's a manager menu for managing work orders. That micromanaging means there no more booze and only a handful of plants left.
I wanted to just try to struggle through a year, or at least a season, but then I'm greeted with a picture merely to insult it when it makes no sense in the thread at that point. So no, thank you. Good luck Scott. You can hardly do worse than the two idiots who came before.
Ah, are you the kind of person who will play a game, even when they are not enjoying it at all? I already indicated that I'm not enjoying the turn because I can't do a single fucking thing. How can I not do a thing, and why am I not enjoying myself? 1. The hallways are one fucking tile wide. A fortress with 30 dwarves that runs noticably SLOWER than my own fortress with 80 dwarves. 2. No freaking supplies worth mentioning. 3. Not a single shred of useful defence. 4. A horrendously designed fortress. The apartment complex is nice yes. That is all. 5. A stupefyingly bad and inefficient 'waterfall' (design) that will not only waste the water pumped through it, but will also require a bunch of dwarves to pump for it to work, perhaps. On a map that is frozen for the majority of the time! 6. Tasks having been assigned to shops. SHOPS! With 30 dwarves! There's a manager menu for managing work orders. That micromanaging means there no more booze and only a handful of plants left.
I wanted to just try to struggle through a year, or at least a season, but then I'm greeted with a picture merely to insult it when it makes no sense in the thread at that point. So no, thank you. Good luck Scott. You can hardly do worse than the two idiots who came before.
It's just a game. It's not like they shot your mother.
1. The hallways are one fucking tile wide. A fortress with 30 dwarves that runs noticably SLOWER than my own fortress with 80 dwarves. 2. No freaking supplies worth mentioning. 3. Not a single shred of useful defence. 4. A horrendously designed fortress. The apartment complex is nice yes. That is all. 5. A stupefyingly bad and inefficient 'waterfall' (design) that will not only waste the water pumped through it, but will also require a bunch of dwarves to pump for it to work, perhaps. On a map that is frozen for the majority of the time! 6. Tasks having been assigned to shops. SHOPS! With 30 dwarves! There's a manager menu for managing work orders. That micromanaging means there no more booze and only a handful of plants left.
1. That's a problem with your computer. It runs consistently at around 50 fps on my machine. 2. 138 drinks, 364 edible plants and 29 meats at the start of the year is not "no freaking supplies". 3. Yes, there is. Cage traps and a lever-controlled hatch cover are at least two shreds of defence. 4. Who gives a fuck about what it looks like? 5. Then don't use it, you whiny jerk nice guy. 6. Oh, I get it now. You carried on with your little scheme to redecorate the entire place, oblivious to the needs of the fortress, and meanwhile the stocks of booze and food fell to nothing. Now you're complaining that I didn't set up any manager tasks to create said food and booze, and now the situation is out of your control.
If you (or your computer) weren't up to the challenge, you should have said so immediately and not wasted our time. Also, blaming Andrew and I for your leaving the game is incredibly pissweak, when it is apparent you couldn't deal with the complexity of the game.
If you (or your computer) weren't up to the challenge, you should have said so immediately and not wasted our time. Also, blaming Andrew and I for your leaving the game is incredibly pissweak, when it is apparent you couldn't deal with the complexity of the game.
Also, while I am not up to the challenge, I know so, and say so. I'm not going to blame my predecessor.
Try role playing for a bit. Pretend you are an actual dwarf who was sent to manage a fortress. Maybe your predecessor was a screw-up and the fortress is in shambles. So you decide to walk around bitching and moaning because it's too hard to fix it. You know what would happen to you? The other dwarves would kill you and eat you. That's who you are right now. You are that guy. If you want people to like you, and not insult you, you have to not be that guy. If you keep being that guy, people will keep hating on you. That's perfectly fine, if you accept it. However, you don't seem to be too accepting of it. Quite the opposite in fact.
Remember: failure is not the end. We can always RECLAIM THE FORTRESS if things go super badly (well, anything short of digging too deep). We did in the last game, and it worked out OK.
Remember: failure is not the end. We can always RECLAIM THE FORTRESS if things go super badly (well, anything short of digging too deep). We did in the last game, and it worked out OK.
If you let things get crazy, maybe some those dwarves will die off and you can quit bitching about your computer's shitty performance.
Comments
1st Granite, 302
What a place this is! So big already, and it has only been one year since the expedition arrived. But it’s very empty right now, as no immigrants have arrived. Animals wander the halls, over piles of rubble left by the excavation. It’s all very bare now; no thought has been spared for ornamentation as yet.
Getting right down to business, I decide to follow up Andarian’s plan to create a cistern full of water from the brook. This supply shouldn’t freeze up in the winter, and it will provide much needed resources for the growing colony.
12th Granite
As I pored over the colony’s accounts that, well, there weren’t any, except for a few scribbled estimates on a small sheet of parchment. Great. At least I’m not the poor bastard who has to go through it all and account for pretty much every piece of loose stone in this place. That’s Andarian’s job.
Hey, elves have come to trade! Great, we have some garbage to offload.
Ack! A thief! Andarian was carrying some trade goods to the depot when the kobold jumped out and ambushed him. With Andarian running away like a good accountant, I’ve tasked our resident axedwarf to take care of business.
Well, he managed to chase them (another one jumped out not long after the first) off, just as the two elven merchants arrived.
7th Slate
All the trade goods have finally arrived in the depot. While we were waiting, our former leader has been busy updating the outpost’s records. We now have a reasonably good idea of the things taking up space around here. There are about 150 drinks of wine and 125 plump helmets. Not a bad state of affairs, but it could be better.
Trading went well, the elves accepted our bone crafts in exchange for a couple of cages, some thread and two barrels. All useful, and infinitely better than an ash longsword.
2nd Felsite
Things are going very well. Boringly well, in fact. The food supplies grow steadily, the cistern is nearly complete, and I’ve placed a few cage traps outside the entrance to protect against thieving kobolds. All it would take to throw this place into chaos would be some migrants.
3rd Felsite
Migrants.
3 dwarves with skills relating to cheese-making? Really? It’s a bit excessive.
So, we gained:
1 Engraver
1 Animal Dissector
1 Metalsmith
1 Gem Setter
2 Stonecrafters
2 Leatherworkers
1 Fishery Worker
1 Farmer
1 Cheese Maker
1 Milker
1 Tanner
1 Brewer
1 Herbalist
A Bajillion (5) Worthless Peasants
1 Ugly Child
1st Hematite
It’s summer
The cistern is almost ready for flooding. When it is ready, we’ll be able to establish irrigation for all kinds of farming, fishing and most importantly, the waterfall in the meeting room.
I’ve also finished excavating the west wing of the planned bedroom complex, which should house all the new arrivals.
17th Hematite
Oh no.
The pressure of counting all that stone has finally taken its toll. Our beloved former leader has gone into hiding. He’s taken control of the mechanic’s workshop and is gathering a large quantity of the humble mineral alunite.
After several days, Andarian emerged, triumphantly holding aloft:
Three cheers for our new legendary mechanic!
1st Limestone
Half way there.
You wouldn’t believe the garbage we’ve traded away! Mountains of alunite whistles and obsidian sceptres were traded in exchange for meats, cloth, leather, seeds, grog, all kinds of useful goods. There were some very tempting steel items for sale, but they were far too expensive at this time.
17th Sandstone
Just as I had fixed the floodgate system (someone placed the floodgates ABOVE the water… not naming names…) and pulled the levers, ready to flood the cistern, this happened:
Bloody annoying. At least it’s ready to go next year. And with all the traded meats and drinks, we’re not in any desperate need of the cistern.
The trade agreement has finally been completed (the liason must have followed Andarian around for months waiting for a meeting) and what they have requested is below:
14th Timber
Here we go again, another crazy with an idea. This time, it’s one of the migrant leatherworkers. Here’s hoping it goes as well as last time.
He’s taken donkey leather and cat leather. Hmmm.
(Drumroll) It’s:
A hood.
Awesome.
15th Moonstone
As the miners are idle, now that the cistern is complete, I’ve ordered them to complete Andarian’s housing plan. During the excavations, we struck some native aluminium, which I’ve ordered smelted into bars.
19th Moonstone
Ambush smambush.
Who needs an army when you have wooden cages? With their axe-wielding leader captured, the remaining goblins fled into the night. But what to do with the captives?
8th Obsidian
Just as I though my term would end without another surprise, I am pleased to announce the birth of our first fortress-born child, Kumil Astelcerol.
13th Obsidian
Another strange mood. This time, a stonecrafter.
He’s taken some native aluminium ore, and two lots of aluminium bars. This one will be epic.
And it is, except I failed to see him take some cruddy alunite rock first. Still, it is the first exceptionally valuable artefact produced here:
Value: 146400 Dwarfbucks. It has instantly more than doubled the wealth of the fortress.
1st Granite, 303
And that’s it. To my successor I leave a fortress bigger and somewhat better than I found it. Many of the long-term projects I have started should be easily finished in the next year. The fountain project may be somewhat confusing and possibly flawed – without water to test it, it is impossible to know – but it will be a worthwhile pursuit, with the addition of a power source, of course.
The food and drink situation is stable, defences are weak and in need of an overhaul, but barring an invasion, your time in command should not be particularly difficult.
Good luck.
Just saying.
EDIT: It appears that, even with my computer currently being on a crap performance drive, that my fortress with 80 dwarves runs faster than this fortress! My fortress dropping to a minimum of 27, the forum fortress a minimum of 22 frames per second.
EDIT: Okay, new new PSU, one with appropriate amps and thus wattages, and my own big fortress is back at 50 FPS. Now the hub-hub has calmed in that fortress though, the forum fortress now runs at 30FPS, but they haven't finished the mass hauling tasks I started yet so that is acceptable, so that'll speed back up once that is over with and I mowed down the walls.
tl;dr, fuck you Thane.
I wanted to just try to struggle through a year, or at least a season, but then I'm greeted with a picture merely to insult it when it makes no sense in the thread at that point. So no, thank you. Good luck Scott. You can hardly do worse than the two idiots who came before.
2. 138 drinks, 364 edible plants and 29 meats at the start of the year is not "no freaking supplies".
3. Yes, there is. Cage traps and a lever-controlled hatch cover are at least two shreds of defence.
4. Who gives a fuck about what it looks like?
5. Then don't use it, you whiny jerk nice guy.
6. Oh, I get it now. You carried on with your little scheme to redecorate the entire place, oblivious to the needs of the fortress, and meanwhile the stocks of booze and food fell to nothing. Now you're complaining that I didn't set up any manager tasks to create said food and booze, and now the situation is out of your control.
If you (or your computer) weren't up to the challenge, you should have said so immediately and not wasted our time. Also, blaming Andrew and I for your leaving the game is incredibly pissweak, when it is apparent you couldn't deal with the complexity of the game.
Try role playing for a bit. Pretend you are an actual dwarf who was sent to manage a fortress. Maybe your predecessor was a screw-up and the fortress is in shambles. So you decide to walk around bitching and moaning because it's too hard to fix it. You know what would happen to you? The other dwarves would kill you and eat you. That's who you are right now. You are that guy. If you want people to like you, and not insult you, you have to not be that guy. If you keep being that guy, people will keep hating on you. That's perfectly fine, if you accept it. However, you don't seem to be too accepting of it. Quite the opposite in fact.