Games you really wanted to be good
In this thread, we talk about games you really wanted to be good but they were let down by some kind of fundamental problem.
Project Nomads
I've just been playing the first few levels of Project Nomads, which is a game that comes painfully close to being genuinely good but screws up many of the basic things. On paper, and in game, it is a great idea: Steampunk, floating islands, jetpacks, putting turrets and buildings on your floating island, then adding combat make it look and function great. Unfortunately, like a lot of low budget games, the controls completely let it down.
Moving your character is clunky, you have to go through a menu whenever you want to use/repair/deconstruct a building which is made worse by having to move over to a building whenever you want to repair it. Add to this, being unable to change your keyboard settings, and an already bad key layout and the game quickly becomes too frustrating to be enjoyable.
I forgot to add: Where I currently have the game saved, I am standing under a tree. This would not be a problem, apart from the fact that I can only turn and run on the spot.
Comments
Thread over.
P.S. 2D Metroid on Wii could be awesome too, look at games like Super Paper Mario.
Also, any game I have made (but not finished).
Speeding up the gameplay with unlimited lateral boosting gave me the impression that the game would mainly consist of high-speed fights to the death with other mechs. Instead, I shot bombers and helicopters for an hour before I gave up.
It was really glitchy, and there was one point where I made a normal jump to a platform and then all the AI controlled characters following me kept jumping off the side of a cliff continuously, until their health was reduced to one.
Also, the voice acting was kind of terrible, but that's not rare...
I was looking forward to Turning Point: Fall of Liberty for about a year because I liked the concept of it. The demo came out and I determined the game had unplayable controls.