Also worth noting, there is an explanation attached for that picture - "It may seem like I played Pyro because in lots of video games, including TF2, I believe, the mouse automatically refocuses on the center in some way. Someone explained it to me a while ago, I can't really remember how it worked. But that's why it looks like there's no distinct path and why there are tons of lines reaching out from the center." And the Explanation he spoke of - "The reason the mouse refocuses on the center of the screen is to make sure you never hit the edge of the screen. Every time it refocuses (MANY times every second), it calculates the distance from the center and uses that to decide where to move, if it didn't then if you scrolled your mouse over the width or height of your resolution, you would hit the edge of the screen and could turn no more (since it would be the minimum or maximum (X, Y) of the mouse and there would be no way of knowing how much you are moving your mouse."
Some games do this, some do not - For example, HL Episode 2 compared to Stalker.
Also, For figuring out these images, it helps to know that a solid circle is a click, and an empty circle is an idling mouse. Bigger the circle, longer the idle.
Comments
"It may seem like I played Pyro because in lots of video games, including TF2, I believe, the mouse automatically refocuses on the center in some way. Someone explained it to me a while ago, I can't really remember how it worked. But that's why it looks like there's no distinct path and why there are tons of lines reaching out from the center."
And the Explanation he spoke of -
"The reason the mouse refocuses on the center of the screen is to make sure you never hit the edge of the screen. Every time it refocuses (MANY times every second), it calculates the distance from the center and uses that to decide where to move, if it didn't then if you scrolled your mouse over the width or height of your resolution, you would hit the edge of the screen and could turn no more (since it would be the minimum or maximum (X, Y) of the mouse and there would be no way of knowing how much you are moving your mouse."
Some games do this, some do not - For example, HL Episode 2 compared to Stalker.
Also, For figuring out these images, it helps to know that a solid circle is a click, and an empty circle is an idling mouse. Bigger the circle, longer the idle.
More-
Call of Duty, Torchlight, 3d Modeling, Battlefield 2142 playing sniper, The Witcher, More Quakelive.
>mouse movements for top-down RTS games like DOTA and Starcraft
Shows the difference in perspective greatly.