I think the funniest part about it being put in THIS thread, is that it has nothing to do with controls whatsoever.
It's about the game itself, not what control method you're using - I'd even damned near bet that Tripwire was getting PC Call of Duty players(all of whom would be using Keyboard+Mouse), since Tripwire is a PC-only developer, and RO2 is a PC-only game. And they're not stupid.
I wonder if Scott would even like RO2 or Killing floor? Probably not, I think, he'd probably just call them baby games, either that or over-complex, badly designed and stupid. But I don't think he's played them that much, if at all, not enough N's or instances of "Counter" in the name, so we can't know for sure.
I can guarantee you that it will be gloated about on the podcast, though.
The real debate that needs to be happening is the joystick/gamepad vs keyboard vs steering wheel/pedals for not-really-sims-but-better-than-arcade-style racing games like Dirt2/3.
Well, you know that the Normandy Landing and Omaha Beach was overused as a video game setting when it shows up in a Motorcycle platforming game. Which it has.
The real debate that needs to be happening is the joystick/gamepad vs keyboard vs steering wheel/pedals for not-really-sims-but-better-than-arcade-style racing games like Dirt2/3.
Definitely not keyboard. I feel like steering wheel/pedals would be more fun, but possibly more difficult as well? I haven't been able to compare.
The real debate that needs to be happening is the joystick/gamepad vs keyboard vs steering wheel/pedals for not-really-sims-but-better-than-arcade-style racing games like Dirt2/3.
Definitely not keyboard. I feel like steering wheel/pedals would be more fun, but possibly more difficult as well? I haven't been able to compare.
To be honest, I think it depends on the game and the player. Dirt2 was great with keyboard, but Dirt 3 was excellent with a controller, the variable steering and throttle was really helpful. Sonic prefers keyboard in both. Same with Driver:SF - a controller was good, but a keyboard is perfectly fine too. But, you try and play NFS: The Run or Most Wanted(the latest one) with a keyboard, it's fucking horrible.
Sadly, I don't have a wheel to compare, so I can't give a full picture, there.
The keyboard is preferable to me because I don't have a full sized wheel nor permanently mounted pedals. Also, I can tap the brakes as quick as an ABS with my keyboard whereas I can't with my foot on a pedal. I'm sure, however, that if I converted an Initial D cabinet for Dirt3 and added a handbrake lever, I would very quickly match my skill on keyboard.
Weird fact: While myself and our level artist play with a mouse and keyboard, the coder for Bloodcrusher II plays with a controller, and actually implemented 360 controller support. He doesn't think it's better, per say; he actually said that if we later try to get this onto a console, we'd probably want to make it easier. However, he said he just finds controllers a more comfortable and natural way of gaming, and is willing to trade performance for ease of use.
It depends on the game. Strategy games like Civ5 are only good on PCs. Same goes for games like SimCity. Crazy as it sounds I prefer FPS type games (Fallout series, Mass Effect, Half Life) on Xbox. That's probably because I can sit on the couch in the living room with the plasma. I know this can be done with a PC but it's a pain in the ass for me.
I'd like to argue that strategy games, and the like, would be better on touch-devices. I don't necessarily mean tablets, just devices where your input is a finger.
The number one reason a turn based strategy game is better on the PC is the resolution. A 4X game has lots and lots of numbers and information. That can only be inappropriately and comfortably displayed and read on a high resolution PC monitor.
Exhibit A: this screenshot of a modded Civ IV
Real-time strategy games need PC input just for speed's sake. How you gonna micro with a 360 gamepad?
Yeah, strategy games need at least a 2048x1536 resolution. And there is certainly no such tablet device that can handle such a high resolution. Ehhh heh heh....
Yeah, strategy games need at least a 2048x1536 resolution. And there is certainly no such tablet device that can handle such a high resolution. Ehhh heh heh....
Many, many people have uncorrected vision problems and can't fully utilize high resolution on small screens.
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Kill me.
It's about the game itself, not what control method you're using - I'd even damned near bet that Tripwire was getting PC Call of Duty players(all of whom would be using Keyboard+Mouse), since Tripwire is a PC-only developer, and RO2 is a PC-only game. And they're not stupid.
I wonder if Scott would even like RO2 or Killing floor? Probably not, I think, he'd probably just call them baby games, either that or over-complex, badly designed and stupid. But I don't think he's played them that much, if at all, not enough N's or instances of "Counter" in the name, so we can't know for sure.
I can guarantee you that it will be gloated about on the podcast, though.
Sadly, I don't have a wheel to compare, so I can't give a full picture, there.
We both think he is totally nuts.
Buy me a good gaming rig and maybe I'll play PC games.
Exhibit A: this screenshot of a modded Civ IV
Real-time strategy games need PC input just for speed's sake. How you gonna micro with a 360 gamepad?