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  • I think that's the Deloreon, not the AE86.
  • edited January 2013
    Nope. Wrong shape, writing down the side, and wrong colours. Plus none of the time-travel gear and the like on the back.
    Post edited by Churba on
  • It has Japanese characters on the side, unmistakably the 86.

    image
  • I think that's the Deloreon, not the AE86.
    DeLorean. I was legit confused until Churba's comment.
  • It has Japanese characters on the side, unmistakably the 86.
    image
    Unmistakeably the 86, even if they got the wheels wrong.

  • edited January 2013
    The black girl is scary spice. I didn't know the car since I've never seen that show. I don't know what the cat is and I didn't know the one wub said.
    Post edited by MATATAT on
  • The black girl is scary spice.
    Nice one.
  • So, to the people who are keen to Characteristics of Games by Richard Garfield (aka, the key reference said by Rym & Scott of MAGFest), I have been given a similar book to study for one of my new college courses, Studies in Literacy.

    The book is "The Art of Game Design - A Book of Lenses" by Jesse Schell. Has anyone read it? How would you compare it to Characteristics? Is there anything I should really take from the book? (I did manage to find a great PDF of the book too)
  • I have Schell's book, but have only skimmed it, though it comes highly recommended. It seems to be specifically about analyzing games as you make them, not about analyzing games already made. I suspect the two are complimentary.
  • edited January 2013
    I have heard good things about the Schell book, but haven't read it. If you want to get one other book, make it Rules of Play: Game Design Fundamentals

    Luke Crane first told me about it, and Characteristics of Games cites it frequently. If you were going to teach a game design class, Rules of Play would be the text book.

    If you were to read all three books, you will have learned just about everything it is possible to learn about game design that can be learned from books. The only way to learn more would be to play and make lots of games.
    Post edited by Apreche on
  • I'm about half way through "The Art of Game Design" it's mostly a game design book. It is game design along the lines of these are things to look at and consider when designing and making a game. It is not a book about specific mechanics or systems in games (as it sounds like Characteristics is). If you are looking to make a game or want to have an idea of the process it's good. If you are looking for methods of game analysis it's not what you are looking for.
  • Nexus 4 or iPhone 5?
  • I got a Nexus 4 because without a contract it's less than half the price of an iPhone, unlocked, and works everywhere I might move when I finish my MA. What do you want from a phone?
  • When Disney bought Lucasfilm, did they also buy the character rights from Lucas, or is he letting them play with his toys as long as they make movies?
  • I think they bought everything, lock, stock, and barrel.
  • I think they bought everything, lock, stock, and barrel.
    Yep. Everything. All of it.
  • I'm applying for what is called the Ward Fellowship. Potentially, I would be working as an aide in the local government (state Reps, Mayor, one lucky guy gets to work for Governor Patrick himself), and one of the questions on the form is "what would make you a good fellow?"

    My question, dear Forum, is what aspects should I advertise in my answer? What are they looking for?
  • edited January 2013
    See if your school's got an Office of Prestigious Awards or some such. This would be well within their wheelhouse.

    Questions:
    - John William Ward once said that “one must act as if one can make a
    difference.” Write how and why these words ring true today.
    - Why you would like to participate in the Fellowship and what would make you a
    good Fellow. Explain how you would contribute to the Fellowship and how you
    would give back to your school and community if selected.
    - Most importantly, explain why you are interested in public service.

    Actual answer: There are going to be well more than 15 people applying for those positions, and you have to make your application be memorable. One of my professors serves on the Fulbright committee precisely so he can answer that question. The ones that stuck out to the committee members were the girl whose family's barn burned down, or the boy who had volunteered three times in Venezuela three times, was thrice tattooed there, and had some story for each of them, etc. Think of story you can tell and relate it somehow to the questions (two or three look like a good place for this).
    Post edited by Ruffas on
  • "Because I know the mayor's secret weakness which I will not hesitate to reveal if I am not selected for the position."
  • Thanks. I have a nice quote or two about local government, but they're from Hunter S Thompson. Would this help or hurt my essay?
  • edited January 2013
    That depends on who makes the decision, and how unflattering the quotes are.
    Post edited by Ruffas on
  • That depends on who makes the decision, and how unflattering the quotes are.
    The quotes are, in fact, flattering. In the late '60s Hunter believed that Federal policy had very weak connection to what and how laws are actually implemented, and that local government is the real decision makers. That's how we got Freak Power in the Rockies and Battle of Aspen.
  • The quotes are, in fact, flattering. In the late '60s Hunter believed that Federal policy had very weak connection to what and how laws are actually implemented, and that local government is the real decision makers. That's how we got Freak Power in the Rockies and Battle of Aspen.
    I hoped that's where you'd draw from, but it's hard to be sure with HST.
  • one of the questions on the form is "what would make you a good fellow?"
    Shovel in your trunk?
    Italian accent?

  • What exactly is the "woo game?"
  • What exactly is the "woo game?"
    It's a thing people do in talks at conventions and such, where they mention or reference something popular and a bunch of people in the crowd go "Wooooo!". It creates the illusion of things being awesome even though it really doesn't add to panel content.
  • What exactly is the "woo game?"
    It's a thing people do in talks at conventions and such, where they mention or reference something popular and a bunch of people in the crowd go "Wooooo!". It creates the illusion of things being awesome even though it really doesn't add to panel content.
    It makes the person giving the panel seem awesome even though all they do is reference other things that the audience already likes. Instead of being educated or entertained the audience just sits there cheering while someone spouts an endless string of references to things they already like.
  • Hey chiptune people,

    Would you consider this chiptunes or something else?

  • edited January 2013
    That's a project by a guy names Peter Bunke, who fronted the nintendocore band iamerror and more recently Monomate. He's fantastic. Everything he's touched so far I'd qualify as chipmusic.

    Post edited by Sail on
  • Hey chiptune people,

    Would you consider this chiptunes or something else?

    Electric Trance. DJ Cutman has an entire album in that genre, using chips does not always equate chip tune.
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