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Kickstarter

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  • Sadly I gotta be pessimistic towards the Ouya. Even though I would like it to succeed I doubt that it will catch on.
  • You can buy an Ouya right now. Just pick up a microATX box with an Xbox controller and HDMI cable.
  • edited July 2012
    You can buy an Ouya right now. Just pick up a microATX box with an Xbox controller and HDMI cable.
    Andrew wins.

    Post edited by Cremlian on
  • I'm a big proponent of releasing demo's for everything before the game goes live. Seriously, then I can play most games and get the most of them possible with the least time spend AND before release. How awesome would that be.

    Anyways, Ouya's the dumbest sounding sound I've come across in a long time. I also don't have a TV worth playing games on, so meh.
  • Well Ouya, on its first day, already made goal and is the 8th Kickstarter project to break a cool million.
  • I'd like to see it succeed (beyond the kickstarter I mean,) but I can't see how it will.

    Additionally I like to pronounce it as oh-yeah, as in:
    "Remember that android console that did really well on kickstarter, but failed after that?"
    "Ouya, I remember that thing."
  • Wow, they've gone up half a million since I saw the link.
  • edited July 2012
    I really can't get excited about this. It sells itself as what basically amounts to a really weak HTPC running android OS with mediocre integrated graphics card solution (Tigre, I think it was), and I have no idea how they plan to make revenue off of it beyond the hardware. The reason mobile markets are booming is not because it is fun to develop on Android or iOS, it is because of the appeal of mobile gaming on multipurpose devices!
    Consoles are going to lessen in the long run, this type of thing doubly so.
    Post edited by gomidog on
  • Also, didn't I read somewhere that providing a demo substantially hurts game sales (as opposed to something like a gameplay trailer)?
  • Also, didn't I read somewhere that providing a demo substantially hurts game sales (as opposed to something like a gameplay trailer)?
    Rym said that in a podcast, iirc.
  • Also, didn't I read somewhere that providing a demo substantially hurts game sales (as opposed to something like a gameplay trailer)?
    Rym said that in a podcast, iirc.
    Who heard it from Alex who heart it from a panel at PAX.
  • Also, didn't I read somewhere that providing a demo substantially hurts game sales (as opposed to something like a gameplay trailer)?
    They do. That's why I said what I said.
  • edited July 2012
    I'm still excited about it. Then again, I'm not deluding myself at all about what it is - a tiny box that is roughly as powerful as the original XBox that will play a bunch of neato little indie games. As long as it can generate enough attention to get some aspiring developers to make local multiplayer titles, I'd be happy. And if it can be opened up, I think there is some potential for this to act as a super cheap HTPC.
    Post edited by Schnevets on
  • It's not going to be powerful enough for general purpose HTPC use, and will be extremely limited by the OS. I think it's a sucker's bet, and I fully expect the platform to get some hype when the units ship, then fall into obscurity with dozens of half-finished games and phone-game ports coupled with hardware issues.
  • But hey on the bright side the project team has a job for a year or two!
  • I think Ben Kuchera put it best when he predicted the Ouya will be a home for "ugly clones of Angry Birds."

    These are not the charming little indie games you are looking for.
  • I suddenly want to research "NES ROMs on Android".
  • edited July 2012
    I think Ben Kuchera put it best when he predicted the Ouya will be a home for "ugly clones of Angry Birds."

    These are not the charming little indie games you are looking for.
    You're talking to the guy who actually managed to find worthwhile stuff on the XBox Live Indie Market. I have walked through the Valley of Death, my friend.

    I just ask for stuff as entertaining as Zombie Estate and Blockey (both of which I highly recommend) and a slightly stronger focus on actually fostering a marketplace (Microsoft always treated XBLIM as an afterthought for some reason). Throw in an emulator and Netflix and I'll pick it up.

    At the moment, I'm still leery, but that's just because they don't actually have anything beyond the concept.
    Post edited by Schnevets on
  • I suddenly want to research "NES ROMs on Android".
    I've got an HTPC, so no need for that for myself. But if that's a possibility, my dad loves NES/SNES era games, it may make a decent birthday/father's day gift
  • Currently having issues with The Fairy Quest Kickstarter in regards to getting the email to the link for the PDF.

    Originally they didn't have the PDF as a reward, but later added it at the $14 level. They should have originally included any reward with the comic to get the PDF for free. I didn't make a big deal out of it, but added $14 to my pledge.

    They later on said that because there were issues in people not getting the PDF, pretty much anyone who pledged $14 or more will get the PDF along with their rewards. For those, like myself, who added $14 to their reward level, we are going to get some sort of sketch book. I'm ok with that.

    Last Thursday, they sent another update that everyone should have gotten an email for the link to the PDF. I was not among them. I kindly send them an email stating the fact.

    Yesterday, they make another update asking for people to check their Spam (not the canned meat) folders to see if they have anything from yousendit.com. I checked and nothing. So I send them another email and post a reply to that update.

    Still nothing.

    Overall, I'm in no rush to get the PDF, but some sort of reply either by email or on the Kickstarter page would be nice.

    Also, yousendit.com? Other Kickstarters sent me links via Dropbox and it worked fine.

    Also, I really want all the board games I funded to hurry up and send me their shit!

    I look forward to next month to hopefully get, Viva Java.
  • I suddenly want to research "NES ROMs on Android".
    https://slideme.org/user/3168/applications/3168
  • Wow, Ouya already broke $3mil
  • Wow, Ouya already broke $3mil
    It's ridiculous. That kickstarter is all vague marketing gibberish, but it's taking in a lot of people who WANT TO BELIEVE and don't understand what the reality of a product like this would be.
  • Currently having issues with The Fairy Quest Kickstarter in regards to getting the email to the link for the PDF.

    Originally they didn't have the PDF as a reward, but later added it at the $14 level. They should have originally included any reward with the comic to get the PDF for free. I didn't make a big deal out of it, but added $14 to my pledge.

    They later on said that because there were issues in people not getting the PDF, pretty much anyone who pledged $14 or more will get the PDF along with their rewards. For those, like myself, who added $14 to their reward level, we are going to get some sort of sketch book. I'm ok with that.

    Last Thursday, they sent another update that everyone should have gotten an email for the link to the PDF. I was not among them. I kindly send them an email stating the fact.

    Yesterday, they make another update asking for people to check their Spam (not the canned meat) folders to see if they have anything from yousendit.com. I checked and nothing. So I send them another email and post a reply to that update.

    Still nothing.

    Overall, I'm in no rush to get the PDF, but some sort of reply either by email or on the Kickstarter page would be nice.

    Also, yousendit.com? Other Kickstarters sent me links via Dropbox and it worked fine.

    Also, I really want all the board games I funded to hurry up and send me their shit!

    I look forward to next month to hopefully get, Viva Java.
    I got my pdf a couple days ago Ro. If you want, I can put it in Dropbox for you.

  • You know what makes me feel better about OUYA? Even though it has millions of dollars it only has 25K backers. For a gaming platform to be successful it needs millions of gamers to achieve critical mass. Just a few thousand games is not enough to make it worth the while of any serious developer.
  • Thanks @jabrams, but I'll just see if they follow through.

    Also @rym: Quick Photoshop time!

    image
  • Even IF Ouya delivers on what it's promised, it's still a sub-par hardware set which does not provide ANYTHING that isn't already easily available. What is so exciting?
  • edited July 2012
    Speaking of Kickstarter, my friend's boardgame is ending in 4 days and still needs about $900 to go.

    If you're interested, check out Monolith at http://www.kickstarter.com/projects/268844631/monolith

    In the interests of full disclosure, I helped beta-test the game and it's great for a quick, light game that still manages to have some pretty deep strategies and tactics. It's kind of a mix between Kingsburg, Dominion, To Court the King, and Alien Frontiers, but doesn't play like any other game I've tried.

    It's already been reviewed by a couple well-known video reviewers on BGG and you can watch the reviews on the Kickstarter page to get a sense of what the game is like.
    Post edited by jabrams007 on
  • Wow, Ouya already broke $3mil
    It's ridiculous. That kickstarter is all vague marketing gibberish, but it's taking in a lot of people who WANT TO BELIEVE and don't understand what the reality of a product like this would be.
    I can summarize the attitudes of every type of person backing this project.
    "Yeah! Indie games!"
    "Yeah! Open-source!"
    "Yeah! Fuck Apple!"
    "Yeah! Console nostalgia!"
  • Y'know, if the controller has a high-quality D-Pad and can connect to a PC, you could justify most of the $100 on it.
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