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Kickstarter

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  • Hmmm... I'm one of the best Product Managers around... ;^)
  • Hmmm... I'm one of the best Product Managers LAZY STAY ABOUT around... ;^)
    Good for Luke. It's a hell of a way to meet people and influence the next generation of game designers.
  • He's the right guy for it.
    I'm frustrated with the new restrictions on PD&H though. That could hurt my project in a decent way. I need to find out if I can link to other websites containing 3D renderings.
  • http://www.kickstarter.com/projects/1212608058/ragtag-needs-robots

    Local for me. Seems like most of the local Kickstarter campaigns don't actually study up on Kickstarters before they run them. I wish them luck, but the reward structure, local area, and relatively high value needed make me feel like this is unlikely to make it.
  • Any and all advice on running a successful Kickstarter would be greatly appreciated. I'll be setting one up for a farm project soon.
  • Any and all advice on running a successful Kickstarter would be greatly appreciated. I'll be setting one up for a farm project soon.
    Create a video about the project as you would to be on the popular list on Youtube, the more meme bait it has the more people will be encourage to share it around.

  • edited October 2012
    Any and all advice on running a successful Kickstarter would be greatly appreciated. I'll be setting one up for a farm project soon.
    I hope this involves a distiller's license.
    Post edited by WindUpBird on
  • As much as Kickstarter is not and should not be treated as a storefront, actively thinking about your incentives and how they can appeal to a broader audience is pretty important.

    For example, with the one I just linked, 90% of the rewards are silly. Even if I want to give them my money, I'm not encouraged to go in more than a movie ticket. And there's not really any incentive for investments from outside the local area.

    On another tangent, there's a certain argument that you want to hit a solid early start. If you're half-way in days and at 10%, people don't generally put effort in to help.
  • Any and all advice on running a successful Kickstarter would be greatly appreciated. I'll be setting one up for a farm project soon.
    I think the guy from Ukiyo-e Heroes said they'd be releasing something documenting their process.
  • edited October 2012
    Any and all advice on running a successful Kickstarter would be greatly appreciated. I'll be setting one up for a farm project soon.
    I hope this involves a distiller's license.
    Cheese cave. For rewards we're looking into refrigerated shipping.
    Post edited by Walker on
  • Any and all advice on running a successful Kickstarter would be greatly appreciated. I'll be setting one up for a farm project soon.
    I hope this involves a distiller's license.
    Cheese cave. For rewards we're looking into refrigerated shipping.
    Fuck. Yes.
  • Kick Heart, directed by Masaaki Yuasa
    Backed so hard. At least as hard as my poor student $10 will go.
  • I like this discussion on Video Game applications made for everyone.
  • Is visual art generally considered a more "real" or impressive medium than writing? Is it apples and oranges?

    I think that because visual art requires only a few minutes, or seconds to process, the chances of it being appreciated by any given individual are way higher than say, a short story or even a poem. But generally, does writing receive an equal amount of appreciation to painting or digital art, assuming equal levels of skill?

    I'm mulling over the idea of a kickstarter project where I'll take a lot of short stories I've written in a particular universe with common elements and a larger story arc that gets fleshed out in the background (not sure of a better, more concise term for this?) and try to find a collaborator, a visual artist, to do some illustrations and maybe come up with an "illuminated manuscript", sort of a coffee table book, with sort of a steampunk/clockpunk/fantasy flavoring. The best comparison might be to a sourcebook for some RPG that doesn't exist, I guess.

    I guess what's holding me back, aside from time and motivation, is wondering what the relative bargaining position is of a writer to an illustrator on a collaboration like this.
  • Cool little KS projects like that, especially cheap ones, often go pretty well. I think that's actually where KickStarter shines. Small art projects that couldn't really get finished without a little boost.
  • Cool little KS projects like that, especially cheap ones, often go pretty well. I think that's actually where KickStarter shines. Small art projects that couldn't really get finished without a little boost.
    Define "cheap". I'm thinking a coffee table book with at least a color insert if not full color pages, in an unusual (square) format, is probably going to cost in the realm of $10K for a digital-to-plate printing run of 1000, but my pricing is about 8 years old because that's the last time I did research.
  • 10k is a cheap kickstarter. More to the point, it's great in that if there isn't enough initial interest, you're not out anything but time and can try again some other day.
  • OK so what do you think, even if it's only a layman perspective: is graphic art creation more credible than fiction authorship assuming (subjectively) equal skill levels or would graphic art/design be worth a larger stake?

    I'm thinking the writing probably takes way more effort in terms of hours but the graphics sell the thing... at least at first.
  • It's good cuz it's global. You may be making something obscure, but on a social site like that you're far more likely to find the 500 people willing to spend $20 to see the thing happen.
  • I think in general you need a pretty big following before you even submit the kickstarter. You need social proof to get the uninitiated onboard.
  • edited October 2012
    Yes, unless you already have something of a fan following, OR are able to immediately demonstrate a high level of skill in your chosen artform (something that is slightly easier in visual art and animation, I think) Kickstarter funding is very difficult even when you set your goal relatively low. I think prose fiction by amateurs is one of the most difficult things to get people to pay for on the internet, and the people I know who have made a little money off of it tended to give it away for free initially, which built up a fanbase on their website. In addition, these people were also animators and visual artists, who produced works about their characters in those mediums too. (Case in point, Jisuk Cho's "Fishbones")

    I'm not just talking about authors. I think indie comic artists face the same problem. You need to release it for free and then once a bunch of people like it, maybe you can convince them to give you money for it. Almost all the webcomic artists I know did artistic contract work/day job which payed them, while giving their own art away for free until it reached that critical threshold. Johnny Wander sells books precisely because people have read it online, and furthermore it got part of its initial push from fans who were aware of Yuko's art from other online projects.
    Post edited by gomidog on
  • So you know that Trial of the Clone Kickstarter by Zach of SMBC?

    I backed it sight unseen. Didn't read the description that well, or watch the video. I thought it was another comic book.

    It arrived today and was pleasantly surprised it wasn't. This will be a nice poop time companion.
  • edited October 2012
    I know you don't care, and I know you most likely also have your own "I hate when people say..." (So I hope you'll understand :) ) but I hate when people say "sight unseen".
    Post edited by MATATAT on
  • Meh. Couldn't think of anything better to say.
  • It looks really cool, but you don't really get anything for contributing. At least give me a ticket when the movie comes out.
  • It looks really cool, but you don't really get anything for contributing. At least give me a ticket when the movie comes out.
    They're aiming completely weird with this. What kind of movie takes $400k to just make a story reel? Why kickstart a story reel? They're asking us to pay for their pitch to Hollywood, who've already rejected them, and they're asking a whole lot of money for it.

    Were they producing a half-hour short, or going full bore for producing a whole movie, I'd totally be in. My kickstarter addiction and love of Goon says I'll put in $10 or so, but I have a whole lot of concern for what they're actually trying to do here.
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