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Dwarf Fortress Succession Game

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  • The new version lets you use THE MOUSE!
    09/04/2006: Added an experimental mouse interface for designations
    Thanks for the scoop...
  • I just came up with a crazy idea. If you use CVS, Subversion, git, or some other version control system on your Dwarf Fortress save games, it will give you a great deal of power.

    For example. You create a new repository for a new game. You play the game a little bit and save. Now you have the power to go back to the beginning of that save. Alright, now you are thinking that you might want to try something, but you're not sure if it's a good idea. Commit and create a new branch. Now you can play the game along the crazy path route, or play it along the tried and true route for comparison. If one works better than the other, you can do a merge.

    This idea would have a lot more merit if I didn't play the game full screen, so I could actually have a terminal with the version control stuff open while I play.
  • But it's all about the story and screwing things up.
  • Eh, afaik you already could use the mouse for designations. At least digging designations in 33g.
  • edited February 2008
    Also, when you have the X cursor up, right clicking will move it to wherever the mouse is.
    Post edited by Omnutia on
  • I accidentally gave some pets to the wrong dwarf, and it doesn't seem like that is something I can undo. I can't seem to find anything in the wiki about. Little help?
  • Don't think you can take them away. It's what caused a lot of tantrums.
    I can't work out how you asign cages for justice. I made a room from the cage but "j:justice" is grayed out.
  • I accidentally gave some pets to the wrong dwarf, and it doesn't seem like that is something I can undo. I can't seem to find anything in the wiki about. Little help?
    Arrange for a little "accident" for the pet. Make sure the owner is locked up somewhere so he can't hurt anyone. If he doesn't calm down, murder him.
  • I accidentally gave some pets to the wrong dwarf, and it doesn't seem like that is something I can undo. I can't seem to find anything in the wiki about. Little help?
    Arrange for a little "accident" for the pet. Make sure the owner is locked up somewhere so he can't hurt anyone. If he doesn't calm down, murder him.
    And if he calms down and gets on your nerves later, make sure he finds a little "present" in his bed one morning. ;-)
  • I can't work out how you asign cages for justice. I made a room from the cage but "j:justice" is grayed out.
    Do you have a sherrif? Is the cage in a room? *checks the wiki*

    As for the pets, just lock the owner up with no food and no drinks. Once he's gone the pets are free afaik. If you want to keep the dwarf... that's gonna be harder.
  • edited February 2008
    I found out the problem. Wooden cages can't be used for justice. I bought some ropes off those filthy humans and made some restraints with beds next to them. I've sort of stopped playing as my CPU is getting dangerously hot (63 degrees) due to the fact I have 43 men on a laptop.
    Post edited by Omnutia on
  • Use the wooden cages to make cage traps to catch yourself some goblins. *just read the wiki* Now I need to find a way to get Dwarves to pay to watch the arena fights.
  • I just saw the game running on Rym's PC. It was crazy stupid fast. Running on my laptop was molasses comparatively. I realized because of my slower CPU it takes me so much longer to get through a year of the game than it should. I don't think I can bring myself to play now until I get a new machine.
  • I have a friend who couldn't play the game simply because of how slow it was on his CPU. It was disappointing.

    So Rym has decided to play now, or has he been playing for a while? It sort of sounded like he was just going to watch the succession game and enjoy the storytelling that came out of it.

    One final question: has anyone had problems with stupid dwarves that can't dig channels without trapping themselves (and sometimes dying of starvation)? I've had that happen multiple times; it was funny the first time, but now I just get annoyed.
  • So Rym has decided to play now, or has he been playing for a while? It sort of sounded like he was just going to watch the succession game and enjoy the storytelling that came out of it.
    Who agrees that it's time for Rym to man up and put his name down for the game? And don't say that you don't have the time for it - no one believes that weaksauce argument ~_^
    One final question: has anyone had problems with stupid dwarves that can't dig channels without trapping themselves (and sometimes dying of starvation)? I've had that happen multiple times; it was funny the first time, but now I just get annoyed.
    I just avoid situations where dwarves can get themselves trapped. You just can't expect dwarves to act rationally, so don't put them where they have to make a decision.
  • I haven't put my name down and I have way more free time to get good at this than Rym does.
  • I've just started my first real fortress and I'm almost through my first year. I think I'll also put my name down in two weeks or so when I feel competent at handling a large fortress.
  • edited February 2008
    The Year of Our Fort 1055

    I was working at my job at DP&P; (Dwarven Pen and Parchment) when my boss walked up to me and said “Led, I have a job for you. We've got an outpost that's gone dark. We'd like you to take a few men and see what you can find. There's a big promotion in it for you. You need to find out what happened at the dwarven fortress of Dragonsacks."

    My eyes lit up with gold coins, Dragonsacks (DRAGON SACKS), what would a dragons sack be filled with other than gold. Oh, I must be more important to the company than I thought.

    We load out, seven of us in total. We should have enough skills to keep food and water flowing while we gather up all that coin, we decide on 2 picks, 1 axe, 2 war dogs, and a dwarven shit ton of food and spirits. We are off...

    {wacky travel montage}

    Hark, the yonder gates of Dragonsack finally Paradi… what the.. This place looks nearer the beast's balls, then any stockpile of a Dragon's wreath, and smells of ass besides.
    image
    Oh the stench, it's no wonder we heard nothing of the others. This putrid waste land would drive the toughest dwarf off a cliff. Whatever dispatched our predecessors has ravaged the entire outpost.

    Shit, we’re stuck here for a year? This muther needs work.

    We eat, we drink,
    image
    we sleep,
    image
    we clean.
    image

    We noticed bedrooms built on prime farm land. About 4-5 levels down there is some flood-gated, grated, cluster fuck, someone was using for a farm. Screw that, we are carving out a nice farm room close to the dining room and kitchen, with less chance of being drowned in the process.

    The bastards dug deep that's for sure. There is one deep shaft and a cavern full of ore. We don't have time. We've got to clean. In the midst of all this shit hauling, we trying to plug every hole we got. What ever hit this place before may yet linger. We've begun fortifications on the front entrance, and walled off some polished courtyard on the 2nd level down.

    Food and drink isn't a concern so we just keep cleaning and hauling and walling.
    image

    To be continued...
    Post edited by am_dragon on
  • Lol. Well done.
  • Can anyone send me a zip of their game? Mines decided to act all fucked up again, plus I can't make the graphic add-on to work.
  • The Year of Our Fort 1055 part II

    The year wears on, and all we do is clean. We are so tied up reclaiming and hauling it’s all we can do to fit in some wall building, and weapon making. Eeeeverything MUSSST be RECLAIMED!!!
    image
    Crap strewn about as if a tempest blew through. WE must have it ALL!!
    image
    image
    Finally reinforcements show up. Eight addle-brained gypsies just wondered in from the sticks this afternoon, we grabbed, them shoved a hot meal in their face, and a tankard of ale. Bastards didn’t know what hit them and they were hauling shit within minutes.

    Fall is uneventful; we had a thief snatch a chain mail vest, his attempt ended quickly when he was dispatched as he stepped out of the store room.

    Supplies are in great shape. I think even this piggish bunch of Dwarves, who “can’t get through the day without alcohol” would be hard pressed to plow through the food and drink we have stored. The only commodity we seem to run short of is wood. A couple Dwarves assigned to woodcutting would solve that quickly. We now have palisades around every entrance of the hall. Two ballistae are built, and there are parts for more. Defenses are started at least, a couple Dwarves could be recruited to protect the fort full time. We just didn’t have that luxury before, reclamation took everything we had.

    At long last SPRING! I’m off, I won’t soon forget the ENTIRE YEAR I spent cleaning. I thought I was in for a promotion and wound up a janitor in the armpit known as Dragonsacks.
  • edited February 2008
    Addendum

    That was rough. I played the game for the most part in the car on the way to Dallas and back, then finished on battery last night during an ice storm. Way more going on in real life than the game. That said, I must bow out of the game for now.

    If anyone thinks they don't have time, make a commitment, make the time, and leave your mark on Dragonsacks!

    Oh, and everything should be in great shape for Infinity.
    Post edited by am_dragon on
  • Thanks, I'll get started when I can. Funnily enough, I just got Guitar Hero III for the Wii, and I just can't seem to play anything else. I'll find time to play it this week though. Do you have the download file?
  • edited February 2008
    Here 'tis.

    EDIT: The latest map is up. am_dragon, add your points of interest.
    Post edited by thaneofcawdor on
  • ...Infinity? You there?
  • ...Infinity? You there?
    I'm sure Infinity is working hard on his turn, between rounds of Through the Fire and the Flames on Expert. He still has 4 more days to finish it, no need for panic.
  • haha, yeah, I'm working on it. Should have an update up either today or tomorrow.
    As an aside, I apparently can do well enough on expert to get 5 stars on Bulls on Parade.
  • I've added a few points of interest to the map.
  • 1056, Year of the Kobold
    3rd Granite, 1056, Early Spring
    Spring. I hate spring. I was minding my own business, doing a bit of spring cleaning between sessions of Cavedweller Hero III: Legends of Mammoth, when I get a knock on the door. Or the door I should have at least. I wander outside, calling to make sure it isn't one of those goblins, or even worse, a dwarf. No answer; instead I find a cardboard box filled with that strange white foam I like to eat sometimes, when the Dwarf cafeteria makes stale limestone. Waving to the UPS dwarf, I open the box to find a shiny crown waiting for me, with a note saying I was to lead Dragonsacks. God I hate spring.

    14th Granite - 22nd Granite, Still Spring
    The elven caravan arrives, bringing their wonderful goods of... screw that, a kobold! He attacks through the shaft connected to the upper regions. Now to... a snatcher! And another goblin! I alert my axedwarves to take out the goblin, while the kobold is chased by a stray war dog. A goblin made off with a child; I guess they're doing their "spring cleaning" too. I hope I don't get taken to Dwarf Court for "negligence". You know, I actually might like that; then I wouldn't have to lead this awful fortress.
    image
    8th Felsite, Summer... actually still spring
    Looks like the memo got around; our fortress was invaded by immigrants, looking for job opportunities and higher wages. Luckily for them, we have some vacancies; unluckily for them, they landed in an isolated area, enclosed by cliffs! What idiots! The immigrants put our population over 20, meaning we need a sheriff and a jail, for, you know, jailing. That means we really need some chains for cheap, especially because I want to chain up those angry looking war dogs. One has a bit of a drooling problem, and it's getting on my nerves.
    image
    27th Hematite, Really summer this time
    So I've got a tight hold on the fortress, but I'm struggling finding something to do. I don't want to end up doing nothing, so I set to work on starting up some new industries, like Jewelry Potash Making. My population sleeps, cats grow, things happen. The usual.
    image

    To be continued very, very soon
  • Cavedweller Hero III was pretty corny, but I still loled.
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