Having looked into it, I have a trading post (lv1) but my limitation on trading directly (sending cargo ships) seems to be that I cannot trade with anyone seperated from me by a "water gap", as opposed to islands that have a chain of adjacent ones leading to me.
Perhaps this is the type of "range" is indeed limited by the trading post also, and the "range" is related to sets of adjacent islands? That seems rather weird though.
Having looked into it, I have a trading post (lv1) but my limitation on trading directly (sending cargo ships) seems to be that I cannot trade with anyone seperated from me by a "water gap", as opposed to islands that have a chain of adjacent ones leading to me.
Perhaps this is the type of "range" is indeed limited by the trading post also, and the "range" is related to sets of adjacent islands? That seems rather weird though.
I have a level two trading post and it will allow me to ship goods to islands far away. I tried island 2:2 and it allowed me to ship there. I'm at 68:91.
Does anyone know if there is a way to view a zoomed out version of the server?
Cargo ships seems like they only take time, which is one of the obvious commodities of this game. I am currently building up my trading post (it is at 2 moving to 3), but I can currently transport from Aedammair (Your mom) - Fasyos 12:21 to Apreche - Snolteios 46:93 in 1D 2h 52m.
Wen I left my game this morning I had just completed growing my Town Hall to level 3 because I was almost up to 80 people and gaining 3 every hour. Lumber was set for 46 per hour, Gold was 19 per hour and Research was set to complete near 9:00PM for Wealth.
I built one ship but I have no idea how to use it yet and I can't access my Wine until I build/research a few more things. Because time is such a valuable commodity I'm trying to build up enough of a lumber supply to bring my whole town up to level 4 and then stop lumber and put everyone in research to get the next advancement. Advancements that help increase population seem to be the best thing to go after. The more people you have the more workers you have getting you more research and supplies.
I don't know how much combat takes place in this game but I don't see much of a reason to pick on the small time players so I'm not worried about a military. Well that and the way I read it troops have an hourly upkeep cost! That makes armies very expensive to have in this game.
When I get home tonight I'll see how my little town is doing and build accordingly.
I have cargo ships and all my trading stuff is somewhat leveled up, but I can't figure out how to use the cargo ships.
Go to the city you want to ship to. Click on it and there should be a couple options, like Diplomacy. Click on Transport Goods and you are in business.
Advancements that help increase population seem to be the best thing to go after. The more people you have the more workers you have getting you more research and supplies.
Indeed, and to the best of my knowledge this means happiness FTW. I have 15.5 hours to go until my lovely wine press.
I'm just waiting to get wealth to start trading some wine. I have two ships ready,and hopefully I will start "exporting" wine by tonight in case anyone still needs some. After that I will probably switch my academy from economy to science. I'll start working to get some spies.
I should have Expansion soon and I think I may expand to an island near me since there is only one city on it and it has glass. So potentially I should be able to take the whole island fairly quickly.
I don't know... but I discovered a small problem with attempting to settle an entire island yourself. It seems that for every level of your palace you can have that many settlements. And the resource requirements are kind of ridiculous for the upgrades after like 2, even getting to 2 is pretty high. But I guess thats the point since they probably want you to trade rather then colonize the world.
I don't know... but I discovered a small problem with attempting to settle an entire island yourself. It seems that for every level of your palace you can have that many settlements. And the resource requirements are kind of ridiculous for the upgrades after like 2, even getting to 2 is pretty high. But I guess thats the point since they probably want you to trade rather then colonize the world.
Yes, I read something about the Governor's Residences needing to be at a a level equal to or higher than the number of colonies for them to negate all corruption.
Looks like Marble and Crystal are the two big resources for the early game?
If only I could chain orders... Right now I'm upgrading my warehouse (cheaper than building walls and hiring troops) but I'll be sleeping by the time it is done and I want to upgrade other things too!
Sheesh. I'll have expansion a bit past noon tomorrow, so I suppose I should start aiming for 12k gold... and I'm going to need two more cargo ships! That's probably another thousand gold towards a settlement. Ah well. I'll probably finish researching my Wine Press before that happens. Maybe I should just change the points over now...
I've been looking into trading with some of the other people around, but there's only two populated islands on my block: 10 settlements on mine, and one settlement on another wine island. I can trade with (and pillage!) anybody on my own island, but I can't even trade with the guy on the island two spaces from me. Any suggestions?
I've been looking into trading with some of the other people around, but there's only two populated islands on my block: 10 settlements on mine, and one settlement on another wine island. I can trade with (and pillage!) anybody on my own isl
I am sandwiched between level 10 and level 9 towns. I think that makes me Poland. Halp.
Actually, by the time you read this, I'll be a size 6 town. Yay.
My town is Ahcros on the island of Lereytia[83:79]. Once I get everything together, I'll be mining crystals. I am also planning on focusing on economics once I am well protected.
Is early raiding actually worthwhile? There's two level 1 towns on my island that are rather tempting...
Is early raiding actually worthwhile? There's two level 1 towns on my island that are rather tempting...
I've been raiding some level 1 towns on my island that seem to be inactive, and I've gotten 60 wood for the two slingers I sent each time. It took me about 40-60 minutes (I don't remember, probably edging on 60) for them to go and then come back with the goods, but 60 wood is way more than sacrificing 32 gold would normally get you. I just sent out a raiding party of three slingers, so I'm expecting 90 wood in about an hour (We'll see if my wood-per-slinger guess is accurate).
Has anybody figured out what the formula for your growth rate is? It seems to be happiness divided by 50, but it's a few decimal places off, and I'm not sure what the extra variable is, if it exists.
Has anybody figured out what the formula for your growth rate is? It seems to be happiness divided by 50, but it's a few decimal places off, and I'm not sure what the extra variable is, if it exists.
My island seems to be a sulfur producing one. I'll start mining when I can. Also, apparently my island gives a discount to buying military related things. I'll focus on these as my priority once my town is up and running. I'm doing a general build right now.
Comments
However, I wouldn't think that the range limit on your ability to use these orders would also limit your ability to send cargo ships out.
I need crystal glass or wine like whoa.
I have a trading post (lv1) but my limitation on trading directly (sending cargo ships) seems to be that I cannot trade with anyone seperated from me by a "water gap", as opposed to islands that have a chain of adjacent ones leading to me.
Perhaps this is the type of "range" is indeed limited by the trading post also, and the "range" is related to sets of adjacent islands? That seems rather weird though.
Does anyone know if there is a way to view a zoomed out version of the server?
I built one ship but I have no idea how to use it yet and I can't access my Wine until I build/research a few more things. Because time is such a valuable commodity I'm trying to build up enough of a lumber supply to bring my whole town up to level 4 and then stop lumber and put everyone in research to get the next advancement. Advancements that help increase population seem to be the best thing to go after. The more people you have the more workers you have getting you more research and supplies.
I don't know how much combat takes place in this game but I don't see much of a reason to pick on the small time players so I'm not worried about a military. Well that and the way I read it troops have an hourly upkeep cost! That makes armies very expensive to have in this game.
When I get home tonight I'll see how my little town is doing and build accordingly.
Does anyone know how big each world is?
I have 15.5 hours to go until my lovely wine press.
EDIT: As of an Academy upgrade, make that 11h
After that I will probably switch my academy from economy to science. I'll start working to get some spies.
If only I could chain orders... Right now I'm upgrading my warehouse (cheaper than building walls and hiring troops) but I'll be sleeping by the time it is done and I want to upgrade other things too!
I've been looking into trading with some of the other people around, but there's only two populated islands on my block: 10 settlements on mine, and one settlement on another wine island. I can trade with (and pillage!) anybody on my own island, but I can't even trade with the guy on the island two spaces from me. Any suggestions?
Actually, by the time you read this, I'll be a size 6 town. Yay.
Is early raiding actually worthwhile? There's two level 1 towns on my island that are rather tempting...
Has anybody figured out what the formula for your growth rate is? It seems to be happiness divided by 50, but it's a few decimal places off, and I'm not sure what the extra variable is, if it exists.
EDIT: Didn't realize the expansion made worldwide trade possible.
EDIT FROM THE FRONTLINES: He died, apparently you need 2-3 for a successful assault.