I am glad I will be at PAX and will not have to suffer the nubs.
Shark in a fish pond.
Think of it this way, your skill will be greatly above average, and thus you'll have a way heavier swing on whether you're winning or not.
You would think, that, but it actually doesn't work that way.
A pro player is so good that their team will just win because the pro will not die, and they will part the sea of nubs like moses. An average player like me will still get killed by nubs. I won't be able to dominate enough on my own to really push the team forward significantly. Meanwhile, the nubs not knowing what to do will hold us back significantly. It's all about the proportion of nubs on the team. Maybe a team can carry a few nubs on its back, but a lot of nubs will pull the rest of the team down.
Also, if the server is all nub, the non-nub has to command for any hope. That's probably me. A bad commander means guaranteed losing. However, a good commander can not win the game. All they can do is enable the chance of victory by playing properly. If I command well to make victory possible, it's up to the players to hold res to make it happen.
It is infuriating to play a commander of nubs. Imagine playing Starcraft. You build 50 marines. The other guy builds 10 zerglings. The 10 zerglings kill all the marines and 0 zerglings die. Then you build new marines, and those die as well. Then the 10 zerglings destroy your base.
I think I get what you're saying. Means that victory basically becomes a coinflip, because neither side has the skills to work towards victory, right? That's fair.
I've finally become good enough at NS2 where I can finally get to the top of the scoreboard on a 32 man server and get a kill/death ratio of 1 if not better with my best so far being 41/1 as a fade. I can also reliably play each advance lifeform in Aliens that when I do die, I usually have enough res to go Lerk or some other advance lifeform. It helps a lot that I've finally got my wireless repeater working, so I don't randomly cut in and out of a game.
In regards to nubs, I'd rather shoot myself then play with a completely nub commander. I'm ok with a new commander provided that he knows where all the buttons are and generally knows the flow of the game, like when to get upgrades and when to drop a hive. If you command and you didn't at least tinker with the command chair in training mode and you can't find out how to drop a god damn cyst, don't you ever touch that command chair.
Clockian, if you are that good you should try to join one of the lower pro teams. At the very least you should "merc" for them. That means you can play for them when they play a friendly match and not all of their players show up.
You could really do with getting wired. If it's not plausible to run a CAT6 cable, look into a homeplug system. They can be expensive but they are damn reliable.
While I can rock Gorge with the best of them, I really want to get a grip on keeping a fade alive. Much of which can come down to looking at the map to avoid large engagements.
Bought a copy today. Played on a rookie friendly server as a marine. Everyone was chill no assholes but at the same time there was very little direction from the commander. I'm a little confused about wielding/repairing. When you construct something you get a percentage meter that lets you know when you are done but that didn't seem the case for wielding so I wasn't sure when I was done repairing something. It also felt like we were way behind in gear. The aliens were squeezing out Onos left and right and the marine team didn't have anything to combat the them on equal footing with. Game was worth every penny though. Looking forward to more matches.
Hold tab, click mouse once to activate mouse cursor, click on the names of people you want mute.
With welding, you may not be connecting with what you are trying to weld. You have to be just about bumping into them to get it to connect. I'm pretty sure the wheel will show up but you can also see the health bar above friendly buildings (It's in two parts for health and armour on most things.).
Remember that you can't weld players main health (That takes medpacks.) but their armour (Which counts for double points against some kinds of damage.) can only be healed by welders and the armouries.
According to the peeps at the PAX booth, they are implementing female marines. Given the roots of this game in the Aliens film, I was kinda surprised they hadn't had that from day 1.
It's less objectionable as currently there is exactly one marine skin (The infantry portals are actually 3D bio-printers.). Aliens:CM really stood out not having any women and when they had a pack for Aliens classic characters which didn't even include Vasquez.
I am glad I will be at PAX and will not have to suffer the nubs
I'd rather shoot myself then play with a completely nub commander.
I'm ok with a new commander provided that he knows where all the buttons are and generally knows the flow of the game, like when to get upgrades and when to drop a hive. If you command and you didn't at least tinker with the command chair in training mode and you can't find out how to drop a god damn cyst, don't you ever touch that command chair.
Because if you can't drop a cyst 1 min. + into the game and don't talk, everyone will assume you're a troll and kick you out.
NS is one of those games where voice chat is fairly central. I'm always amazed at PC FPS players who don't have voice chat active in general, but in NS it's crucial.
The mechanics of NS do cause the anger at newbie commanders. It's an echo of the same issues MOBAs face. The commanders has a great deal of influence over the rest of the players on the server. A commander who is failing to act, but also failing to inform everyone of why he's not acting (e.g., waiting on res, higher order concerns, whatever) via voice chat, will be hated.
Tl;DR: if the com's not actively using voice chat, everyone will often hate him.
It's less objectionable as currently there is exactly one marine skin (The infantry portals are actually 3D bio-printers.). Aliens:CM really stood out not having any women and when they had a pack for Aliens classic characters which didn't even include Vasquez.
Aliens:CM had women, and there's a random chance for every non-named marine to be a woman. You're right about the classic characters pack, though.
I played my first 2.5 rounds of Natural Selection 2 yesterday. I couldn't get on coms because of the time, but the commander we had for the first one and a half round talked constantly, and was pretty clear what he wanted from us aliens. The 2nd commander in the last round either didn't know where to put pressure, or didn't tell us.
I kinda wish I could've played marine, but that team was more than entirely full.
NS, especially NS2 actually has many similarities to MOBA. Imagine the comm chairs and hives as the ancients in DotA. Imagine the many paths through the map as the three lanes. Instead of having the AI mobs as being the source of xp/gold you have the RTs as sources of resource points. One of the main keys to victory in both games is keeping your guys on the front lines, not dying, and applying constant pressure. In NS2 individual players only get personal resources while they are alive. That's the same as only getting gold/xp while alive in MOBA.
What you want to do in NS2 when you spawn is open the map. Draw a line all the way across the map to see where the front line of the battle currently is. Then get out there. Try to go to a spot where you can cover two or more "lanes". System Waypointing on Veil is a hot spot for a reason.
But its fucking annoying when the commander had diarrhea of the mouth and you're just like dude shut the fuck up. They do need to let you know whats going on but I think some nerds love to hear themselves talk.
They do need to let you know whats going on but I think some nerds love to hear themselves talk.
Like those assholes that just show up on your podcast and never leave, and all they do is crack dumb jokes and talk bollocks. And then, when you go to video, they always have dumb hair.
everyone will assume you're a troll and kick you out.
Still doesn't seem like a noob friendly community.
if the com's not actively using voice chat, everyone will often hate him.
I actually had a bug, where in the config menu, my mic was clearly working, and it worked just fine over Skype, but other players couldn't hear me the very first (and only) time I played.
"We figured out how to fix that really annoying bug everyone is always complaining about but the programmers kept arguing about the usage of the Oxford comma in a comment which resulted in slapping."
It looks like they went to the trouble of modeling the taser, I'm sure with some rigging (Or just using the pistol animations as a stopgap.) someone could make something out of it. Some kind of ranged repair would be nice.
Comments
Think of it this way, your skill will be greatly above average, and thus you'll have a way heavier swing on whether you're winning or not.
A pro player is so good that their team will just win because the pro will not die, and they will part the sea of nubs like moses. An average player like me will still get killed by nubs. I won't be able to dominate enough on my own to really push the team forward significantly. Meanwhile, the nubs not knowing what to do will hold us back significantly. It's all about the proportion of nubs on the team. Maybe a team can carry a few nubs on its back, but a lot of nubs will pull the rest of the team down.
Also, if the server is all nub, the non-nub has to command for any hope. That's probably me. A bad commander means guaranteed losing. However, a good commander can not win the game. All they can do is enable the chance of victory by playing properly. If I command well to make victory possible, it's up to the players to hold res to make it happen.
It is infuriating to play a commander of nubs. Imagine playing Starcraft. You build 50 marines. The other guy builds 10 zerglings. The 10 zerglings kill all the marines and 0 zerglings die. Then you build new marines, and those die as well. Then the 10 zerglings destroy your base.
I think I get what you're saying. Means that victory basically becomes a coinflip, because neither side has the skills to work towards victory, right? That's fair.
In regards to nubs, I'd rather shoot myself then play with a completely nub commander. I'm ok with a new commander provided that he knows where all the buttons are and generally knows the flow of the game, like when to get upgrades and when to drop a hive. If you command and you didn't at least tinker with the command chair in training mode and you can't find out how to drop a god damn cyst, don't you ever touch that command chair.
While I can rock Gorge with the best of them, I really want to get a grip on keeping a fade alive. Much of which can come down to looking at the map to avoid large engagements.
With welding, you may not be connecting with what you are trying to weld. You have to be just about bumping into them to get it to connect. I'm pretty sure the wheel will show up but you can also see the health bar above friendly buildings (It's in two parts for health and armour on most things.).
Remember that you can't weld players main health (That takes medpacks.) but their armour (Which counts for double points against some kinds of damage.) can only be healed by welders and the armouries.
The mechanics of NS do cause the anger at newbie commanders. It's an echo of the same issues MOBAs face. The commanders has a great deal of influence over the rest of the players on the server. A commander who is failing to act, but also failing to inform everyone of why he's not acting (e.g., waiting on res, higher order concerns, whatever) via voice chat, will be hated.
Tl;DR: if the com's not actively using voice chat, everyone will often hate him.
I kinda wish I could've played marine, but that team was more than entirely full.
What you want to do in NS2 when you spawn is open the map. Draw a line all the way across the map to see where the front line of the battle currently is. Then get out there. Try to go to a spot where you can cover two or more "lanes". System Waypointing on Veil is a hot spot for a reason.
It looks like they went to the trouble of modeling the taser, I'm sure with some rigging (Or just using the pistol animations as a stopgap.) someone could make something out of it. Some kind of ranged repair would be nice.
The Gorge Plushie is coming soon.