I wish they hadn't tried so hard to include the crouch jumping mechanic from HL.
Get on my level (by hitting crouch just after you jump to get a little extra height).
Edit: half a dozen posts appeared between me starting to thumb out my post on my phone and posting so now instead of being hilarious, I appear to have jumped on another Muppet trolling session which was not my intention.
Crouch-jumping is an archaic mechanic arising from what was original a buggy implementation of how crouching worked in FPSs while airborne. Quake players find it second-nature, as it was just part of the game. I instinctively crouch-jump even to this day in games that have no such bullshit.
It has little or no place in modern games. Including it in a new game is analogous to keeping creep blocking in MOBAs.
You should see me when I actually need to use all those contrived inputs... I specifically bought that Microsoft Sidewinder keyboard that has no ghosting because I have issues with hitting way way too many simultaneous inputs at once. The day they can just plug a single input device into my brain will be a happy day.
Good lord dude what games are you even playing with that setup?
All of them. But the main reason for all the buttons and foot pedals is MMORPGs, mech games, and space flight sims. At least one foot pedal for push-to-talk is used in every game obviously, the others for switching modes accelerate/decelerate or combos that involve multiple keys, and the extra mouse buttons are for mouse based actions.
Sometimes I duplicate functionality on multiple keys (like League of Legends) where some characters it's preferential to use qwer, while others using mouse buttons is superior depending. With WoW it was definitely a creeping mechanic where 60+ spells and macros that functioned various different ways created a lot of overhead.
I've started playing Skyrim again with several mods.
One in particular models temperature and climate and how it effects you while you're traveling. You have to be mindful of where you are going and plan ahead so you don't freeze to death. While it can seem like a pain, I'm really enjoying having to prepare and think about how I travel across the land. I make use of the inns and other villages along the way and utilize more of the "junk" items available to make food and shelter. Not for everyone, but I find it challenging and rewarding.
I have been going through my Steam library in roughly alphabetical order, for no other reason than to apply some structure to me clearing out my backlog. Right now I'm about 75% of the way through Bit.Trip Runner, and it confirms that Bit.Trip games are awesome. You should play them. I'm actually curious to try the Bit.Trip Saga collection for 3DS, as I imagine the art style would be perfect for the 3D effect.
Other Steam games I've beaten in the last month or so were Bastion and Costume Quest. Bastion scratched a huge beat-em-up itch and was incredibly well put together from an art standpoint. Costume Quest is cool b/c it crams the JRPG feel into only a few hours, and has a really funny story. It was something my wife enjoyed playing together, so I'll take it.
Last game I beat was Resident Evil: Revelations on 3DS. Think I might have mentioned this elsewhere but I really liked the game. Not the best RE I've ever played but it is not straight-up action like RE5 and (from what I hear) RE6. It's a perfect blend. Definitely got some survival and some horror in there.
Got a beta key for Planetside 2. Started troubleshooting connection issues for that last night. Didn't get into the game, although I think it's being caused by Peerblock. I couldn't test that theory this morning.
So that's what I'm gonna be doing tonight. That, and the rainbow vomit that is Rayman Origins.
I tried it. It is confusing, but so fun. The UI is very, very busy.
Too right, aye - the UI is a bit of a pain in the ass, but you get used to it. Nice features so far - It separates text chat by area, but you can do text and voice to your squad and outfit over infinite distance, and you can do close-range voice chat that ANYONE can hear, including the enemy.
The flying controls are whack as shit, too.
Also, take the headlights off your Flash ATV. They don't help during the day, and they only make you a great big target at night.
Comments
Edit: half a dozen posts appeared between me starting to thumb out my post on my phone and posting so now instead of being hilarious, I appear to have jumped on another Muppet trolling session which was not my intention.
It has little or no place in modern games. Including it in a new game is analogous to keeping creep blocking in MOBAs.
I haven't "played" flight simulators in a decade or more.
I got 99 problems but my pitch (and yaw) ain't one?
Sometimes I duplicate functionality on multiple keys (like League of Legends) where some characters it's preferential to use qwer, while others using mouse buttons is superior depending. With WoW it was definitely a creeping mechanic where 60+ spells and macros that functioned various different ways created a lot of overhead.
One in particular models temperature and climate and how it effects you while you're traveling. You have to be mindful of where you are going and plan ahead so you don't freeze to death. While it can seem like a pain, I'm really enjoying having to prepare and think about how I travel across the land. I make use of the inns and other villages along the way and utilize more of the "junk" items available to make food and shelter. Not for everyone, but I find it challenging and rewarding.
Other Steam games I've beaten in the last month or so were Bastion and Costume Quest. Bastion scratched a huge beat-em-up itch and was incredibly well put together from an art standpoint. Costume Quest is cool b/c it crams the JRPG feel into only a few hours, and has a really funny story. It was something my wife enjoyed playing together, so I'll take it.
Last game I beat was Resident Evil: Revelations on 3DS. Think I might have mentioned this elsewhere but I really liked the game. Not the best RE I've ever played but it is not straight-up action like RE5 and (from what I hear) RE6. It's a perfect blend. Definitely got some survival and some horror in there.
So that's what I'm gonna be doing tonight. That, and the rainbow vomit that is Rayman Origins.
The flying controls are whack as shit, too.
Also, take the headlights off your Flash ATV. They don't help during the day, and they only make you a great big target at night.