Has anyone done the math on the likelihood of the civilians losing/winning Mafia given 100% random decisions? I'd be happy to do it later if no one else has.
If you want me to do the math, specify the ruleset you want me to analyse.
The system started out like this:
1. During the day, the civilians decide on a person that the Detective will investigate at night. That person is also protected by the Sherif. This is done before lynching.
2. The first night, the citizens kill someone arbitrarily. After that, you use the gleaned information to make progressively more educated choices. This must always happen second. You MUST kill the person.
Really, it's just a way to get reliable, controlled behavior, and to minimize the impact of extraneous variables.
If everyone believes that the sheriff is going to protect the person being investigated and the mafia believe that the sheriff isn't stupid, then they aren't going to try and kill that person. Protecting oneself prevents you from getting knocked out early...
It was also clearly Andrew's fault when Chie failed to protect Phil, who turned out to be the detective. the DEAD detective once Andrew got done with him!!!
It was also clearly Andrew's fault when Chie failed to protect Phil, who turned out to be the detective. the DEAD detective once Andrew got done with him!!!
It's so fun to watch the crew play this. They try to solve any game they ever play, but this game is pretty much unsolvable. They try so hard, it's fascinating. ^_^
It's so fun to watch the crew play this. They try to solve any game they ever play, but this game is pretty much unsolvable. They try so hard, it's fascinating. ^_^
Well, part of the game is misdirection, so attempting to solve the game is sometimes mafia just being sneaky ^_^
It was also clearly Andrew's fault when Chie failed to protect Phil, who turned out to be the detective. the DEAD detective once Andrew got done with him!!!
EXACTLY!
Especially since he failed to target someone else on the assumption that I *would* protect Phil.
Today's PA is great. I'm pretty sure I was next to the table Luke Crane was showing Gabe and his friends Mouse Guard on Saturday. They all seemed to be having fun.
Pax sent out emails with surveys that reveal next year's dates, March 22-24. I look forward to seeing you all there and at Anime Boston a couple weeks later.
Comments
http://forum.frontrowcrew.com/index.php?p=/discussion/8946/mafia-like-games
1. During the day, the civilians decide on a person that the Detective will investigate at night. That person is also protected by the Sherif. This is done before lynching.
2. The first night, the citizens kill someone arbitrarily. After that, you use the gleaned information to make progressively more educated choices. This must always happen second. You MUST kill the person.
Really, it's just a way to get reliable, controlled behavior, and to minimize the impact of extraneous variables.
Except when ANDREW COCKS IT UP.
And also, fuck all y'all, I love my hat.
Obviously, you should all just listen to the guy in the hat.
All games are solvable, arbitrary, or random. But in reality, humans and their human bullshit get in the way of that. ;^)
I wonder if they even still have the book or had forgotten about it. ;^)
YAY!