Are you really going to act surprised after you were warned about this?
There were two relatively easy solutions, but rather than opt for one of them you simply ignored the issue. (1) You could have chosen to disallow doubling in any game once it is guaranteed to be the last game. (2) You could have chosen a different tie-breaking criterion.
Fortunately, you may still be able to implement one of those.
This is what happens when intelligent, reasonable gamers see a hole in a rules set and exploit it. Scott has no one but himself to blame, really. LoC and I attempted to point out this was going to happen but it was unanswered.
On the assumption that it stands unchanged and assuming no fun girl doesn't drop the next 2 matches, she's likely won the event. The only outcome where it doesn't matter is if someone wins out.
First of all, no fun girl winning her next two matches is a fairly big assumption. Anyone with a single loss at the moment would have good chances if they won their next two matches also.
Furthermore, because the option of doubling repeatedly is still open to all other players, other players still have a way to beat no fun girl's score.
I would have done the same thing were I in the tournament.
Obviously. It's the "correct" thing to do if you're trying to win. I, however, would not because I know the intent versus the mechanisms. It's clear Scott didn't want this to be common practice based on this gem comment and others he's made.
I know the intent as well, but I don't think it's relevant. You're only harming yourself by choosing not to use the options available to you.
I figured that posting it would cause other people to follow suit. Frankly, we didn't even double consistently, so if you were to double throughout a game, you would receive more points than I did.
Snickety and I are prepping for our match. I'm just puttin' it out there now that my dice have run VERY cold lately so I'm not optimistic but I shall...
My games this round I didn't necessarily get magic dice, but I won because I absolutely never got bad dice, and the few times I was at risk Matt didn't hit the right numbers to screw me. The second game was particularly tense in spots.
If someone sends you a private message on the forum, you will get an email notification. If you reply to that email, the email goes to ME. Stop screwing this up you geniuses!
If someone sends you a private message on the forum, you will get an email notification. If you reply to that email, the email goes to ME. Stop screwing this up you geniuses!
Yeah, I need sleep.
All that delicious private information! Gotta exploit that shit for your own personal gain man!
If someone sends you a private message on the forum, you will get an email notification. If you reply to that email, the email goes to ME. Stop screwing this up you geniuses!
Solution: email filter and autoresponse full of ire.
Our play was pretty much equal, so the match mostly came down to luck, and Birdville had more of that. Also, a tree branch fell on me while I was playing - it was a small one, though
That being said, looking at the match in retrospect I can see that both players could have played better. Indeed, had I played at a higher level, I would have won despite my bad luck.
Both had pretty good blockades going and properly doubled up when the advantage was there but then I played like a chump and could have probably forced a surrender if I had remembered that I had the cube :-(. GG.
Comments
There were two relatively easy solutions, but rather than opt for one of them you simply ignored the issue.
(1) You could have chosen to disallow doubling in any game once it is guaranteed to be the last game.
(2) You could have chosen a different tie-breaking criterion.
Fortunately, you may still be able to implement one of those. First of all, no fun girl winning her next two matches is a fairly big assumption. Anyone with a single loss at the moment would have good chances if they won their next two matches also.
Furthermore, because the option of doubling repeatedly is still open to all other players, other players still have a way to beat no fun girl's score. I know the intent as well, but I don't think it's relevant. You're only harming yourself by choosing not to use the options available to you.
Hell, one of my games with 5ro4 took 77 moves.
Never have I see such horrid dice.
Example? My double 4's forced me to expos to checks in my home...
That being said, looking at the match in retrospect I can see that both players could have played better. Indeed, had I played at a higher level, I would have won despite my bad luck.
The match record can be seen here:
http://pastebin.com/6WKK2mqi
I guess that is one way to keep on keepin' on with the not too much effort into tie breakers plan.
Operation double on all rolls is in effect!
Edit: Or for the next while, if you want to right now.
EDIT: that's not me sitting the room anymore, is it you? We really have to have skype going as a sidechannel.
Made new room 4starfox password frc
Both had pretty good blockades going and properly doubled up when the advantage was there but then I played like a chump and could have probably forced a surrender if I had remembered that I had the cube :-(. GG.