The one difference is your steam account can go to any computer. Where you have to reactive games to use them at a friends house if you have a different X-box there and then you can't use them on your old system! The days of walking over to your friends house with a fighting game are over! Poor kids.
The xb1 comes with 500 gb HD right? After formatting, OS and random shit you have 400ish gb. You have to install the entire game on the HD, which can be anywhere from 5-50 gbs, maybe even more with the next gen stuff. You also want to store some movies and apps, so that's not a lot of space for games. This seems really annoying.
Everyone who has said anything in even the slightest bit of specifics about how resales, used games, loaning games, playing at friends houses, etc., is going off of speculation and non-committal answers from Microsoft. The most frustrating part of this whole console generation is both Microsoft and Sony refusing to commit on any detail of how these new processes are actually going to work. On the rare occasion where you see hard detail, there is always a follow-up post saying that is not definite, or a different company rep saying completely contradictory stuff. I would caution everyone against making bold "well that's the end of X" statement, because nobody actually knows how this shit is gonna work yet.
Ignored because there has been no killer app, nor any hype to any of its game lineup from the very start. Not even sure where Nintendo is going with the Wii U at this point.
Most of it seems... reasonable? Is that the right word? The only one I consider bullshit is lending of games to friends. I hardly ever do that to begin with after a couple bad experiences but still I'm sure it's pretty commonplace.
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
Love how they make something more restrictive but pitch it as an increase in your freedom to do what you want with your own property.
Most of it seems... reasonable? Is that the right word? The only one I consider bullshit is lending of games to friends. I hardly ever do that to begin with after a couple bad experiences but still I'm sure it's pretty commonplace.
Only reason that seems even remotelly reasonable is because it's vague wording. Basically what they are saying about selling of used games is that they have tools there that can make it so that you can't resell your games, but they wash their hands from it, by leaving the exact way on can you sell your game on the hands of the publisher.
Also, while online once every 24 hours is more reasonable than always online, it's still bullshit.
I say that Microsoft is better to show some awesome E3 game demos, or X-One will be dead even before it's launch.
So they are saying that the publishers are the ones who have to enable you to trade...
But aren't the publishers the ones with the greatest inclination to keep you from trading/lending out your games?
It's like trusting the fat guy not to eat all the cookies.
Potentially. Multiplayer games will almost never let you trade your games I bet. Single player only games will be marking their own graves in most situations I predict. If you don't allow your game to be traded in and your consumer is punk kid who will play it once and trade it in then they most likely will just not purchase/play your game. It has no resale value and no replay value so they would be doubly out.
I don't see anything reasonable about it. 1. 24-hour online check-in or all games stop working. Guess people in the military, people travelling, and people in areas with shady internet (Large parts of the US) are out of luck. 2. Playing your games on other systems through your account has a 1 hour lockout. 3. Publishers decide which games you can trade in, and which stores are authorized to accept them. Guarantee you companies and stores are giving kickbacks to Microsoft to make this a thing. 4. You can trade licenses for a game once to people on your friend's list. After that it's permanently locked.
Shady internet doesn't mean no internet. It doesn't need a persistent connection, just a temporary connection. Don't get me wrong, I'm not defending Microsoft's choices. It's just that you make it sound like it'll be impossible for anyone to play games on it.
Unless you're playing a Nintendo console in the future you're going to need some internet. Even Steam you at least need enough internet to download the game even if you can go offline for a month once its downloaded.
Sometimes shady internet means your connection doesn't last long enough to do much of anything. Maybe it just needs to send a single packet. But probably not. Probably does a sweep of the system, looking for illicitly installed software. I'm not saying no one can play games on it. I'm saying they're creating lots of potential lockout scenarios for legitimate customers.
Comments
Most of it seems... reasonable? Is that the right word? The only one I consider bullshit is lending of games to friends. I hardly ever do that to begin with after a couple bad experiences but still I'm sure it's pretty commonplace.
Also, while online once every 24 hours is more reasonable than always online, it's still bullshit.
I say that Microsoft is better to show some awesome E3 game demos, or X-One will be dead even before it's launch.
But aren't the publishers the ones with the greatest inclination to keep you from trading/lending out your games?
It's like trusting the fat guy not to eat all the cookies.
1. 24-hour online check-in or all games stop working. Guess people in the military, people travelling, and people in areas with shady internet (Large parts of the US) are out of luck.
2. Playing your games on other systems through your account has a 1 hour lockout.
3. Publishers decide which games you can trade in, and which stores are authorized to accept them. Guarantee you companies and stores are giving kickbacks to Microsoft to make this a thing.
4. You can trade licenses for a game once to people on your friend's list. After that it's permanently locked.
Unless you're playing a Nintendo console in the future you're going to need some internet. Even Steam you at least need enough internet to download the game even if you can go offline for a month once its downloaded.
I'm not saying no one can play games on it. I'm saying they're creating lots of potential lockout scenarios for legitimate customers.