He's originally Japanese(or the Pokemon world equivalent) just like Ash and Misty are meant to be. I'm pretty sure he's some sort of stereotype of a Japanese area, but I can't remember which one off the top of my head.
Probably Okinawan. They tend to be a lot darker than mainland Japanese.
The E3 demos seemed abit more sophisticated in terms of strategy and the 'world systems'. AI seems incredibly stupid, and bullets don't seem to do much.
Graphics in games will basically always be downgraded. It's just a reality of development, because optimization can't occur until the end of development, so that's when graphics are most likely to be stripped down.
SUPERHOT is still not out. I guess the devs are having some troubles.
Why does nobody ever learn this lesson? Announce AFTER you release, not before.
Apple does it right. "By the way, all the stuff we just announced is already on the shelf in the Apple Store. Your iOS and OSX updated themselves while I was talking. Deal with it."
SUPERHOT is still not out. I guess the devs are having some troubles.
Why does nobody ever learn this lesson? Announce AFTER you release, not before.
Apple didn't do that from the beginning. They can only do it now because everyone is already paying attention. They have no need for ad campaigns and marketing to build hype, it happens on its own.
My guild is wicked hyped about The Division, but it seems like it's just a less space-fantasy and more post-modern sci-fi Destiny than anything else. I don't get it.
My guild is wicked hyped about The Division, but it seems like it's just a less space-fantasy and more post-modern sci-fi Destiny than anything else. I don't get it.
Nelson and I gave it some time during the last beta, and I played in the first beta, we're both pretty hot on it. He was pretty hesitant for much the same reason, initially.
It's a bit hard to say much, without knowing what you mean to say by calling it destiny-like, though, there's more than one way to take that.
Destiny-like: story becomes absent or meaningless, game becomes a grind for loot and boring despite tight mechanics and UI. Bosses are bullet sponges and samey. You only have a small chance at good gear from raiding, which can take a LOT of time that guys like me don't have. Small, samey levels.
No - from what I've seen, the story is present from go to woah, with extra nuggets of story hidden around the city, as well as many side-missions being more story). The single-player/co-op PVE, they definitely want to tell a story, more than make a grind game.
Hard to say but I don't think so - Again, story more than grind, and the closest you get to a loot-grind is Darkzone, which is some pretty tense PVPVE stuff. You also seem to have a pretty good chance at good gear - I had legendary loot in the first beta, and lack of time to play more than two sessions(one very short) is the only reason I didn't get any in the second - And I still ended up with gear that was one step below legendary anyway. Was also getting pretty sweet stuff just from random drops, darkzone, and missions. Vendors carry level-appropriate goods, which can include rares and legendaries. You can also craft rare stuff, I'm told, but the crafting system wasn't in the beta, so I don't have first-hand experience.
You do shoot a lot of numbers out of dudes though, and when they run out of numbers they fall over.
The levels are not small, or samey - it's basically a large chunk of Manhattan. The closest you get to small levels is contaminated areas outside of the darkzone, which are small challenges with things like "race against the clock to activate all the buttons" or "Survive X waves of dudes", and so on.
Not many bosses in either beta - Only saw two, total - but they don't seem to be horribly bullet spongey. Enough to differentiate them from other mobs and make them feel like a challenge, but not enough to be annoying. They follow the same rules as other mobs - they have armor, and health. Armor goes down slower, health goes down fast. Headshots hurt them real bad, and the seem to have weak points to speed things up, but again, only saw two.
Tomorrow Pokemon Red/Blue/Yellow will be in the eShop.
The big news is that these are modified versions that let you put Pokmeon in the Pokemon Bank! This means you can get Pokemon from Red/Blue and bring them into Sun/Moon. Fuck yeah!
Sort of - they changed it up. Previously, there was stuff you just couldn't get if you didn't pay money. Now, you can get every tank for free, it's just that the grind-wall is incredibly high. And you can still just straight up buy tanks instead of grinding for them. Not to mention the premium membership, which cuts the grind in half.
Comments
Another Destiny.
The graphics have definitely been downgraded.
Super expensive over here at the moment.
Mother 3 will finally get Western release
Nintendo Contacts Undertale Creator Toby Fox
It's coming soon, don't worry.
Apple does it right. "By the way, all the stuff we just announced is already on the shelf in the Apple Store. Your iOS and OSX updated themselves while I was talking. Deal with it."
It's a bit hard to say much, without knowing what you mean to say by calling it destiny-like, though, there's more than one way to take that.
No - from what I've seen, the story is present from go to woah, with extra nuggets of story hidden around the city, as well as many side-missions being more story). The single-player/co-op PVE, they definitely want to tell a story, more than make a grind game.
Hard to say but I don't think so - Again, story more than grind, and the closest you get to a loot-grind is Darkzone, which is some pretty tense PVPVE stuff. You also seem to have a pretty good chance at good gear - I had legendary loot in the first beta, and lack of time to play more than two sessions(one very short) is the only reason I didn't get any in the second - And I still ended up with gear that was one step below legendary anyway. Was also getting pretty sweet stuff just from random drops, darkzone, and missions. Vendors carry level-appropriate goods, which can include rares and legendaries. You can also craft rare stuff, I'm told, but the crafting system wasn't in the beta, so I don't have first-hand experience.
You do shoot a lot of numbers out of dudes though, and when they run out of numbers they fall over.
The levels are not small, or samey - it's basically a large chunk of Manhattan. The closest you get to small levels is contaminated areas outside of the darkzone, which are small challenges with things like "race against the clock to activate all the buttons" or "Survive X waves of dudes", and so on.
Not many bosses in either beta - Only saw two, total - but they don't seem to be horribly bullet spongey. Enough to differentiate them from other mobs and make them feel like a challenge, but not enough to be annoying. They follow the same rules as other mobs - they have armor, and health. Armor goes down slower, health goes down fast. Headshots hurt them real bad, and the seem to have weak points to speed things up, but again, only saw two.
But it's from the people that brought you World of Tanks.
FUCK
The big news is that these are modified versions that let you put Pokmeon in the Pokemon Bank! This means you can get Pokemon from Red/Blue and bring them into Sun/Moon. Fuck yeah!
https://gaming.youtube.com/watch?v=CJnzH2C6Cr4
Edit: and possibly a money laundering scheme.
Also I know my gaming group is REALLY into these games, I doubt they would be if you just had to play money.