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Team Fortress 2

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  • I was finally able to play all three Mann vs Machine maps and I've got to say... It's way too easy. It's like mowing down scrub players. Killing Floor is way harder than this and a much better game. I thought this was going to be a fun experience I could share with friends for hours, but it only took about an hour to beat all three maps with semi-decent random people. Looks like I have to put on big boy pants and play CS, probably get owned too.
  • I was finally able to play all three Mann vs Machine maps and I've got to say... It's way too easy. It's like mowing down scrub players. Killing Floor is way harder than this and a much better game. I thought this was going to be a fun experience I could share with friends for hours, but it only took about an hour to beat all three maps with semi-decent random people. Looks like I have to put on big boy pants and play CS, probably get owned too.
    You can play L4D, which is the in-between skill level.
  • I was finally able to play all three Mann vs Machine maps and I've got to say... It's way too easy. It's like mowing down scrub players. Killing Floor is way harder than this and a much better game. I thought this was going to be a fun experience I could share with friends for hours, but it only took about an hour to beat all three maps with semi-decent random people. Looks like I have to put on big boy pants and play CS, probably get owned too.
    You can play L4D, which is the in-between skill level.
    I used to play a lot of CS back when I had roommates. Their favorite map was crackhouse, and we may have missed dinner a few times because of CS greatness. It will just take some time to get use to FPSing again. At least I don't have to worry about random Crit-rockets and the like.
  • Crackhouse was a terrible map usually run on shit deathmatch servers. ;^)
  • Is a terrible map. People still run it. I don't know why.
  • Is a terrible map. People still run it. I don't know why.
    fy_icyworld is also terrible, but I'll play it all day long.
  • fy_icyworld is pretty fun just for a straight deathmatch. I too played that map a lot, despite it definitely not being "good" in the traditional sense.
  • Icyworld is a good map from a balanced/use perspective relative to what it is intended for. It servers a purpose well, albeit a simple one.

    Crackhouse is unbalanced and poorly laid out. It flows disastrously and is generally a horrible experience no matter what the game mode.

    It's telling that almost every server I ever see running it is simultaneously running some janky ass mod.
  • Icyworld is a good map from a balanced/use perspective relative to what it is intended for. It servers a purpose well, albeit a simple one.

    Crackhouse is unbalanced and poorly laid out. It flows disastrously and is generally a horrible experience no matter what the game mode.

    It's telling that almost every server I ever see running it is simultaneously running some janky ass mod.
    This is the first time I've ever heard the term janky used outside of MTG circles and I'm not sure the definition that I know would apply. How would you define the term "janky" in this context?

  • I really like Demolition mode over classic.
  • I've not played it yet, care to give a rundown? Or at least, a better one than the summary on the menu?
  • edited August 2012
    I've not played it yet, care to give a rundown? Or at least, a better one than the summary on the menu?
    It's the same as classic Demolition except you automatically get weapons based on how many kills you have. Moves a little faster without people having to buy stuff.
    Post edited by Sail on
  • edited August 2012
    It's essentially a mix of Arms Race and Classic. Also, if you get multiple kills on a specific round you get other bonuses such as grenades.
    Post edited by Andrew on
  • edited August 2012
    I've been playing that mode most too. It's kind of the in-between of Casual and Classic in terms of seriousness.
    Post edited by Sail on
  • I've not played it yet, care to give a rundown? Or at least, a better one than the summary on the menu?
    It's the same as classic Demolition except you automatically get weapons based on how many kills you have. Moves a little faster without people having to buy stuff./blockquote>So another mode where I'm forced to use the guns I suck with. If I want that I play Arms Race and if I want to use guns I can actually hit something with, I play classic.

  • Interesting, I might have a crack at that.
  • Estimated wait time 40 min... are you fucking kidding me? I get it, everyone is trying to play this at once, but come on. Also, from what I have seen, it seems silly that you actually need to pick up the money the bots drop, considering they come in a constant stream. This mode is very similar to Killing Floor, but there you get money based on what you killed, no picking it up (except for hidden cash piles/weapons).
    Now that I've played it, I have to say I love the money pickup. It gives mobile classes something to do and just makes everything more exciting. If the ideas get developed a little more (which I'm sure they will), I'd call the game anti-tower defense.

    It is cool to see how 90% of TF2 translated effectively into this game, though. Still feels like it has some kinks to work out, though.
  • edited August 2012
    I lol'ed pretty hard when the sniper mouthed "Fuck me!" and grinned - a terribly Australian way to respond to the situation.
    Post edited by Churba on
  • Finally played MvM last night with Churbs, Jason, Omar, Kevo, & Jeremy! It was very fun. We need to do more of that.

    /pro-Medic syringe gun specialist.
  • Half-past midnight was too late. Rylin was up at 4 a.m. needing a bottle and then I was up at 6:15 a.m. for a medical appointment. Now I feel like dying.

    Hey, wanna play some TF2?
  • I'd love to join with some MvM. The power of a super-mega-upgraded Rocket Launcher is incredible.
  • edited August 2012
    REDACTED
    Post edited by Victor Frost on


  • I really need to learn how to Rocket Jump properly.


  • I really need to learn how to Rocket Jump properly.
    Honestly, Rocket Jumping, Crouch Rocket Jumping, and Reverse Rocket Jumping were the first things I learned in TF2. It's pretty easy. The timing's not terribly hard.
  • edited August 2012
    I just never really learned it. Probably need some training, though rocket jumping would probably be more difficult with the Beggars Bazooka which I want to try after trading for it today.

    This one's pretty nice too:
    Post edited by chaosof99 on
  • This is amazing.

  • Has it really been a year?
  • edited August 2013
    There was an update released yesterday and Valve broke the stairs in the game, or at least on pl_upward. You no longer go up them. Instead you clip right through them. Not sure how they managed to do that, or how they missed it in testing.
    Post edited by chaosof99 on
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