That add-on was made for Monster Hunter, not for every single 3DS game. I doubt that it will actually become part of the 3DS design in the future.
Actually, the speculation going around the interwebs (as no article actually is saying that this is an official Nintendo product) is that this is made by Capcom almost exclusively for Monster Hunter (if you remember, there was a special redesigned Classic Controller made for Monster Hunter when it was released for the Wii).
I like that idea, I think all handheld consoles should come with the 2 analog sticks. They are the best way to play fps games as far as controllers go.
Okay, so now I'm pissed about the Slide Pad attachment.
Okay Nintendo, here's what you have to do: 1. When you release the 3DS 2 or Lite or whatever you're going to call it, you need to give a massive rebate to everyone who bought your Beta version of the 3DS. You need to kiss the feet of the people who already had one in order to keep them around, otherwise so many people are going to completely jump ship from Nintendo handhelds completely. 2. NOT RELEASE ANOTHER VERSION OF THE 3DS FOR A NUMBER OF YEARS AFTER THIS FIRST REVISION.
They also announced that Skyward Sword is going to have upgradable items, 50-100 hours of gameplay, and some kind of second play through mode (I'm hoping Skyward Sword Master Quest, but a New Game + will suffice in a pinch).
Damn you, Nintendo. You screw me over and then make it okay with games. I think I might have battered wife syndrome when it comes to Nintendo.
I still will likely opt for the Vita unless Advance Wars gets announced soon. The Vita seems ripe for hacking, and you'll be able to play any of the PSOne Classics on it. Presumably, after the hack hits, you'll be able to convert PSX ISOs for the Vita emulator just like you could with the PSP. Ultimately, that library is a lot more appealing to me, and not just because of Symphony of the Night.
I still envision Wind Waker gameplay extensions. I highly doubt the first half of that number is predominantly dungeons.
Am I the only person who LIKED sailing?
Sailing was ok, but it got really repetitive. There were some good parts, like when you had that big boss at sea you had to cannon and such. There were also the meaningless fetching of triforce fragments, that even Miyamoto admits was bad.
If you want a good zelda game, there's just two things you have to do. Good dungeons. Lots of dungeons. I say minimum of 12-13. I wouldn't mind if there were as many as 17. If I made a Zelda game I would probably make it with 15. One intro dungeon, 5 first-half dungeons, 1 mid-game dungeon that you would totally believe was the end-game dungeon. Then it would act like the game was ending, but a sudden plot twist would take you to a dark world with 7 more dungeons and one final end-game dungeon.
It wouldn't be like typical dark worlds either, where you can come back. There would be no going back. Link would be in the spiritual realm, and would need the 7 McGuffins to get back to beat Ganon and get back to Hyrule. The first Hyrule part of the game would be typical excellent Zelda gameplay. The 7 spiritual realm worlds would be fucked up with all new gameplay elements like you see in games like Portal, Braid, etc. It would also be balls hard.
If you want a good zelda game, there's just two things you have to do. Good dungeons. Lots of dungeons. I say minimum of 12-13. I wouldn't mind if there were as many as 17. If I made a Zelda game I would probably make it with 15. One intro dungeon, 5 first-half dungeons, 1 mid-game dungeon that you would totally believe was the end-game dungeon. Then it would act like the game was ending, but a sudden plot twist would take you to a dark world with 7 more dungeons and one final end-game dungeon.
It wouldn't be like typical dark worlds either, where you can come back. There would be no going back. Link would be in the spiritual realm, and would need the 7 McGuffins to get back to beat Ganon and get back to Hyrule. The first Hyrule part of the game would be typical excellent Zelda gameplay. The 7 spiritual realm worlds would be fucked up with all new gameplay elements like you see in games like Portal, Braid, etc. It would also be balls hard.
So basically a slightly bigger and harder version of Link to the Past. I'm okay with this. In fact, I would even like to make this game (not going to say I will because that's ultimate shit talk).
Miyamoto has said that if Skyward Sword is not the best Zelda game ever, it will be the last Zelda game ever. I'm willing to play it based on that shit talk alone.
Miyamoto has said that if Skyward Sword is not the best Zelda game ever, it will be the last Zelda game ever. I'm willing to play it based on that shit talk alone.
Damn he really said that? I have the exact same reaction.
Miyamoto has said that if Skyward Sword is not the best Zelda game ever, it will be the last Zelda game ever. I'm willing to play it based on that shit talk alone.
That sounds a lot like what he said about Star Fox 64 3D being the last Star Fox game if it doesn't sell well.
Starfox 3D is awesome. I freaking love that game, especially with the revamped Multiplayer. Lack of Wi-Fi sucks, but I always have someone to play locally with anyway.
Miyamoto has said that if Skyward Sword is not the best Zelda game ever, it will be the last Zelda game ever. I'm willing to play it based on that shit talk alone.
That sounds a lot like what he said about Star Fox 64 3D being the last Star Fox game if it doesn't sell well.
Fire Emblem looks cool, though I am unsure if we'll get it in the US considering we didn't get the last new Fire Emblem game for some mysterious reason known only to Nintendo. I also like the looks of Theatrhythm? I mean, I enjoy rhythm games like Elite Beat Agents and Rhythm Heaven, and I love the music in Final Fantasy, so I don't see anything wrong with it.
Comments
Actually, the speculation going around the interwebs (as no article actually is saying that this is an official Nintendo product) is that this is made by Capcom almost exclusively for Monster Hunter (if you remember, there was a special redesigned Classic Controller made for Monster Hunter when it was released for the Wii).
Hell, every time I see it, the Mega CD Bios music starts up in my head.
Okay Nintendo, here's what you have to do:
1. When you release the 3DS 2 or Lite or whatever you're going to call it, you need to give a massive rebate to everyone who bought your Beta version of the 3DS. You need to kiss the feet of the people who already had one in order to keep them around, otherwise so many people are going to completely jump ship from Nintendo handhelds completely.
2. NOT RELEASE ANOTHER VERSION OF THE 3DS FOR A NUMBER OF YEARS AFTER THIS FIRST REVISION.
That being said, HOLY SHIT NEW MARIO KART, HOLY SHIT NEW FIRE EMBLEM, Super Mario 3D Land, along with new StreetPass games and an update to the Mii Plaza.
They also announced that Skyward Sword is going to have upgradable items, 50-100 hours of gameplay, and some kind of second play through mode (I'm hoping Skyward Sword Master Quest, but a New Game + will suffice in a pinch).
Damn you, Nintendo. You screw me over and then make it okay with games. I think I might have battered wife syndrome when it comes to Nintendo.
If you want a good zelda game, there's just two things you have to do. Good dungeons. Lots of dungeons. I say minimum of 12-13. I wouldn't mind if there were as many as 17. If I made a Zelda game I would probably make it with 15. One intro dungeon, 5 first-half dungeons, 1 mid-game dungeon that you would totally believe was the end-game dungeon. Then it would act like the game was ending, but a sudden plot twist would take you to a dark world with 7 more dungeons and one final end-game dungeon.
It wouldn't be like typical dark worlds either, where you can come back. There would be no going back. Link would be in the spiritual realm, and would need the 7 McGuffins to get back to beat Ganon and get back to Hyrule. The first Hyrule part of the game would be typical excellent Zelda gameplay. The 7 spiritual realm worlds would be fucked up with all new gameplay elements like you see in games like Portal, Braid, etc. It would also be balls hard.
3 + 1 + 3 + 1 +3 + 1 = 12
I'm gonna go hide now.
Fire Emblem looks cool, though I am unsure if we'll get it in the US considering we didn't get the last new Fire Emblem game for some mysterious reason known only to Nintendo. I also like the looks of Theatrhythm? I mean, I enjoy rhythm games like Elite Beat Agents and Rhythm Heaven, and I love the music in Final Fantasy, so I don't see anything wrong with it.