Viga said there's a lot of talented people around these parts, and we should get together and try and make something, a cartoon was figured to be the best bet, and a bunch of people said "Okay! Here's what I can do." Now we're looking for ideas to start from, for the writers to kick off.
Everybody, throw any ideas you have out there. The hardest part for me is starting, but once I do I will actually write something.
I have had an idea that I've been toying with for a little while, I don't know if it will suit the needs of what we want to go for, but I'll give it a shot.
I've had this idea of doing a noir story wherein the main character is a private investigator...except that he has schizophrenia and is subject to lucid dreaming and hallucinations on a regular basis. Somehow, he uses these mental deficiencies to his advantage as they somehow give him insight to things that would be unfathomable or impossible to see to anyone who was of sound mind. Fittingly enough, he is named Nemo McKay (bonus points if you can guess the reference). He isn't the best investigator and oftentimes, during a case, his methods are questionable; both ethically and legally. He oftentimes gets around these snafus that would otherwise land anyone else in his career in deep shit thanks to a very close friend who is Captain of the police force in the city of Ivy City: known as Graham Lang (and the police force is known as, appropriately enough, the Ivy Squad).
The world he lives in is an alternate history that diverges with President Truman deciding against dropping the two bombs on either Hiroshima or Nagasaki...and the Japanese just never quit...so there is a continuing war with them and neither side wants to give an inch to the other. I'd have more, but this is still the area I'm thinking about the most and is very rough and underdeveloped as a result.
The main concept that is active, both aesthetically and storytelling-wise is ambiguity. Constantly throughout the story, you will see things that will really unnerve you and/or give you the feeling that something is very off (e.g. furniture rearranging itself with no explanation; either subtly or glaringly, . However, the question you'll always be asking is whether or not the strange things that you witness is due to Nemo's mental deficiencies or if there is something sinister or weird going on that you are not privy to. Also, the city itself is like a third character of the story itself (the first two being Nemo and Graham) in that you get the feeling that it has sentience because of how many hidden layers there are to the city and that if you strip away one layer, you've introduced the entire possibility of there being many more after it.
As for an actual storyline, I'm still fleshing the world out more and more, yet I designed it to where many different kinds of stories could possibly be told. If any of you have any ideas for a story, I'd like to see them so we can work on it together.
I like the schizophrenia angle I don't think it's been done (at least notably). How that particular condition could help a detective could be hard to work out unless it manifests in a particular way.
Maybe it makes him immune to something that effects everyone ells and the fact that he's schizophrenic makes it so no one takes him seriously, especially the people behind whatever he's investigating.
I remember that, a long time ago, when Emily and Katsu were on just about every day, there was an idea floating around to make a game featuring all of the OS-Tans.
This years flu was evil. I spent my entire weekend delirious with a 104 temp. I was going to spend the weekend packing for my big move but instead I spent it in an uncomfortable haze of snot and delerium.
Comments
Can I get a tl;dr version?
I've had this idea of doing a noir story wherein the main character is a private investigator...except that he has schizophrenia and is subject to lucid dreaming and hallucinations on a regular basis. Somehow, he uses these mental deficiencies to his advantage as they somehow give him insight to things that would be unfathomable or impossible to see to anyone who was of sound mind. Fittingly enough, he is named Nemo McKay (bonus points if you can guess the reference). He isn't the best investigator and oftentimes, during a case, his methods are questionable; both ethically and legally. He oftentimes gets around these snafus that would otherwise land anyone else in his career in deep shit thanks to a very close friend who is Captain of the police force in the city of Ivy City: known as Graham Lang (and the police force is known as, appropriately enough, the Ivy Squad).
The world he lives in is an alternate history that diverges with President Truman deciding against dropping the two bombs on either Hiroshima or Nagasaki...and the Japanese just never quit...so there is a continuing war with them and neither side wants to give an inch to the other. I'd have more, but this is still the area I'm thinking about the most and is very rough and underdeveloped as a result.
The main concept that is active, both aesthetically and storytelling-wise is ambiguity. Constantly throughout the story, you will see things that will really unnerve you and/or give you the feeling that something is very off (e.g. furniture rearranging itself with no explanation; either subtly or glaringly, . However, the question you'll always be asking is whether or not the strange things that you witness is due to Nemo's mental deficiencies or if there is something sinister or weird going on that you are not privy to. Also, the city itself is like a third character of the story itself (the first two being Nemo and Graham) in that you get the feeling that it has sentience because of how many hidden layers there are to the city and that if you strip away one layer, you've introduced the entire possibility of there being many more after it.
As for an actual storyline, I'm still fleshing the world out more and more, yet I designed it to where many different kinds of stories could possibly be told. If any of you have any ideas for a story, I'd like to see them so we can work on it together.
Tell me what you guys think about it.
Maybe it makes him immune to something that effects everyone ells and the fact that he's schizophrenic makes it so no one takes him seriously, especially the people behind whatever he's investigating.
Dammit that's a good premise for a game. Wish I'd thought of it first.
Lets divert all conversation on the potential project to this thread.
It's received so much attention over the last two days that the creator is now creating an ask blog for it.
I like!
"Click through. I want to see if he would rather fight a hundred duck sized horses or one horse sized duck."
And then no one asked that question. Reddit, I am disappoint.