I'm finding people in the game are way to trusting. I'm playing Deadpool and even though I've stolen everything and accidently murdered several people walking on the road in front of the guards no one seems to bat an eye. The guards just say "hey I know you" and don't follow me as I walk away. The companions also not only let me in but made me a member after only one quest of punching an old women, and then gave me some other stuff after I punched another old women.
Also why won't anyone buy my stolen goods, I feel like a worse criminal littering when I dump everything I stole on the ground of the vendor because they wouldn't buy it.
It occurs to me that you need to do math if you want to get the most out of this game. You get 5 purchased skill upgrades per level, so leveling needs to be done with forethought. You need 20 levels to buy your way to 100 skill points. Also, the perk tree has lots and lots of wonderful things but I'm not sure there is a single field where I want everything with the possible exception of enchantment.
Blacksmithing is also pretty good, you can make/improve some pretty sick weapons and armor.
I'm finding people in the game are way to trusting. I'm playing Deadpool and even though I've stolen everything and accidently murdered several people walking on the road in front of the guards no one seems to bat an eye. The guards just say "hey I know you" and don't follow me as I walk away. The companions also not only let me in but made me a member after only one quest of punching an old women, and then gave me some other stuff after I punched another old women.
If you were really playing deadpool, you'd get one of those old women, and keep her in your house.
That aside, I had a wierd bug like that, I walked into the companion hall, and everybody FREAKED THE FUCK OUT and started attacking me, and I'm just racing around going "WHAT THE FUCK DID I DOOOOOO?", trying to escape, so I piss off out of town, do a few side quests, next I drop by whiterun, they're all just going "Oh hey wanna join our club?" WTF, dude, didn't you try and kill me about, oh, ten minutes ago?
Also why won't anyone buy my stolen goods, I feel like a worse criminal littering when I dump everything I stole on the ground of the vendor because they wouldn't buy it.
You get a speech perk later on that allows you to fence your items to any vendor, even if they're stolen, but failing that, once you do the first quest with the thieves guild, there is a fence in the ragged flagon who will buy anything you have that happens to be stolen. You can also progress down that quest line, and get more fences from city to city.
Also why won't anyone buy my stolen goods, I feel like a worse criminal littering when I dump everything I stole on the ground of the vendor because they wouldn't buy it.
I haven't done any of the thieves guild stuff in this game yet, but I think you have to find a Fence?
I'm finding people in the game are way to trusting. I'm playing Deadpool and even though I've stolen everything and accidently murdered several people walking on the road in front of the guards no one seems to bat an eye. The guards just say "hey I know you" and don't follow me as I walk away. The companions also not only let me in but made me a member after only one quest of punching an old women, and then gave me some other stuff after I punched another old women.
Also why won't anyone buy my stolen goods, I feel like a worse criminal littering when I dump everything I stole on the ground of the vendor because they wouldn't buy it.
Did a few more side missions last night. There's so much more effort put into random caves and forts in Skyrim. Back in Oblivion it was usually a bunch of randomly connected cave rooms with a few enemies scattered about, here pretty much every one has a few name enemies and a journal or two giving some kind of backstory on the organization or camp I'm infiltrating. Also got a few ridiculous badass moments out of Lydia, who was pretty regularly one-shotting the lesser enemies with a nice quest 2h I gave her. There were definitely some rooms where I felt pretty extraneous.
Oooo this might be related to a certain quest my coworker told me about. As soon as I get a chance to overthrow Andrew from his computer I'm going to try it. ^_^
I was leaving Falkreath and he just came walking (trotting?) down the path. Said his name was Barbas. After the obligatory "WTF talking dog" comment from me, he replied by pointing out that there were giant, fire-breathing lizards flying about and that I was an intelligent, bipedal cat. I couldn't really argue with that.
As someone who has never played another Elder Scrolls game I think all the books with lore is a nice idea but there are so many clustered together that I don't want to stop playing long enough to read the 30 that I pick up at a time.
My computer can't handle Skyrim. Would it be perfectly ok if I play it on my Xbox?
Basically, all you'll be giving up is a little bit of the pretty. The rest of it will work great, and as Crem said, the interface is really designed for consoles.
On the upside - apparently, patch after thanksgiving, fixing that and a number of other issues, like quest bugs, and the Markarth bounty bug, where you can barely walk around markarth, because after you do a particular quest, the guards bug out, and you can't get rid of your bounty by paying them, because they're locked into a particular dialog to send you away, but after you finish the quest, they can't send you away. Rather annoying, really, unless you want to kill every guard in town every time you go there. Even using the console command to set your bounty to zero doesn't work.
As someone who has never played another Elder Scrolls game I think all the books with lore is a nice idea but there are so many clustered together that I don't want to stop playing long enough to read the 30 that I pick up at a time.
If you want to read the books on your own time without impeding your play, there is always the Imperial Library. They just added a bunch of Skyrim books to the collection.
Also, for anyone who digs Morrowind, I found this fantastic critical analysis of the game: The Metaphysics of Morrowind.
You know you've been playing too much Skyrim when you see a butterfly in real life and your first instinct is to sprint towards it and snatch it out of the air.
Just got the game. Frozen on the character creation screen, since I can't decide whether I should be a Spellsword or a Battlemage. Which one is a bit easier to manage and more flexible?
Comments
I'm just posting stuff about Skyrim that I get from a friend. The images I post really don't apply, but I will say my boyfriend plays WoW.
I also would NEVER have that iPhone wallpaper because Superman < Batman.
Also why won't anyone buy my stolen goods, I feel like a worse criminal littering when I dump everything I stole on the ground of the vendor because they wouldn't buy it.
That aside, I had a wierd bug like that, I walked into the companion hall, and everybody FREAKED THE FUCK OUT and started attacking me, and I'm just racing around going "WHAT THE FUCK DID I DOOOOOO?", trying to escape, so I piss off out of town, do a few side quests, next I drop by whiterun, they're all just going "Oh hey wanna join our club?"
WTF, dude, didn't you try and kill me about, oh, ten minutes ago? You get a speech perk later on that allows you to fence your items to any vendor, even if they're stolen, but failing that, once you do the first quest with the thieves guild, there is a fence in the ragged flagon who will buy anything you have that happens to be stolen. You can also progress down that quest line, and get more fences from city to city.
Mah ladies...
Pulitzer Prize for General Non-Fiction!
On the upside - apparently, patch after thanksgiving, fixing that and a number of other issues, like quest bugs, and the Markarth bounty bug, where you can barely walk around markarth, because after you do a particular quest, the guards bug out, and you can't get rid of your bounty by paying them, because they're locked into a particular dialog to send you away, but after you finish the quest, they can't send you away. Rather annoying, really, unless you want to kill every guard in town every time you go there. Even using the console command to set your bounty to zero doesn't work.
Also, for anyone who digs Morrowind, I found this fantastic critical analysis of the game: The Metaphysics of Morrowind.
I'm still going to resist buying though, maybe once it's down to £20 or so. Luckily, BF3 is still holding my attention.
Decide for me, forumites!