I am really not surprised at this. The gold rush days of the Internet are over. Online media is suffering the same fate as print media, only at a different pace.
Unity 5 is out today too and it looks like they've changed it some so that you actually have all the engine features in the free version. It used to be that you were missing small things here and there but I believe you have it all now. Things like performance tools, custom splash screens, code collaboration, source code access, etc is still needing to be paid for.
Unlike Unreal though you still need to pay for all the other platform plugins.
I think maybe Unity being free was such a draw card that the others had to fall in line, I'd be interested in seeing what Valve will do with Source 2 or whether they are finished with making singleplayer games and will concentrate on making money from CS GO and Dota 2.
Even if they make Source free, or more free than it used to be, the problem is tools. I haven't used their tools for some years, but they were always garbage. Making a game on the original Source engine was a painful experience.
They're usually barebones because they weren't designed for a broader audience. If you make an in house engine you can just teach new people how to use it specifically. Unreal is pretty decent to use, but works differently than Unity. Unity is probably the easiest to access out of the two definitely. Partially because it has C# and JS wrappers over its objects so you don't need to use C++.
The claim I have heard is that Source 2's tools are going to be much better, in part because Valve now has all the old-school DoTA players clamoring about how easy Warcraft III was to mod. Given Valve's recent history of leaning on user-generated content, it seems perfectly plausible that this is something they would be on board with.
Of course, they haven't actually released anything yet, it's all talk until they do, and making nice tools is hard especially on the first go. I suspect they only said something this week to piggyback a bit of publicity on Unity's announcement, and possibly to make Unity/Epic sweat a bit.
I think the Dreamcast/PS2/Xbox/GC. I'm not sure about Xbox's status, but I think the PS2 had a decent one, and the Dreamcast one was pretty good. The Gamecube one is also good.
I think the Dreamcast/PS2/Xbox/GC. I'm not sure about Xbox's status, but I think the PS2 had a decent one, and the Dreamcast one was pretty good. The Gamecube one is also good.
Wow, I didn't even consider Dreamcast in the same class as the other 3. And wiki says they're all the same generation.
So apparently people (mostly with AMD cards) are having troubles with new Batman game I guess on PC. People are losing their shit. But what I'm curious of is whether the people complaining are people that have been gaming on PCs for their entire life and just got used to PC ports working, Console gamers who recently switched to PC and are just experiencing this phenomenon for the first time. Or gamers that have been PC gamers for most of their lives but are just too young to remember a time when PC ports always barely used to work.
Now I think that if you buy a game you should expect it to work. But that has always sort of been the thing about PC games. You have more variety, don't need to buy a console, you can use a PC for other tasts, etc. But you sorta had to be prepared to do some manual work to get games to run sometimes. There apparently is a way to get Batman to run just fine. It just requires some console and config work.
Or you should just be like most PC gamers and wait 6 months to play the game once it's discounted :-p (or a year or so for the Game of the Year, I realize I never have any trouble with games because by the time I get to them they've been patched like 20 times :-p
Or you should just be like most PC gamers and wait 6 months to play the game once it's discounted :-p (or a year or so for the Game of the Year, I realize I never have any trouble with games because by the time I get to them they've been patched like 20 times :-p
Or you should just be like most PC gamers and wait 6 months to play the game once it's discounted :-p (or a year or so for the Game of the Year, I realize I never have any trouble with games because by the time I get to them they've been patched like 20 times :-p
Comments
Joystiq's response: "I'm sorry, What?"
Yep, SOE has been renamed and is going multiplat.
Unlike Unreal though you still need to pay for all the other platform plugins.
Rock Band is coming back.
Of course, they haven't actually released anything yet, it's all talk until they do, and making nice tools is hard especially on the first go. I suspect they only said something this week to piggyback a bit of publicity on Unity's announcement, and possibly to make Unity/Epic sweat a bit.
https://www.reddit.com/r/emulation/comments/3ayifk/how_is_xenia_so_fast/cshetq9
What was wrong with just sharing the Youtube link video directly?
Then several years later I bought a Dreamcast, two controllers, a memory thing, and a binder full of games for like $30 from a guy I knew.
I'm NC on Genudine and VS on Crex.
PSN is GTMacRoss.
Now I think that if you buy a game you should expect it to work. But that has always sort of been the thing about PC games. You have more variety, don't need to buy a console, you can use a PC for other tasts, etc. But you sorta had to be prepared to do some manual work to get games to run sometimes. There apparently is a way to get Batman to run just fine. It just requires some console and config work.
Only low tier games require any console/config work to play anymore.