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Oculus Rift

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  • Well hey, look at that. I shipped my first comsumer product today!
  • Andrew said:

    Well hey, look at that. I shipped my first comsumer product today!

    image
  • Congratulations, Andrew! It's been a long road, and like Peter North, now you can sleep tonight knowing that people around the world are clamoring for a small piece of you on their faces.
  • So, have any Rifters experienced any Facebook ads or Like buttons yet?
  • Daikun said:

    So, have any Rifters experienced any Facebook ads or Like buttons yet?

    Or retina scanning like the oculus subreddit predicted?
  • I totally forgot about the car racing genre.
    Project Cars is doing this in a pretty great manner.

    Could finally do well from an in car view rather than the arcade 3rd person version of racing games.

    I wonder if people will mess their virtual cars up by not knowing how to drive manual (obviously you can just switch to automatic, but you could learn how to drive properly using VR).
  • Really is turning into quite the shitshow for Oculus. People feel majorly entitled in the "I am the early adopter, you owe me for your success" sense, and instead of being coddled, they're being strung along with vague or non-existent communication. Reading r/Oculus is my daily comedy. Somebody is going to jump off a bridge in the next 24hrs, I'm calling it.
  • Like they feel ripped off or something? I don't really understand what you're getting at.
  • edited April 2016
    Ah, I should have summarized more. It's been in the news a bit, but barely, as it really only pertains to a very small number of gamers (those with early Oculus preorders). The Rift has had a slight delay, but it's not really being acknowledged. In the meantime, people who were hoping their Rift's would show up on launch day are turning into huuuuuuuuuge babies about the whole situation. It's like they've never seen a company with shit customer service before.

    I got an early pre-order in, so I've been following along, and can attest firsthand. When I submitted my order, it gave me a March delivery estimate. On the 24th, I got an email saying shipping would take place in 1-3 weeks. Later than I expected, but no big deal.

    I can see why people are hesitant to trust the company from a customer service perspective. Some things are rough around the edges, like if you want to check your order status on the Oculus page. You have to click a link, type in your email and order #, generate a new link to a status page, which is then emailed to you. After a while, that page expires and you have to regenerate (even if no info has changed). That's just a bit... weird. Also, 1-3 weeks for a shipping estimate is a pretty huge window. I can understand people feeling entitled when they are plopping down $600 as an early adopter, but my stance is... it's supply and demand. Where else are you going to get this experience? It will get there when it gets there.

    Which leads to talk of Vive. My impression is that people are starting to get super jealous of the Vive, which is now shipping as well. They see it coming out with motion controllers, a pass-through camera, and phone integration. All features that Oculus doesn't have (yet). In the meantime, they thought (or were eagerly hoping) they'd have a Rift 4 days ago, and are now taking out their crankiness on internet forums.

    It also doesn't help that Palmer Luckey mixes it up in those same forums. It really doesn't help the situation, and I think it causes people to act out for attention.
    Post edited by Matt on
  • I ended up cancelling my Oculus preorder yesterday because I wasn't sure if I wanted to drop that money in the near future. Mostly because I want to see things pan out some more beyond "hey we have some games that are sort of tech demos". But they responded to me almost immediately.

    The whole order page thing was kinda a nuisance though. I'll agree on that.
  • Dang. I am still of the mindset that it will be absolutely worth the money, and it will be here soon enough. I want it most so that I can show it to other people. There are so many people I know who can't grasp how good the VR product is now. I want them to experience it firsthand.

    Even if you decided you didn't want it anymore, the crankiness of a Reddit thread isn't representative of the marketplace. The demand for Oculus is huge. If you got a unit in hand during these early days, you can double your money on eBay with the click of a button.
  • edited April 2016
    My money is on "No" and "No", unless you're Richard "I download my email to a thumb-drive before I read it on an airgapped single-purpose terminal because I'm wicked paranoid" Stallman grade crazy.

    - First, they tell you what data they could potentially collect, but zero indication they're actually collecting it.

    - Facebook's data collection(Or rather, how they use it) doesn't work the way they imply it does.

    - They provide no evidence that those "Third Parties" (Who are all Facebook subsidiaries) are actually collecting any data from you, they just make it clear that they're also authorized to that data(because, obvs, you make an agreement with facebook that extends to their subsidaries)

    - Of those third parties, the ones you won't recognize are: Atlas(Tools for tracking ad campaigns, sells services to marketing agencies), Jibbigo(Image-based language translation), Onavo(An app for using your mobile data more efficiently), Parse(Mobile as a backend service), Moves(A fitness tracker sort of thing), and Liverail(A storefront/payment collection service for selling things). Only Atlas would have any concerning use for that data, but again, no evidence this app is sending anything back to them, and plus, that's not really the kind of service they provide.

    - The methodology of advertising data collection they suggest is pure speculation, and doesn't particularly work. For a start, what was the last game you recall seeing a coke ad in, rather than some gener-o fake brand?

    - Plus, again, that's not really how facebook uses your data - they use it internally in aggregate, to target advertising more effectively to demographics, and to increase the granularity of the demographics they can target. They don't sell to other people, they enhance the value of their own virtual inventory so they can make money in perpetuity.

    - That "Always on" controversy with Microsoft they mention did happen, but they fail to mention that literally none of those concerns had any evidence behind them, nor were any of the speculated ideas(which came primarily from reddit, funnily enough) actually that useful to marketers.

    - The main concern of the device always listening was basically people not understanding how speech recognition technology works, with most services offloading the figuring out what you say to offsite servers.

    - They mention the outcry from when Oculus was acquired by Facebook, they neglect to mention that basically none of that outcry had any basis in reality, just conspiracy theories about Facebook.

    - The source is the /r/oculus subreddit, who are also the source of the "Facebook is using oculus to scan your retinas and steal your data!" conspiracy theory, and let's be honest, redditors just love a conspiracy theory about someone they hate, like Facebook.
    Post edited by Churba on
  • When I want to comment but legally cannot
    image
  • Andrew said:

    When I want to comment but legally cannot

    They're just googly eyes andrew, it can't be that serious.
  • Actually yes! In my professional opinion, DO NOT PUT GOOGLY EYES ON YOUR RIFT! Seriously, it will prevent the tracking system from working at it's full potential.
  • Well I'll be damned, fair enough then.
  • edited April 2016
    Andrew said:

    Actually yes! In my professional opinion, DO NOT PUT GOOGLY EYES ON YOUR RIFT! Seriously, it will prevent the tracking system from working at it's full potential.

    Aww
    Andrew said:

    When I want to comment but legally cannot
    image

    I'll take that as "don't worry about it".

    Post edited by Ikatono on
  • Andrew said:

    Actually yes! In my professional opinion, DO NOT PUT GOOGLY EYES ON YOUR RIFT! Seriously, it will prevent the tracking system from working at it's full potential.

    Putting googly eyes on the Gear VR is fine though, I presume.
  • Andrew said:

    Actually yes! In my professional opinion, DO NOT PUT GOOGLY EYES ON YOUR RIFT! Seriously, it will prevent the tracking system from working at it's full potential.

    Putting googly eyes on the Gear VR is fine though, I presume.
    Googly eye away on your Gear!
  • You can also make googly eyes on your gear just by taking the phone and cover out and taking a selfie.
  • edited April 2016
    image
    Here is the reason why! If you occlude (or worse, partially occlude) one of the LEDs, you will probably get sub-par tracking performance since there are less LEDs to track.
    Post edited by Andrew on
  • Andrew said:

    Andrew said:

    Actually yes! In my professional opinion, DO NOT PUT GOOGLY EYES ON YOUR RIFT! Seriously, it will prevent the tracking system from working at it's full potential.

    Putting googly eyes on the Gear VR is fine though, I presume.
    Googly eye away on your Gear!
    I may have done something different.
    image
  • You going Shy Guy on me?
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