Why IS Apple ignoring VR? LOL. Based on their photo, this person is at least as old as I am, but is completely ignorant of the history of consumer technology in the US.
Apple doesn't invent things. They don't gamble. They aren't going to make VR until after it's successful. They'll wait until VR is already on the market for like 5 years. Then they'll release the iVR. They'll act like they invented VR in the first place, and people will believe it.
Why IS Apple ignoring VR? LOL. Based on their photo, this person is at least as old as I am, but is completely ignorant of the history of consumer technology in the US.
Apple doesn't invent things. They don't gamble. They aren't going to make VR until after it's successful. They'll wait until VR is already on the market for like 5 years. Then they'll release the iVR. They'll act like they invented VR in the first place, and people will believe it.
I saw the quote from Palmer Lucky "We'll make Oculus for Mac when Apple release a good computer."
Is he high? Has he not been paying attention to Apple's history either? Apple already has 95% of what it need for VR already. The resolution and power of the iPad Pro is already there. They could release a device for $999 which doesn't need a PC to power it, runs for 9 hours on battery, and doesn't need to be plugged in to anything. It won't appeal to the hardcore gamers, but it will crush it in the general market.
And yeah, Apple will do that three years after all the other companies have done the market research, and broken down the 90% of the social barriers to VR being a thing that normal people can do and know about. They'll say they invented it, when what they've really invented is the first good version that will sell multiple millions every year. See: mp3 players, smart phones, tablets and smart watches.
Is he high? Has he not been paying attention to Apple's history either? Apple already has 95% of what it need for VR already. The resolution and power of the iPad Pro is already there. They could release a device for $99 9 which doesn't need a PC to power it, runs for 9 hours on battery, and doesn't need to be plugged in to anything. It won't appeal to the hardcore gamers, but it will crush it in the general market.
Is he high? Has he not been paying attention to Apple's history either? Apple already has 95% of what it need for VR already. The resolution and power of the iPad Pro is already there. They could release a device for $99 9 which doesn't need a PC to power it, runs for 9 hours on battery, and doesn't need to be plugged in to anything. It won't appeal to the hardcore gamers, but it will crush it in the general market.
You vastly underestimate what is required for current VR in terms of performance. Aside from physically strapping your iPad to your face and using it's display, you are not going to be able to run the internal displays required for current VR quality without a modern graphics card. No current Apple hardware comes close to being able to render at 90Hz without frame drops for a stereoscopic display.
I just wouldn't bet against Apple's hardware team having sorted this out already. I would hate for Palmer Lucky to do an Ed Colligan, the Palm CEO who in 2006 said about Apple:
"PC guys are not going to just figure this out. They're not going to just walk in."
It's what Apple does. Apple just walks in. You Oculus peeps shouldn't use "but it's hard" as a reason for Apple not joining in.
I just wouldn't bet against Apple's hardware team having sorted this out already. I would hate for Palmer Lucky to do an Ed Colligan, the Palm CEO who in 2006 said about Apple:
"PC guys are not going to just figure this out. They're not going to just walk in."
It's what Apple does. Apple just walks in. You Oculus peeps shouldn't use "but it's hard" as a reason for Apple not joining in.
We know, the vast majority of our hardware team joined from Apple
Is the Gear VR really that different from a fancy Cardboard?
100%
Gear has an independent IMU with onboard electronics to improve sensor fusion quality and there has been a ton of software optimization (most by Carmack) to make it very smooth and comfortable. Also the lenses are insanely better. It's a night and day difference.
The Palmer Luckey quote was brash, but also taken a bit out of context. He came right back in that and said he personally uses a Macbook because it is the best, but that Apple computers still don't qualify as "good" in terms of VR performance.
You are all 100% correct about how Apple operates. If others are successful, Apple will absolutely be there, late to the game, and super polished. And they will *probably* be very successful. But let's stop pretending they have a 100% success rate. Apple has had its duds, even recently. Apple Music is the current-day whipping boy.
He literally said the reason they aren't "good" is because they don't have dedicated graphics processors. The only one that does is super high end MacBooks and I think Mac Pros. And honestly they're garbage AMD chips.
To the question of GearVR vs Cardboard I will say that from a software (technology or QA?) perspective I never have a problem using Oculus GearVR software all day long but 2 minutes with a Cardboard app and I'm ready to puke. I don't get motion sick basically ever (car, plane, boat, roller coaster) but the Cardboard apps had me hating my existence in no time flat.
I just wouldn't bet against Apple's hardware team having sorted this out already. I would hate for Palmer Lucky to do an Ed Colligan, the Palm CEO who in 2006 said about Apple:
"PC guys are not going to just figure this out. They're not going to just walk in."
It's what Apple does. Apple just walks in. You Oculus peeps shouldn't use "but it's hard" as a reason for Apple not joining in.
He said that and then the Palm Treo started being shipped with Windows Mobile till it died.
Apple won't even look at this because it targets a niche that it has given up on. Developing for a niche of a niche is just stupid so developers and vendors will ignore Apple till they have flooded the rest of the market.
I'm only just now learning OpenGL and the very basics for making graphics work on Apple devices is painful, I would have to recheck every line of code to make sure the variable names are using the old ass way or I need to put a random "APPLE" at regular points of the code, or I can do the smart thing and just program it along industry standards for Windows and Linux.
I don't even know what Metal API is like but it reads like it will take quite a while to replace the OpenGL (CoreGL?) base that OSX uses. It's just moving further and further away on its own.
Skope, I don't even know what you are writing about, let alone what your point is. Are you arguing against something I said, and expect me to reply, or just going off on another anti-Apple rant again?
Like Blu-ray, DVD, The Internet, VHS, and 35 mm cinema film, the porn industry will push forward this technology as well.
Porn didn't have that much of an influence on VHS. In fact, Sports had a bigger influence than all VHS porn combined, and any particular pornographic work was usually released on both Beta and VHS anyway.
Got excited that an email named "order" popped into my inbox. It was my dinner.
I'm gonna be a happy camper in the end regardless, but getting an email 2 days before you expected it to ship, saying it could be 3 more weeks, is kinda shitty. So much for that March date I got when I ordered.
No, but it seems oddly common in manga to refer to people by their role almost as if it was a nickname. She's the president of a company that makes super high tech sex sleeves, IIRC.
It's dodgy enough that even I don't bother reading it.
Comments
ONE WEEK
Why IS Apple ignoring VR? LOL. Based on their photo, this person is at least as old as I am, but is completely ignorant of the history of consumer technology in the US.
Apple doesn't invent things. They don't gamble. They aren't going to make VR until after it's successful. They'll wait until VR is already on the market for like 5 years. Then they'll release the iVR. They'll act like they invented VR in the first place, and people will believe it.
Is he high? Has he not been paying attention to Apple's history either? Apple already has 95% of what it need for VR already. The resolution and power of the iPad Pro is already there. They could release a device for $999 which doesn't need a PC to power it, runs for 9 hours on battery, and doesn't need to be plugged in to anything. It won't appeal to the hardcore gamers, but it will crush it in the general market.
And yeah, Apple will do that three years after all the other companies have done the market research, and broken down the 90% of the social barriers to VR being a thing that normal people can do and know about. They'll say they invented it, when what they've really invented is the first good version that will sell multiple millions every year. See: mp3 players, smart phones, tablets and smart watches.
"PC guys are not going to just figure this out. They're not going to just walk in."
It's what Apple does. Apple just walks in. You Oculus peeps shouldn't use "but it's hard" as a reason for Apple not joining in.
https://ozo.nokia.com/
Gear has an independent IMU with onboard electronics to improve sensor fusion quality and there has been a ton of software optimization (most by Carmack) to make it very smooth and comfortable. Also the lenses are insanely better. It's a night and day difference.
I've used both and wouldn't use either longer than 5-10 minutes at a time.
You are all 100% correct about how Apple operates. If others are successful, Apple will absolutely be there, late to the game, and super polished. And they will *probably* be very successful. But let's stop pretending they have a 100% success rate. Apple has had its duds, even recently. Apple Music is the current-day whipping boy.
http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+8870M+/+R9+M270X+/+M370X
Considering the 970 is minimum requirement it doesn't even come close.
EDIT: The Mac Pro one actually comes a little closer with the most expensive one you can get.
http://www.3dmark.com/3dm11/7809164
You could probably do some Oculus on that but I dunno how well it would work.
Apple won't even look at this because it targets a niche that it has given up on. Developing for a niche of a niche is just stupid so developers and vendors will ignore Apple till they have flooded the rest of the market.
I'm only just now learning OpenGL and the very basics for making graphics work on Apple devices is painful, I would have to recheck every line of code to make sure the variable names are using the old ass way or I need to put a random "APPLE" at regular points of the code, or I can do the smart thing and just program it along industry standards for Windows and Linux.
I don't even know what Metal API is like but it reads like it will take quite a while to replace the OpenGL (CoreGL?) base that OSX uses. It's just moving further and further away on its own.
I'm gonna be a happy camper in the end regardless, but getting an email 2 days before you expected it to ship, saying it could be 3 more weeks, is kinda shitty. So much for that March date I got when I ordered.
Page one.
Page two.
It's dodgy enough that even I don't bother reading it.