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Super Smash Brothers Brawl

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  • edited March 2008
    If I recall correctly, Tier 1 was sucky/casual/normal (this is the tier I have fuzzy memory on), Tier 2 was "not get laughed at when playing in a tournament," Tier 3 is being able to hold one's own pretty well (and possibly win or place) in a convention tournament, and Tier 4 was the level of playing tournaments around the world at a near-professional or professional level of play. I would double-check the episode to be positive, but I have to go soon. ^^;
    Post edited by Eryn on
  • Something about the way the game plays makes blocking an afterthought unless you're actually thinking, "I should block" during play. I never shield on the ground but whenever I'm in the air after my 3rd jump and floating down, I instinctively dodge anything coming at my helpless body.
  • Tier 1:
    Casual player. Can not win against Tier 3/4 players. Period. Usually the first to die in a match among Tier 2 players. Utterly ignored by Tiers 3/4 in any match.

    Tier 2:
    Competent player. Can play among friends with a respectable win average. Not always the first one to die. Knows all the moves of his main characters. Understands the game. This is the highest level of normal play.

    Tier 3:
    Able to play at a convention without getting immediately and painfully trounced and/or laughed at. Would make it past the first round or two of a serious tournament. Knows how to block. This level requires much practice and training.

    Tier 4
    Has a chance of winning a serious tournament. Can not lose to a lower tier.
  • Tier 2 right here.
  • Tier 3-ish.
  • 1504 5647 7646

    Anyone wanna fight?
  • Those tiers are quite well-defined. I'd say that I'm currently at a steady Tier 3.
  • I'd say that I'm at an even teir 2, but I don't play enough Brawl to really be sure.
  • I'm solid tier 3.
  • Tier 3.9.

    I won some tournaments.
  • Tier 1.5 for me. Not totally competent, but not laughably bad either.
  • Somewhere between tier 2 and 3. I have never played at a convention, yet I know how to block. Definitely at the top of tier two.
  • edited March 2008
    Somewhere between tier 2 and 3. I have never played at a convention, yet I know how to block. Definitely at the top of tier two.
    Same.
    Post edited by Infinity on
  • Tier 3.9.

    I won some tournaments.
    I am awfully tempted to fight you. :P
  • I think my skill is improving. I played against Rym a bunch yesterday, and I've got the shield groove on. My problem before was that I was using Z to throw items and use the grab, and was using R for shield. That's why I didn't shield very much. Now I'm using L for shield, and the getting is good.
  • I think my skill is improving. I played against Rym a bunch yesterday, and I've got the shield groove on. My problem before was that I was using Z to throw items and use the grab, and was using R for shield. That's why I didn't shield very much. Now I'm using L for shield, and the getting is good.
    Impressive. I wouldn't mess with the original control configuration (in the long run, you'll find that Z is incredibly convenient for grabbing, which becomes just as essential as shielding), but switching to L for shielding is a good move.
  • Impressive. I wouldn't mess with the original control configuration (in the long run, you'll find that Z is incredibly convenient for grabbing, which becomes just as essential as shielding), but switching to L for shielding is a good move.
    One thing I did change in the configuration is making it so that tapping up does not jump. This makes it much easier to do upwards attacks from the ground without jumping. Very good for juggling and home run contest.
  • Impressive. I wouldn't mess with the original control configuration (in the long run, you'll find that Z is incredibly convenient for grabbing, which becomes just as essential as shielding), but switching to L for shielding is a good move.
    One thing I did change in the configuration is making it so that tapping up does not jump. This makes it much easier to do upwards attacks from the ground without jumping. Very good for juggling and home run contest.
    That's good! It seems you're slowly rising up to Tier 3! You're understanding the mindset a little bit better.
  • Impressive. I wouldn't mess with the original control configuration (in the long run, you'll find that Z is incredibly convenient for grabbing, which becomes just as essential as shielding), but switching to L for shielding is a good move.
    Wow. That's either the biggest fucking lie that's ever been told or you have hands the size of a bush pygmy. The Z button is pretty much the most inconveniently placed button in gaming history.
  • Wow. That's either the biggest fucking lie that's ever been told or you have hands the size of a bush pygmy. The Z button is pretty much the most inconveniently placed button in gaming history.
    It is, but unlike the R and L buttons, it's a digital button instead of an analog button. This makes a big difference.
  • @Sniperdragon.
    I don't have internet on my Wii.
  • >
    Wow. That's either the biggest fucking lie that's ever been told or you have hands the size of a bush pygmy. The Z button is pretty much the most inconveniently placed button in gaming history.
    I don't agree. It is different, but you can always place two fingers on top of the controller.
  • edited September 2009
    Yeah, so there were seven characters cut from Brawl before it was released and people on the internets have found them within the coding of the game. They were mostly just the characters that didn't return after Melee, but what is interesting about this is that Plusle and Minun were going to be new characters. Imagine Pikachu combined with the Ice Climbers. There was also to be a Toon Zelda/Shiek (even though Tetra would have made more sense).

    Just thought this was kind of cool.
    Post edited by Li_Akahi on
  • GeoGeo
    edited September 2009
    I think the fact that Dixie Kong was going to be in it is very unusual because she has only been in so many games and was largely forgotten.
    Post edited by Geo on
  • This is old news, but still interesting. The characters are, if I recall:
    Dr. Mario
    Roy
    Plusle and Minun
    Dixie Kong
    Toon Zelda/Toon Sheik (or possibly Tetra, nobody knows)
    Mewtwo
  • Yeah, so there were seven characters cut from Brawl before it was released and people on the internets have found them within the coding of the game.
    Were the characters still in the code completely, but unaccessable, or were there just a few lines of code left over that showed that they were once there? Would be be able to access them with a gameshark-like device in a hot coffee-esque way?
  • Were the characters still in the code completely, but unaccessable, or were there just a few lines of code left over that showed that they were once there? Would be be able to access them with a gameshark-like device in a hot coffee-esque way?
    Not all of them were finished, but the code is in the game.
  • Not all of them were finished, but the code is in the game.
    Don't some of the characters appear in in-game cut-scenes? Or is this code specifically unrelated to cut-scenes? After all, that's still a possibility.
  • It's unrelated to the cut scenes. Basically, each character has a folder in the character model's section of the game's data. There are several very small folders named for these characters. One theory is that Plusle and Minun (which is from a folder called Pra_Mai) is actually the data for the Random Button, but we're not sure. We can't access what's inside the folders, we just know there names and that they have a small amount of data compared to every other character folder.
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