I have been playing Cave Story and Radical Dreamers.
I really enjoyed playing through Cave Story twice; getting the bad ending, and then getting the best ending. I played the PC version, and thought it was really well polished. I have also been doing Hell runs with my best time being 3:45.
I discovered Radical Dreamers through the OverClocked ReMix album 'Thieves of Fate' (awesome album by the way). Once I knew it was related to Chrono Trigger, and better yet composed by Yasunori Mitsuda, I wanted to play it. But only recently did I get around to it. I was surprised by how incredibly short it was, and by the lack of save points (I played version 1.2 of the translation). As a side note, playing this on an iPad without a controller worked pretty well.
Actually had some time to sit down and play an hour or so of vidja games this weekend, so I wound up spending it playing Bit.Trip Beat on the Wii. Awesome awesome little indie game that is basically pong/breakout on drugs fused with a rhythm game. Got through the first to levels and scared to try the last (there are only 3 stages, 15 minutes each). One day when I have more time I will go beat it and try the other Bit.Trip games. I believe they just put out a collection of all six on disc not too long ago.
Because Bronies tend to shoehorn MLP:FIM into literally every facet of life they possibly can.
Because MLP is a perfect storm that somehow fits into everything. That's why it has been so successful. It's like some sort of miracle condiment that goes on anything, but can also be a meal on its own.
Because Bronies tend to shoehorn MLP:FIM into literally every facet of life they possibly can.
Because MLP is a perfect storm that somehow fits into everything. That's why it has been so successful. It's like some sort of miracle condiment that goes on anything, but can also be a meal on its own.
No, fuck that. MLP is not the chocolate to everything's peanut butter. It's shit. You are not getting your delicious MLP chocolate in my delectable BF3 peanut butter when you make a pilot named Rainbow Crash. You are shitting into my jar of Skippy.
Because MLP is a perfect storm that somehow fits into everything.
Scott, I'm going to tell you something that my father, a mechanical engineer once told me - "Anything will fit into anything, if you hit it enough times with a big enough hammer." And bronies tend to use comically oversized hammers.
No, fuck that. MLP is not the chocolate to everything's peanut butter. It's shit. You are not getting your delicious MLP chocolate in my delectable BF3 peanut butter when you make a pilot named Rainbow Crash. You are shitting into my jar of Skippy.
Alternatively, I could go full Milsim on it and create Lt. Chesthair McAssKicker.
Diablo II. Ladder reset in ~10 minutes. Going fire sorc. USEast, *creamsteak if anyone wants to play. Might skype.
Shit, that brings back memories! I remember playing very early on and getting killed by the boss on the sand level (Durial??) because by the time it loaded his sprite and level, he fucking toasted you!
Although I did prefer it in Phantom Hourglass, since it can be a bit of a time sink, and I'd much rather have that on a portable since my game time is limited. I beat Phantom Hourglass flying back and forth to Japan, and I've had Spirit Tracks sitting unopened on a shelf since getting it as a Christmas gift last year. Should I be ripping that open to play immediately or can it wait until I get to it?
I loved the sailing and the stealth level (though it is crazy hard). Actually, Wind Waker is probably my second favorite Zelda game.
Actually, I'm using Pathfinder's ruleset to create a Zelda campaign based on Wind Waker to play with my friends.
Actually, I'm just obsessed with Zelda.
Also, Matt, Spirit Tracks isn't very good. It's not bad, but it's not Zelda good. One of the last dungeon-thingys you have to do just isn't fun and I never finished it.
Comments
I really enjoyed playing through Cave Story twice; getting the bad ending, and then getting the best ending. I played the PC version, and thought it was really well polished. I have also been doing Hell runs with my best time being 3:45.
I discovered Radical Dreamers through the OverClocked ReMix album 'Thieves of Fate' (awesome album by the way). Once I knew it was related to Chrono Trigger, and better yet composed by Yasunori Mitsuda, I wanted to play it. But only recently did I get around to it. I was surprised by how incredibly short it was, and by the lack of save points (I played version 1.2 of the translation). As a side note, playing this on an iPad without a controller worked pretty well.
Javazon + Goblin Toe all the way
Also, I'm one of the few people who LOVED the sailing.
I need to go back and get those last few triforce pieces and finish that damn game.
...At least, until the Triforce hunt.
Actually, I'm using Pathfinder's ruleset to create a Zelda campaign based on Wind Waker to play with my friends.
Actually, I'm just obsessed with Zelda.
Also, Matt, Spirit Tracks isn't very good. It's not bad, but it's not Zelda good. One of the last dungeon-thingys you have to do just isn't fun and I never finished it.