Game Dev Story has me hooked in a very big bad way.
You should(n't) try Dungeon Village
I honestly wasn't that big into Dungeon Village. I like what it tried to do, but something about it just didn't gel with me the way Game Dev Story did.
Dungeon Village is the best, but it is not a game. If you are stuck somewhere, and you need to press buttons, it provides infinite pressing. With *ville games where you can only press buttons once a day unless you pay real money. In Dungeon Village you just keep doing stuff forever and ever.
Dungeon Village is the best, but it is not a game. If you are stuck somewhere, and you need to press buttons, it provides infinite pressing. With *ville games where you can only press buttons once a day unless you pay real money. In Dungeon Village you just keep doing stuff forever and ever.
Also, the cuteness.
The game gets progressively more demanding, and I don't think it scales with the player's progress. Eventually, a dragon will show up or the monsters will get too tough an all of a sudden you can't meet goals, and you'll need to start over.
It isn't too intense and the skill ceiling is pretty low, but there are definitely "wrong" ways of playing it that you can learn to avoid.
That being said, a FAQ can probably tell you how to play 100% efficiently. The fun is trying to find that for yourself.
Playing some games with a sub 20 ping is weird yet comparable to playing with a high ping. I shoot a guy twice at close range with an automatic shotgun as he appears around the corner, there's a short pause, and then every bullet he has shot in the meantime hits me in a single shot and kills me.
Antichamber, it's pretty brain twisting and some effects are just a little too subtle, I'm looking at you green gun blowing up blocks with a slightly different animation!
Ever since I've got my new PC, I've had an endless list of games to play. Currently, I've been playing NS2 and Morrowind with the Morrowind Graphic and Sound Overhaul mod, which make the game incredibly beautiful and more intense of an experience.
I found V to be significantly better with the Gods and Kings expansion.
It didn't fix multiplayer, and thus I have no interest.
Civ IV was crappy and crunchy enough to be a relatively satisfying single-player experience. But Civ V is so focused on victory conditions that it plays more like a complex board game.
I have almost no interest in playing such a game single-player.
Ever since I've got my new PC, I've had an endless list of games to play. Currently, I've been playing NS2 and Morrowind with the Morrowind Graphic and Sound Overhaul mod, which make the game incredibly beautiful and more intense of an experience.
Sounds like you've got your gaming time occupied for the next 4 years...
How the hell do they plan to differentiate between violent and nonviolent? Will Steam have to have a database column now for "violent" vs "nonviolent"? Or does the tax apply to all video games? sigh.
So I've been playing DMC, and I was worried that it might lose the feel of the franchise I love what with the new team and frame rate. Then Dante got into a fuck you of with a ancient demon and Virgil boasted about the size of his genitals and I knew I was home.
Comments
*Except Scott, naturally.
Also, the cuteness.
It isn't too intense and the skill ceiling is pretty low, but there are definitely "wrong" ways of playing it that you can learn to avoid.
That being said, a FAQ can probably tell you how to play 100% efficiently. The fun is trying to find that for yourself.
I dislike V the more I play it, to be honest...
Civ IV was crappy and crunchy enough to be a relatively satisfying single-player experience. But Civ V is so focused on victory conditions that it plays more like a complex board game.
I have almost no interest in playing such a game single-player.
Trying to learn the basics so that I play against the AI for my feet to get wet, then be willing to set up a "real" game.