Art Attack: The 3D thread of 3D awesomeness!
As per Mankoon's request, a 3D thread! Finally!
Post your models, renders, animations, tutorials, scripts and other kickin' things that make girls like me happy.
I'll start. This is what I did this week, in collaboration with another artist. (I did the character design, main model, rigging and such, and he helped create the normal map)
This is work stuff, so please don't post it anywhere else until the teaser trailer is up. I can't show you much, but this particular render is kosher.
Comments
A compass I reverse engineered (measured and modeled):
Here is a animation of the compass: http://www.flickr.com/photos/cmspooner/3728711826/
Both were done in Autodesk Inventor.
This is about the only 3D I ever did worth looking at. Probably about 12 years ago, back when you had to do it by moving points around by hand.
The part with the tunnels and the fireflies reminds me of part of Okami.
Man, I really need to get back into 3D and get decent at modeling. It would save me so much time drawing repetitive mechanical stuff and whatnot. Anyone have any suggestions on the best (free or reasonably affordable) modeler for quickly blocking out mechanical/geometric objects? Should I just stick with Sketchup?
Wings 3D and Milkshape supposed to be good for simple models to use in-game, but it's totally worth it to learn Blender.
Yea, Blender is great. Haha, did you play it? It's a bit crazy
For now, I wanted to post this video a friend sent me of texturing techniques.
http://slipgatecentral.livejournal.com/26118.html
Also, thanks for the link.
2500 faces is my budget.
The model looks fantastic! Nice edge loops, and the face looks just like the picture. (I'm a little concerned about the knees, though. I usually model a slightly different way to make for a better bend when rigged.) The poly limit is about what I work with, 2K quads, or there about. She'd be good in a game!
Let me give you the link to the great ebook series I have been using to learn rigging in Maya: The Art of Rigging.
@Gomi: I'm still working on the knees and the elbows. It's a good thing you mentioned it because I sorta forgot. Thanks for the link to the rigging book. Can I see that normal map link too? I don't think a bump map will give enough of a bump for the rice.
Need to do hair, eyes, lashes, brows, socks, a shirt, and her pleated gray skirt. These shouldn't take long. I'm having a damnably hard time perfecting the eyeballs, though. Large toon eyes are a bitch to get right without lattice deformers.
@Loz: Nice maps, but I can't really judge them with out playing them.