Roughly twelve hours till it unlocks for me - So, Bethesda still fucks us on price(Though, yosho and I simply pulled the old steam-gift-switcharoo, because he's a champion), but does releases by time zone, so that like everyone else, we get it on 11/11/11, instead of late afternoon/evening 12/11/11, by forcing us to stick to American time-zones, despite that living in the past is commonly held to be unhealthy, I mean, look at Tasmania, I don't think they ever left the 80s.
From what I could gather, all of Australia is counted as one time zone, so east coasters will get it at midnight, and West Australians will get it at 9pm.
Seen videos confirming that you can become a werewolf, vampire or lich. Probably not all three at once. Also infinite quests http://www.wired.com/gamelife/2011/11/skyrim-infinite-quests/ Not something that will add significant playtime for me, but a nice addition I guess.
Supposedly unarmed is now tied to Two-Handed, and Two-Handed includes a decapitation perk. So in theory you can make a character who can punch peoples heads off.
Supposedly unarmed is now tied to Two-Handed, and Two-Handed includes a decapitation perk. So in theory you can make a character who can punch peoples heads off.
I wouldn't have it any other way, after Fallout 3.
Yeah, If I'm going to play a wildly unrealistic game, I'm going to pick the one where I can at least stab people in the bollocks while firing shining white projectiles at everything else in the room like peter north.
Giant Bomb are doing a live 12 hour marathon of Skyrim, run by Bastion producer Greg Kasavin, at 8am PST. At the moment, they're doing a retrospective of Morrowind and Oblivion.
Supposedly unarmed is now tied to Two-Handed, and Two-Handed includes a decapitation perk. So in theory you can make a character who can punch peoples heads off.
That tears it. I'm buying it. I'm breaking my "Wait unless it has immediate multiplayer hotness" rule! RAWWWWWWWWWWWWG!
- Jesus, this game is Prettier than your high school sweetheart. - Control scheme takes a little getting used to - not major stuff, but weird little things like hitting tab to back out of a in-game menu, but Esc to get out of a pause menu. - Look speed is defaulted a little low, I adjusted mine to a little bit above half-way on the slider, and it's about right. - Still really pretty. Lighting is excellent, as is the facial detail, though the animation can be a little wiggy at times. - Character creation is imprecise as ever. My dude looks like somebody's taken a cricket bat to his face without any sort of kind intentions. - Plenty of options on races, all the usual collection of pointy ear bastards, humans, lizards and furries. Many of you will be disappointed to find that you can't yet be a pony, but hey, there's probably gonna be a mod for that before long. - Combat takes a little getting used to, but is pretty fun. Spells act differently depending how you have the equipped. - You have environmental cues to do things now, like set fire to stuff. - Menus Galore. - Still pretty, and the sound design is excellent - not BF3 excellent, but a close second. Music is very nice. Some of the voice-acting is a little odd. - The lock-picking minigame is far superior to either oblivion or morrowind - takes the better elements of both and combines them.
Comments
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Fuck that.
Also guards still seem to be somewhat psychic...
Watch live video from Giant Bomb Live! on www.justin.tv
That tears it. I'm buying it. I'm breaking my "Wait unless it has immediate multiplayer hotness" rule! RAWWWWWWWWWWWWG!
- Jesus, this game is Prettier than your high school sweetheart.
- Control scheme takes a little getting used to - not major stuff, but weird little things like hitting tab to back out of a in-game menu, but Esc to get out of a pause menu.
- Look speed is defaulted a little low, I adjusted mine to a little bit above half-way on the slider, and it's about right.
- Still really pretty. Lighting is excellent, as is the facial detail, though the animation can be a little wiggy at times.
- Character creation is imprecise as ever. My dude looks like somebody's taken a cricket bat to his face without any sort of kind intentions.
- Plenty of options on races, all the usual collection of pointy ear bastards, humans, lizards and furries. Many of you will be disappointed to find that you can't yet be a pony, but hey, there's probably gonna be a mod for that before long.
- Combat takes a little getting used to, but is pretty fun. Spells act differently depending how you have the equipped.
- You have environmental cues to do things now, like set fire to stuff.
- Menus Galore.
- Still pretty, and the sound design is excellent - not BF3 excellent, but a close second. Music is very nice. Some of the voice-acting is a little odd.
- The lock-picking minigame is far superior to either oblivion or morrowind - takes the better elements of both and combines them.
More later.
My character wants to be born! She wants to tame dragons! ;-;
My dude. Everything you see on him, he crafted from raw materials. True story.
EDIT: Also, dragon kill count: 0
However, it's still an Elder Scrolls game. Wierd shit still happens from time to time.