Hmm... You know what would be fun? Use ROMs and just hack together your perfect EV trained maximized teams, then fight.
Such things exist. Shoddy Battle Pretty much the WoW with infinite customization except with Pokemon There's also a fairly large meta-game attached, Smogon. (There is tiering, clauses, etc. so arguably this isn't even Pokemon much less Pokemon with Rules to make it a Competitive Game)
Going back to what Scott said, it's not as easy as constantly switching your Pokemon around. Environmental factors like Stealth Rocks, Spikes, and Toxic Spikes can totally destroy someone who switches around a lot.
You guys should really check out Shoddy Battle/ Smogon. It's very much a skilled game with very relatively smart people in their forums.
Pokemon-Online is the other battle simulator on the intertubes. The netcode is a little worse than shoddy, but it has double battles.
Smogon's rules exist because 6v6 singles Pokemon is flawed. The current theory is the multiplayer stuff of Pokemon is balanced around double battles. Things like stealth rock, evasion, spamming sleep moves, and most of the "banned" Pokemon are not horribly broken. I personally think things are going to be rebalanced for the upcoming triple battles. The hidden stats are always bullshit and only exist to placate children with too much time on their hands.
The hidden stats are always bullshit and only exist to placate children with too much time on their hands.
What do you mean by this, Mr. Breloom?
They are time wasting mechanics that have nothing to do with the actual battling component of the game. It would be like if one player's hadoken did double damage in Street Fighter because he jumped up and down for a week.
I'm pleased that we're getting new Pokemon for the journey. The gear mode sorta looks like Monster Hunter style Pokemon missions but less cool then that sounds.
Yup. So that means new zubats and geodudes. See ugly flying ball of fluff with tongue and eye.
At least it will be something different, though. I am so tired of seeing Zubat and Geodude hundreds of times in every game since 1998. I'm sure I'll get annoyed with Zubat and Geodude 2.0, but it will feel refreshing at first.
At least it will be something different, though. I am so tired of seeing Zubat and Geodude hundreds of times in every game since 1998. I'm sure I'll get annoyed with Zubat and Geodude 2.0, but it will feel refreshing at first.
Will it really be different? Just a different skin? Maybe a slightly different movepool, different cosmetic data, maybe a worse cry. Also, use fucking repels. They have existed since generation 1 for a fucking reason.
That being said, I fucking love the new Caterpie:
That bugger better fucking evolve into one of those walking leaves or I'm going to be disappointed as fuck. Also datgrass.jpg
The problem is that if you use it too much, you won't level up enough.
Fight all trainers. Problem solved. You can use potions in battles, and don't have a lot of ether/elixir available. No need risking running out of PP in the middle of a cave with trainers yet to fight.
I prefer the non-fucking repel, personally. It's much cleaner.
Been reading Pokemon Adventures and I think Eevee's evolutions through the generations are a good example of the shift from the clearer, take two basic things and whack them together, to the more complex motif style we see today.
Been reading Pokemon Adventures and I thinkEevee'sevolutions through the generations are a good example of the shift from the clearer, take two basic things and whack them together, to the more complex motif style we see today.
[pokemon]
They both seem about equal style wise, there are far better examples.
Comments
It's like a bat-rabbit-ball-sack thing.
Shoddy Battle Pretty much the WoW with infinite customization except with Pokemon
There's also a fairly large meta-game attached, Smogon. (There is tiering, clauses, etc. so arguably this isn't even Pokemon much less Pokemon with Rules to make it a Competitive Game)
Going back to what Scott said, it's not as easy as constantly switching your Pokemon around. Environmental factors like Stealth Rocks, Spikes, and Toxic Spikes can totally destroy someone who switches around a lot.
You guys should really check out Shoddy Battle/ Smogon. It's very much a skilled game with very relatively smart people in their forums.
Smogon's rules exist because 6v6 singles Pokemon is flawed. The current theory is the multiplayer stuff of Pokemon is balanced around double battles. Things like stealth rock, evasion, spamming sleep moves, and most of the "banned" Pokemon are not horribly broken. I personally think things are going to be rebalanced for the upcoming triple battles. The hidden stats are always bullshit and only exist to placate children with too much time on their hands.
I'm pleased that we're getting new Pokemon for the journey. The gear mode sorta looks like Monster Hunter style Pokemon missions but less cool then that sounds.
Vaporeon (Gen 1) and Glaceon (Gen 4).
Looks like a fine example of Nintendo almost doing the right thing.
Pokejesus has just arrived in Pokemon Adventures. Good times.
Generation V is being very good towards Electric Pokemon fans.
a) boring
or
b) small and furry