Flying Press hits a good range of stuff, so it'd have versatility. I'm contemplating Stone Edge for a second attack, but that means only one move left with which to make a difference. Probably Baton Pass to keep the Speed.
I'm thinking of making a luchador squad now. Baton Pass or U-Turn on everyone, with different focuses for the other three moves.
6 Hawluchas. Can't lose.
Hm. Baton Pass passes on stat modifiers to the Pokemon that replaces the one who leaves. What happens if I serially Fling things with Unburden Hawluchas? Does it double, pass on the doubled effect, double again, and pass on the double double?
EDIT: Never mind, doesn't work. You can't Baton Pass the Unburden boost.
Yeah, I've looked at the weaknesses (five of 'em). Stone Edge and Flying Press together would let me have something with at least 1x attack strength against everything, and Super Effective attacks against many. Given that Baton Pass doesn't hold onto Unburden, I think U-Turn is the logical choice for the fourth move.
It can learn Entrainment as an egg move, which would screw with Electric attacks.
If I actually go forward with Mucha Lucha, I could have different ones specialize in buffing and Baton Passing.
I'm a little on the fence about Fling, because once I've used it, it's a dead move for the match - but the Speed modifier should more than make up for it.
If the target Pokémon is switched out on the turn Pursuit is used, Pursuit's power becomes 80 and will deal damage before the Pokémon is switched out. This does not apply if used on an ally switching out, used on a fleeing Pokémon, or when used on a Pokémon using Teleport, Baton Pass, U-turn, or Volt Switch or being forced to switch out.
That's horseshit. What is the point of pursuit if it doesn't work at all the times you need it to work? Unlearning that garbage.
EDIT: Conflicting information in the bulbapedia
If the foe Pokémon uses Pursuit on the same turn U-turn is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.
I have one, and I feel like it's awesome, but I haven't really figured out what I'm going to do with it yet. I'm thinking a tank/wall kind of deal. King's Shield is pretty fucking sweet, yo.
Considering building a Shuckle-based team for trolling in triple battles - Shuckle, Mr. Mime, and something with Gravity. Turn 1: Gravity, Trick Room, and Shuckle uses Power Trick. The opponent gets an idea of what's about to happen. Turn 2: Mr. Mime uses Quick Guard, the other one uses Helping Hand, Shuckle uses Earthquake or Rock Slide. Everything dies.
I think it's clear now that even though I remember most of the Pokemon and their types simply from playing so many years, I severely lack in knowledge of moves. In my mind, Hyper Beam is still the ultimate awesomeness. I'm assuming it's now not great. There's also all these Pokemon that have passive abilities that I know nothing about.
Hyper Beam is fun except for the part where you get killed while trying to recharge. Earthquake tends to be one of the most useful attacks, as it's got 100% accuracy and is super-effective against a whole lot of things.
Hyper Beam is fun except for the part where you get killed while trying to recharge. Earthquake tends to be one of the most useful attacks, as it's got 100% accuracy and is super-effective against a whole lot of things.
What also fucks me are the Pokemon with weird special defenses. I seem to encounter a lot of Solosis, which really piss me off with their Overcoat.
I have one, and I feel like it's awesome, but I haven't really figured out what I'm going to do with it yet. I'm thinking a tank/wall kind of deal. King's Shield is pretty fucking sweet, yo.
I run
King's Shield Swords Dance Iron Head Shadow Sneak
With EVs in Attack and Defense
Ideally I send him in on a physical attacker, as he can generally take even a normally effective hit without much trouble. Then use King's Shield and Swords Dance to boost your attack while crippling theirs, giving you the time to reach x3 or x4 attack. Then you sweep their shit. Shadow Sneak gives you priority and super effective on revenge killers like Mewtwo Y and Mega Gengar, while Iron Head gives you more power. If you can pull it off (you have to predict your opponent a bit) he can sweep a team easy. Just watch out for Earthquake.
Hold an Air Balloon. Immune to ground attacks until hit by something else.
I might. I really like leftovers though.
I made a troll team to fuck with people. I start with Hippodon with sandstream, and try to take out anyone I can with him. My other to are Aron and Archen, both level 1. Aron has Sturdy and after getting hit uses Endeavor, bringing the opponent down to 1 hit point to be killed by the sand storm. Also, he holds a Shell Bell, so Endeavor heals him back to full HP ready to go again. Archen holds a Focus Sash and knows Endeavor and Quick Attack to take out guys who are immune to the sand storm, but he's only one use. It's by no means a good team, and very rarely wins, but when it does it feels great, especially if the opponent rage disconnects.
The best battle was when someone sent out an Imposter Ditto as their third pokemon and it copied one of the level 1s. We threw pitiful attacks back and forth and I only won due to Shell Bell healing. I can only imagine how pissed that guy was.
Also, it took way too long to build that team considering it had two level 1s.
Comments
Flying Press hits a good range of stuff, so it'd have versatility. I'm contemplating Stone Edge for a second attack, but that means only one move left with which to make a difference. Probably Baton Pass to keep the Speed.
I'm thinking of making a luchador squad now. Baton Pass or U-Turn on everyone, with different focuses for the other three moves.
6 Hawluchas. Can't lose.
Hm. Baton Pass passes on stat modifiers to the Pokemon that replaces the one who leaves. What happens if I serially Fling things with Unburden Hawluchas? Does it double, pass on the doubled effect, double again, and pass on the double double?
EDIT: Never mind, doesn't work. You can't Baton Pass the Unburden boost.
Pete: have you looked at what Hawlucha is weak to and tried to find a move to counter that type?
Linkigi: Are you using a destiny knot when breeding?
It can learn Entrainment as an egg move, which would screw with Electric attacks.
If I actually go forward with Mucha Lucha, I could have different ones specialize in buffing and Baton Passing.
I'm a little on the fence about Fling, because once I've used it, it's a dead move for the match - but the Speed modifier should more than make up for it.
Pokemon Dojo would be really easy. So many fighting types.
It's also easy to do it with any Pokemon that has evolutions.
Machop, Machop, Machop, Machoke, Machoke, MACHAMP
Also with mons of similar real-world animal types.
Go fish team!
Corsola, Goldeen, Tentacool, Krabby, Gyarados, Whalelord
EDIT: Conflicting information in the bulbapedia
EDIT: Also, Aegislash is my new favorite pokemon ever.
@Churba: I literally laughed out loud. LLOL.
Turn 1: Gravity, Trick Room, and Shuckle uses Power Trick. The opponent gets an idea of what's about to happen.
Turn 2: Mr. Mime uses Quick Guard, the other one uses Helping Hand, Shuckle uses Earthquake or Rock Slide. Everything dies.
King's Shield
Swords Dance
Iron Head
Shadow Sneak
With EVs in Attack and Defense
Ideally I send him in on a physical attacker, as he can generally take even a normally effective hit without much trouble. Then use King's Shield and Swords Dance to boost your attack while crippling theirs, giving you the time to reach x3 or x4 attack. Then you sweep their shit. Shadow Sneak gives you priority and super effective on revenge killers like Mewtwo Y and Mega Gengar, while Iron Head gives you more power. If you can pull it off (you have to predict your opponent a bit) he can sweep a team easy. Just watch out for Earthquake.
I made a troll team to fuck with people. I start with Hippodon with sandstream, and try to take out anyone I can with him. My other to are Aron and Archen, both level 1. Aron has Sturdy and after getting hit uses Endeavor, bringing the opponent down to 1 hit point to be killed by the sand storm. Also, he holds a Shell Bell, so Endeavor heals him back to full HP ready to go again. Archen holds a Focus Sash and knows Endeavor and Quick Attack to take out guys who are immune to the sand storm, but he's only one use. It's by no means a good team, and very rarely wins, but when it does it feels great, especially if the opponent rage disconnects.
Also, it took way too long to build that team considering it had two level 1s.